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KickStarter Stoneshard - open world roguelike RPG - now available on Early Access

Alienman

Retro-Fascist
Patron
Joined
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Messages
18,219
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Not followed this for a while, so what needs fixing?
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,670
how about you stop being toxic and let developers work on what they want to work on, huh sweaty?
I'll stop being toxic when you stop using dodge/evasion in Underrail normie.
Not followed this for a while, so what needs fixing?
The devs need to fix the way they manage their manhours. When I played this last, a year or two ago, the game was basically a combat demo without even a character creation system, and a whole shit ton of skills weren't implemented yet, I ran a couple of dungeons and stopped cause there was no real point to playing further. I check in on it from time to time, and usually it's just small additions to the game. So when I see them working on an instrument playing system, it just makes me think the devs are fucking retarded. Which is a shame, cause there's a good core there.

Early access was a mistake.
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
495
The devs are as puzzled by their success as anybody else. They can't help themselves hoping for another audience breakthrough.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
I'm fairly confident in these guys tbh. The framework for everything (towns, combat, AI, crafting) is already there and in good shape so what they should be focusing on now is just content, content, content.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,800
I've never tried Stoneshard, so this isn't meant as anything other than a question.

Is there any point to buying this if you already own Battle Brothers?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,855
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've never tried Stoneshard, so this isn't meant as anything other than a question.

Is there any point to buying this if you already own Battle Brothers?
This one has feet. And it's s roguelike where you start with a player character first.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
I'm fairly confident in these guys tbh. The framework for everything (towns, combat, AI, crafting) is already there and in good shape so what they should be focusing on now is just content, content, content.
Thing is, the framework has been there since release and what they're focusing on is - not really clear to me. It's been 14 month now and

  • The Grid-Inventory is still a mess, where an herb or a piece of paper takes up the same space as an axe
  • There still is no character creation
  • You still run between two small villages, doing the same contracs over and over to grind out better gear - so you can complete those contracts even easier
  • There are still only two of eight(?) magical schools available
  • etc.

This feels like MWO, where the main programmer(s) left and what remains are just people creating slightly advanced, official mods.
 

Tacgnol

Shitlord
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1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The lack of actual progress with this is kinda worrying, usually when you see devs spamming small pointless features it means they've run out of money/resource to get the main game finished and are trying to buy time.

Hopefully I'm wrong and they deliver, but I've been lowering my expectations with this one for a while.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
There are still only two of eight(?) magical schools available
Stoneshard's wiki suggests 9.

Thing is, the framework has been there since release and what they're focusing on is - not really clear to me. It's been 14 month now and

[...]

This feels like MWO, where the main programmer(s) left and what remains are just people creating slightly advanced, official mods.
Sounds worrisome. Could they be aiming for 2022 release?

latest
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
The lack of actual progress with this is kinda worrying, usually when you see devs spamming small pointless features it means they've run out of money/resource to get the main game finished and are trying to buy time.

Hopefully I'm wrong and they deliver, but I've been lowering my expectations with this one for a while.
And most of the 'Updates' seem to be about balancing. Which is weird, when half the skills are still missing.

If they really are out of money, that probably would be down to horrid mismanagement or excessive partying.

I don't have sales figures, but it has a lot more reviews (16.1k) than 'For the King' (13.9) or Battle Brothers (12.1), nevermind Gloomhaven, Othercide or Urtuk (all under 4k).
 
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Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I follow them on twitter. They are supposed to be working on a summer update that seems to be quite big. Can't judge until that time comes.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,800
Hmmm I might pick this up. Also, yeah gauging from the review count, they probably have enough money to continue dev unless there was some excessive spending somewhere.

Cocaine and hookers are expensive, to be fair.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
What makes this game special?

What I like about it:

Obvious: looks great, but also sounds great. Atmosphere is nice throughout. Right now EA is very limited in content, so unknown what the future areas will hold but the promise of much more content is integral to this since if it only doubles in size it wouldn't be enough. Plot/Story is very short/simple for now, but not bad at all.

Not so obvious: Different types of combat styles that can be pretty different from one another (using ranged weapons as a form of CC, using quantity of enemies to increase damage output, etc.); so far simple but enjoyable dungeon diving and systems (managing debuffs especially). Combat skills often give you new options in combat as opposed to just singular extra damage or very boring passive bonuses. Many combo together (not just the passive bonuses ala diablo 2, but in that they can be chained or one sets up for another to do more damage or apply more powerful status effects/debuffs/self-buffs).

Very subjective: the game just feels really good. This is a combination of the visuals and sound design (battle brothers got this down very well, simple animation + good sound = good sensory feedback when playing the game), the general flow and pace of gameplay both in and out of combat, and that you never really feel all that safe... but as many speedruns have shown, even at the very beginning, you have many tools available to you to be able to take on the final boss if you are willing to "outwit" it (even ignoring full on cheese/AI manipulation).
 

Wayfinder

Ink Stains Games
Developer
Joined
May 31, 2017
Messages
30
I'm fairly confident in these guys tbh. The framework for everything (towns, combat, AI, crafting) is already there and in good shape so what they should be focusing on now is just content, content, content.
Thing is, the framework has been there since release and what they're focusing on is - not really clear to me. It's been 14 month now and

  • The Grid-Inventory is still a mess, where an herb or a piece of paper takes up the same space as an axe
  • There still is no character creation
  • You still run between two small villages, doing the same contracs over and over to grind out better gear - so you can complete those contracts even easier
  • There are still only two of eight(?) magical schools available
  • etc.

This feels like MWO, where the main programmer(s) left and what remains are just people creating slightly advanced, official mods.
  • Inventory is working as intended. Yes, they take the same space for the sake of balancing/encouraging meaningful looting. It's fine, we're not going to change that.
  • Not a priority currently. Letting you name a character and choose 2 STR instead of 2 AGI won't add anything meaningful to the game until the supporting systems (like traits) are in place. And there are far more important features to focus on currently. It'll be added, but much later on. As much as I understand why it's a highly requested feature, preset characters currently do their job just fine.
  • We're working on global map expansion currently. The update will arrive late summer and will feature much expanded global map, new points of interest, first major city & the caravan system.
  • Won't touch magic until the supplementary systems and content are in place. No point in adding new magic since their late spells are designed for much higher level content that's currently present in-game.
I don't know why you expected all those B-priority features when all our roadmaps stated that they're, well, B-priority and not to be expected any time soon. Literally none of these were scheduled to arrive in 2020 except the global map stuff. Which was moved to 2021 due to the fact we're mostly working on combat improvements, new skills and new activities last year to keep the community engaged.

Also your line about updates being mostly about balancing is... not true. I'll just link our roadmap to list all new additions over the course of the past year.
Yes, they did include a fair amount of balance changes but that's because adding new stuff always requires some balance adjustments.

Overall, it's kinda funny: when you do balance changes people start complaining about wasting time on meaningless tweaks instead of working on a new stuff. And then when you add new stuff people complain about wasting time on adding new stuff instead of fixing what's there already. Lute everyone freaks out about is just a fun little thing that was made in our free time over the course of a whopping three days. Just imagine all the magic trees and new dungeons that could have been made instead, sigh.

Recent lack of updates is caused entirely by the fact the next patch is going to be really huge and requires many major time-consuming features that can't be reasonably separated, that's all. No need to speculate about us running out of money and game going abandonware, it's kinda tiresome at this point.
 
Last edited:

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
I'm fairly confident in these guys tbh. The framework for everything (towns, combat, AI, crafting) is already there and in good shape so what they should be focusing on now is just content, content, content.
Thing is, the framework has been there since release and what they're focusing on is - not really clear to me. It's been 14 month now and

  • The Grid-Inventory is still a mess, where an herb or a piece of paper takes up the same space as an axe
  • There still is no character creation
  • You still run between two small villages, doing the same contracs over and over to grind out better gear - so you can complete those contracts even easier
  • There are still only two of eight(?) magical schools available
  • etc.

This feels like MWO, where the main programmer(s) left and what remains are just people creating slightly advanced, official mods.
  • Inventory is working as intended. Yes, they take the same space for the sake of balancing/encouraging meaningful looting. It's fine, we're not going to change that.
  • Not a priority currently. Letting you name a character and choose 2 STR instead of 2 AGI won't add anything meaningful to the game until the supporting systems (like traits) are in place. And there are far more important features to focus on currently. It'll be added, but much later on. As much as I understand why it's a highly requested feature, preset characters currently do their job just fine.
  • We're working on global map expansion currently. The update will arrive late summer and will feature much expanded global map, new points of interest, first major city & the caravan system.
  • Won't touch magic until the supplementary systems and content are in place. No point in adding new magic since their late spells are designed for much higher level content that's currently present in-game.
I don't know why you expected all those B-priority features when all our roadmaps stated that they're, well, B-priority and not to be expected any time soon. Literally none of these were scheduled to arrive in 2020 except the global map stuff. Which was moved to 2021 due to the fact we're mostly working on combat improvements, new skills and new activities last year to keep the community engaged.

Also your line about updates being mostly about balancing is... not true. I'll just link our roadmap to list all new additions over the course of the past year.
Yes, they did include a fair amount of balance changes but that's because adding new stuff always requires some balance adjustments.

Overall, it's kinda funny: when you do balance changes people start complaining about wasting time on meaningless tweaks instead of working on a new stuff. And then when you add new stuff people complain about wasting time on adding new stuff instead of fixing what's there already. Lute everyone freaks out about is just a fun little thing that was made in our free time over the course of a whopping three days. Just imagine all the magic trees and new dungeons that could have been made instead, sigh.

Recent lack of updates is caused entirely by the fact the next patch is going to be really huge and requires many major time-consuming features that can't be reasonably separated, that's all. No need to speculate about us running out of money and game going abandonware, it's kinda tiresome at this point.
What has changed in the 14 months the game is out? Is it not true that you still just walk between the same two small villages, doing fetch quests and grind for better gear to repeat the same contracts? What more did you give us to do?

That your 'A' priorities don't include a sensible inventory, Character creation or finishing the other half of the players' skills for more build variety seems weird to me.

I'm not writing the game off, but whatever progress was made, was not noticable when I checked it out again recently. And despite your 'sighing' and 'tiredness' I will say as much - after over a year in EA, I don't think that's unfair.

Good luck anyway.
 
Joined
May 19, 2018
Messages
415
The roadmap should be front and center on the Steam/GoG forums and the homepage. Word of mouth is great and all, but with content updates so infrequent this is a half-assed way to sell a niche game with a shitty save system. For that matter, why not post the same Steam news updates over at the GoG forums? You forget you released over there, too?
 

Bara

Arcane
Joined
Apr 2, 2018
Messages
1,335
why not post the same Steam news updates over at the GoG forums? You forget you released over there, too?

I've barley seen any devs ever use the gog forms and its the general consensus for a lot of games that if your trying to get in touch with the devs your better off going to the steam forms to let them know about gog issues.
 

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