MRY
Wormwood Studios

All fair points, and all things I certainly was aware of in making the game. Ultimately, though, the whole point of making my own games, rather than getting paid to write for others, is to tell the stories I need to tell. Sometimes those are hero journeys where you get to beat oppressive AIs in the name of righteousness, but not always. Strangeland isn’t meant to be a “fun” story in that regard.
From a narrative standpoint, I see no reason to think that someone who liked, say, Shardlight or Unavowed, would enjoy it. No reason to think he wouldn’t, but they’re just offering different things.
So these are totally reasonable grounds not play or like the game, but (unlike other criticisms) I don’t really see them as really a shortcoming in our execution of the game, if that makes sense.
From a narrative standpoint, I see no reason to think that someone who liked, say, Shardlight or Unavowed, would enjoy it. No reason to think he wouldn’t, but they’re just offering different things.
So these are totally reasonable grounds not play or like the game, but (unlike other criticisms) I don’t really see them as really a shortcoming in our execution of the game, if that makes sense.