VonHoffenHeimer
Educated
- Joined
- Dec 30, 2019
- Messages
- 65
I'm imagining that artwork on a pc big box....mmmm
All fair points, and all things I certainly was aware of in making the game. Ultimately, though, the whole point of making my own games, rather than getting paid to write for others, is to tell the stories I need to tell. Sometimes those are hero journeys where you get to beat oppressive AIs in the name of righteousness, but not always. Strangeland isn’t meant to be a “fun” story in that regard.
From a narrative standpoint, I see no reason to think that someone who liked, say, Shardlight or Unavowed, would enjoy it. No reason to think he wouldn’t, but they’re just offering different things.
So these are totally reasonable grounds not play or like the game, but (unlike other criticisms) I don’t really see them as really a shortcoming in our execution of the game, if that makes sense.
I didn't even know he was playing it! That rascal...
I'll be honest, and leave this here as a bit of totally unrepresentative market feedback for Mark: This is one of the very few Wadjet-published games that I feel no incentive to buy at all. This despite the fact that the craftsmanship seems to be as top-notch as ever (although the Giger-esque look is not as original any more as it once was...). Maybe it's just the setting and genre that rubs me the wrong way. I get that it's all highly allegorical and symbolistic and whatnot; perhaps what is rubbing me the wrong way is that, in psychology, such symbolic imagery is highly subjective. But the moment you turn this imagery into a setting for a game with a distinct audiovisual appearance, you are objectivizing the subjective, which is a bit like squaring the circle. It feels like a psychotic setting to explore what is presumably a highly neurotic personality. As a player, I am left stumbling through another person's objectivized head carnival, which I do not enjoy. Am I making any sense?
To me, it's not materially different from when, years ago, I posted this to the Wormwood site saying that we support LPers of our games (when YT was shutting down LPs for copyright infringement). Let's Plays, long plays, and streams probably are infringements, and at least some people who watch them end up not buying the game because they've already gotten a substantial amount of the game's content for free. People should follow the law and respect the work that goes into IP and the wishes of the IP holders, but as to my own creations, I don't get upset at people for getting at the games one way rather than another. Obviously, if someone is pirating or streaming our games for the purpose of harming us, I'd be disappointed and a bit hurt by that attitude, but I'm not sure I've ever seen such an attitude actually carried out. People sometimes posture like that, but if you don't like us or our games, it seems like you're hurting yourself more than us by pirating them!I find no fault with the morality or logic of your reasoning, I just worry that you're possibly a little bit naive for your willingness to articulate it on the internet while attached to your actual biographical handle.
It’s a terrible value proposition in terms of hours per dollar. So if your main concern is filling your time, you should pirate SL and then buy something else like Stardew Valley.
I think Primordia didn't even require Steam client to play, which means once you download it it's DRM free. I assume Strangeland is no different?
Primordia prequel sequel confirmed for release in 2030.maybe another project from Vic, James, and me together