Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

SW:TOR

Black

Arcane
Joined
May 8, 2007
Messages
1,873,138
better than it was in Oblivion
Yeah, kindly fuck off, not even going to bother with the rest.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
Gh7me.jpg


first picture :salute:
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,444
To be honest, I can't say I noticed an awful lot of bugs so far, so I don't see why the comic should stress this aspect so much. In fact, almost none, save for graphical glitches and invisible walls, though I know others did.

Plenty of other problems, of course, especially with the abundance of pointless repetitive quests disguised with cutscenes, among which it is quite hard to find the sparse worthwhile ones. Conceptual conflicts with my view of a proper MMORPG are many, but they were known from the start; the game being positioned as WoW/KotOR.

Perhaps they will expand on the more enjoyable aspects. Inserts quests with proper choices, expand dialogue options beyond 3, insert more notes on lore, make the world more interactive, add optional planets, attach some form of multiplayer for the space arcade, add other mini-games, etc. If they choke it full of content, it will be a decent theme park, and diversity of content was part of what made UO good (while its lack made WoW shallow).

But bugs? Say, Darkfall was one huge bug at release, but SWTOR seems perfectly normal for an MMO in this regard.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,507
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Gotta say I still remember the loot-lag bug that lasted WoW from launch to about a year (?). Then again SWTOR has this bug where you're stuck on a speeder.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
From a metacritic user review (http://www.metacritic.com/user/Stumblebee):

"I like how each class gets their own unique story.. but, why can you have sex with everybody? It seems like everyone wants to get in bed with you from the second that they meet you. There are SO MANY people you can have one night stands with, it's weird."

You know, I could have come across that quote without being told the game, the developer or even that it was in a gaming context, and I would have immediately known it had something to do with Bioware.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,312
Location
Terra da Garoa
it reminds me of late 90s MMORPG adventures.
Yeah, and that's what made me smile on the first chapters, but when it turned into a real story with annoying characters I just lost interest. IMHO webcomics work better when they are just funny & random "slices of life"; when they start to go on huge plots that last dozens of chapters it usually becomes a self-reference fan-only comic that most times it's not worth the effort.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
(Why do they call themselves able gamers?)
Butthurt/coping mechanism.

I can imagine being jaded because it must suck a big time when what should be simple everyday task and is simple for everyone else is a big fucking problem to you at no fault of your own, I also approve all reasonable* anti-discrimination policies but trying to invert "disabled" in a retardedly politcorrect manner pretty much amounts to painting a huge bullseye over yourself - "hey, look at me, I have nothing but my disability to define myself with so I hide my crippling emotional vulnerability behind transparent wordplay".

Or they try to shield themselves from unwanted and unneeded pity, which I can sympathize with ( :salute: ), but again, wordplay is not really a good solution here.

*) Those that don't amount to "you have to employ x% of deaf people and y% of paraplegics" and don't enforce putting people in positions they can't handle due to objective reasons.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Dunno, I function pretty well socially and I'm headed in that direction.

FREEEEEEEEE FAAAAAAAALLING

 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom