Ulminati said:
Oh man.
I just realized you're playing republitard.
And doing PvP.
I hope the republitards on your server are better than on mine or I really pity you. I have about 80% wins with my sith juggernaut in warzones excluding huttball.
Actually, Warzone PvP is a lot better as a Republican. The queue is moving much faster and the battlezones are more diverse - as an Imperial Agent, the sole warzone I had was Huttball. I went on a PvP spree yesterday, and 9 out of 14 matches were Republican victories (plus one draw).
Moreover, it doesn't really matter that much if the match is a victory, so long as you personally perform well enough. For instance, I ended up being the 1st player by damage dealt in 6 games and 2nd in 3 games out of 14, including in games that were lost. Here are the screenshots of results, if you are interested in comparing the performance of classes and witnessing how dominating my character is:
http://s51.photobucket.com/albums/f389/Humanophage/SWTOR/
Humbyt'torr, the chubby hero of the republic ? o_O
Not to mention copypastaed human faces on EVERY race. (Which is why they didn't include other races - they were too lazy to make face and other options for them)
Actually, there seems to be some sort of a limit on faces. For example, the Chiss (blue humans) can't have many human face models. Sadly, they were so lazy they didn't implement the available races properly. For instance, headgear models are not adapted to twi'leks (as my character). However, the body types seem to be working all right.
The spectrum of races is narrower than in many MMOs, but seems normal by single-player standards, where you usually have a selection of gaunt humans of different colours (elves), short humans (dwarves, gnomes, halflings), brutish humans (orcs), and furries.
Human, red human, blue human, green human. Great race choice bioware.
A more accurate description would be humans with horns, humans with tentacles, humans with ridges on the face. All colours are covered in a single race (twi'leks). As for near-human races, it's like making Mongoloids a separate playable race, an acceptable decision. Perhaps a fairer approach to this would be to allow the player to select a species, then a subspecies.