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Stellaris - Paradox new sci-fi grand strategy game

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
193
Sounds like some good changes, can't wait to see how they fuck it up.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,398
I only have one hope, and that is that the new pop system might cut down on the micro... Each time I feel like playing Stellaris, I remember going through 30+ planets (or, may Allah forgive me for uttering the word, habitats) every couple years and setting up build queues, because the AI cannot be trusted not to build mind-bogglingly retarded planets that'll tank my income.
Micro? I played MoO2 on largest map on highest difficulty with species that had penalty on breeding rate and research.

Mere 30 planets is far easier micro hell than going through armies in Dominions 4 on large map. If at least Dominions 4 had segmented movement. But that would be too smart feature to add in patch.
 

Dvd22

Literate
Joined
Oct 3, 2024
Messages
7
I only have one hope, and that is that the new pop system might cut down on the micro... Each time I feel like playing Stellaris, I remember going through 30+ planets (or, may Allah forgive me for uttering the word, habitats) every couple years and setting up build queues, because the AI cannot be trusted not to build mind-bogglingly retarded planets that'll tank my income.

And worse, remember conquering planets and having to deal with the aberrations beyond human comprehension that the AI have done to them, those planets implode the instant they get in your empire and suddenly lose the fuckload of AI difficulty bonuses that keeps them alive. Lets be real, the vassal meta and the changes so that AI vassals now retain AI difficulty bonuses were mere consecuences of people not wanting to deal with it.
 
Joined
Jan 7, 2012
Messages
15,525
What Stellaris engine devs giveth, Stellaris content creators taketh away. Unless the Stellaris engine devs take it away first, that's happened a few times.
 

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