- May 14, 2020
Its not that I don't care for non-inventory puzzles, its just I dislike the generic puzzles that a lot of games saddle themselves with. Lights Out, sliding tile puzzle, Tower of Hanoi, and I'm sure some others I'm forgetting. They're the kind of thing that the player usually already knows the answer to, so they're just busywork. Still, nice to hear if I ever pick it up, its nice to know that's optional, because so many games make puzzles like that mandatory.I would never push anyone to play (let alone buy) a game that they are skeptical of. There are enough clearly good games, and so little time.
There is a "lights out" puzzle, which can be bypassed entirely with a more straightforward inventory solution. For what it's worth, I think it's actually on-theme for where it is, and I believe it's the only such puzzle in the game. (All of the "minigame" puzzles are bypassable through other means, of course.) I have no idea why it was called a sliding puzzle, but such is life.
Based on a quick Google search, there seem ample avenues to try before you buy, but to me the price point is less of an issue than a game's quality. If you don't think you'll like it, you shouldn't play it. That said, it is almost unimaginable to me that the reason someone might dislike it is the limited inclusion of non-inventory-based puzzles. People might dislike it for theme, narrative approach, P&C elements in general, or length (it's fairly short). If someone enjoyed the plot, art, music, themes, P&C aspects, etc., I'm fairly sure that the inclusion of an optional lights out puzzle won't change that