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- Jan 28, 2011
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Tags: Strangeland; Wadjet Eye Games; Wormwood Studios
After releasing Codex all-time favorite Primordia back in 2012, our friend MRY and his collaborators at Wormwood Studios seemed for a while to have moved on from point-and-click adventures towards more idiosyncratic projects. In particular, the Norse-inspired roguelite Fallen Gods, which we posted about frequently back in 2018. Yet during that same year, MRY also announced that he and his team had begun work on a new adventure game as well, which seems to have ended up putting Fallen Gods on the backburner. Its title is Strangeland and it's a surreal tale set in an otherworldly carnival which promises non-linearity, multiple solutions and all the good stuff you'd expect from the creators of Primordia. The game is finally out today after over three years of development, so without further ado:
You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....
Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.
Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, figuring out where—and who—you are is one of the game's many mysteries.
As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.
Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.
Strangeland is available on Steam and GOG for a mere $15, with a 10% launch discount until next week. Buy it and play it, don't let idiotic game reviewers win.
After releasing Codex all-time favorite Primordia back in 2012, our friend MRY and his collaborators at Wormwood Studios seemed for a while to have moved on from point-and-click adventures towards more idiosyncratic projects. In particular, the Norse-inspired roguelite Fallen Gods, which we posted about frequently back in 2018. Yet during that same year, MRY also announced that he and his team had begun work on a new adventure game as well, which seems to have ended up putting Fallen Gods on the backburner. Its title is Strangeland and it's a surreal tale set in an otherworldly carnival which promises non-linearity, multiple solutions and all the good stuff you'd expect from the creators of Primordia. The game is finally out today after over three years of development, so without further ado:
You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again....
Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game.
Strangeland is a place like no other. Even in the real world, carnivals occupy a twilight territory between the fantastic and the mundane, the alien and the familiar. In their funhouse mirrors, their freaks, and their frauds, we see hideous and haunting reflections of ourselves, and we witness the wonder and horror of humanity in just a few frayed tents, peeling circus wagons, dingy booths, and run-down rides. Strangeland, of course, is most definitely not the real world. Indeed, figuring out where—and who—you are is one of the game's many mysteries.
As you explore Strangeland, you will need to gather otherworldly tools and win strange allies to overcome a daunting array of obstacles. Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief; charm the eye out of a ten-legged teratoma; and ride a giant cicada to the edge of oblivion.... Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes.
Navigating this domain of monsters and metaphors will require understanding its denizens and its enigmas. Unlike many adventure games that offer a linear experience and single-solution puzzles, Strangeland lets you pick your own way, your own approach, and your own meaning—one player might win a carnival game with sharpshooting, another by electrical engineering; one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment. Ultimately, Strangeland's story will be your story. You are not the audience; you are the player.
Strangeland is available on Steam and GOG for a mere $15, with a 10% launch discount until next week. Buy it and play it, don't let idiotic game reviewers win.
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