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Decline Sword Coast Legends Pre-Release Thread

prodigydancer

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Mort bro, multiplayer of anything is bound to be fun, even if its a turd shoveling contest, especially when you are playing it for the first time and on local.
It simply is inherently fun. I called it back at the thread and im telling it to you right now, the guys honestly had fun, its just that it had nothing to do with whatever they were playing.
I understand what you're talking about but multiplayer isn't a substitute for decent gameplay. "We have no new ideas so we'll just stick co-op to it" is yet another form of decline all too common these days.
 
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Desur

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BattleTech A Beautifully Desolate Campaign
Once the game falls and everyone gets their money back we should make our own SCL here at the Codex, with Turn Based Combat ™. DM threat would be awarded based on brofists or by donating to the site. We should also invite some of our friends from NeoFAG to join in on the fun to be more inclusive and open.
However, no level-scaling because
:rpgcodex: >doesn't scale to your level.


P.S. Will we have to wait till release for a review?
 

pippin

Guest
Better do a turn based mod for PoE instead.
The only thing that has me worried about this piece of crap is how disrespectful it is for the D&D franchise. I know, it has been on a clear decline for a long time, but it's D&D, man. This is not supposed to happen.
 

Lhynn

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I understand what you're talking about but multiplayer isn't a substitute for decent gameplay.
Yes, yes it is. In fact i have to ask myself how you became so deluded as to think it isnt, especially taking into consideration the state of the industry for the past 10-15 years.

"We have no new ideas so we'll just stick co-op to it" is yet another form of decline all too common these days.
Why do you think that is?
 

sstacks

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P.S. Will we have to wait till release for a review?

I asked a while back (because I want to review it for my various channels) and they are asking Head Start players not to officially review. Streaming is allowed however.
 

pippin

Guest
they are asking Head Start players not to officially review. Streaming is allowed however.

This is weird - nothing can stop you from reviewing it as you stream it. I guess they want to save face and prevent any sort of major youtuber like TB from reviewing it negatively - when that happens, the game is practically dead in the eyes of the public.
 
Weasel
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:lol:

Funny thing is, I spent a bit of time on the official forums when it was first announced and people were so desperate to believe that they gave the devs the benefit of the doubt every time - even though the devs refused to answer questions while they racked up preorders.

So we'd see a cooldown timer in the screenshot, someone would argue "perhaps it's not a cooldown but to indicate turns". Everything from the inventory UI to 4 pc limit pointed to a game designed with consoles in mind - "don't jump to conclusions, it's only announced for pc, I'm sure they'd say if this was a console game". Hardly any spells and those had names like "Ray of Frost II" - "It's early days, perhaps that's just a cantrip, I'm sure many more spells are coming".

It was always going to end in massive butthurt when hopes were dashed. The Tard at Hasbro said the details of mechanics were unimportant "as long as it felt like a D&D game". We'll see. Would have liked an actual D&D game but I guess the drama is better than nothing.
 

prodigydancer

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Yes, yes it is.
Let me put it this way: multiplayer increases momentary fun but doesn't add any longevity. Ergo shit co-op games get higher ratings (D:OS, I'm looking at you) but people forget about them as quickly as they forget about shit single-player games. 10 years after release no-one will play a crappy (or even mediocre) game, multiplayer or no multiplayer.
 

Morblot

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they are asking Head Start players not to officially review.

Well too bad for them, it didn't stop this gentleman:

Review of this garbage
This game is terrible. The graphics are a complete joke. Gameplay is slow and crappy. Baldurs gate blows this away. This was a sad attempt at Diablo with no skills, no graphics and a D&D label. Avoid this and do what I did and ask for a refund asap. This entire intro page of the game on STEAM is a deception.

---

Simple, short and to the point. I like it.
 

AwesomeButton

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Compared to SCL it truly is. Even the rules in PoE are more similar to D&D.
The funny thing is, I cant't argue against that. Obsidian would have done better to hold PoE's release so they would release the build that's currently version 2.00, and release it on the same day as SCL, or a few weeks earlier. That would have been a smash hit :)
 

Shevek

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5E is a good system. Its not the best thing ever but it is easily my favorite DnD edition. What a shame that in the midst of the cRPG incline with such a grand rpg system, WoTC/Hasbro decides we need crap like SCL. What a squandered opportunity.
 
Self-Ejected

Bubbles

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Looks like story mode is already included after all!

if you open the GameConfig.json file in your \SteamApps\common\Sword Coast Legends Public Beta folder and set demo false to True when you start the game you can select Story and see something extra ;)
 

vonAchdorf

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Here's another review with more details

Shame. If they managed to get the basics right they could now have a solid foundation to build upon (in an expansion pack or in the next installment). Instead, the game is simply trash.

Meanwhile NWN Diamond Edition is $10 on GOG.

He makes some valid points, but I think he's basic assumptions / expectations are wrong:

What I expected was a spiritual successor to Baldur's Gate, what I got was an ARPG that fails at the basic concepts that an ARPG has. The recipe simply does not work.

No one would expect the game to be a spiritual successor™ to Baldur's Gate, if he even just casually followed the development of the title.
 

Neanderthal

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If this fails who do you reckon'll get the blame?

I'm thinking it'll be an even split between pnp players who just refuse to accept necessary innovation and change, and grognards who are blinded by nostalgia and can't accept the bold new step into D&D's future that this game represents. Then again Diablo 3 sold ten million on launch, when it didn't even work, and has around thirty million sales now so whatever quality or even basic functionality it won't stop some crap from being successful.
 

prodigydancer

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No one would expect the game to be a spiritual successor™ to Baldur's Gate, if he even just casually followed the development of the title.
I feel rather ambivalent about your remark. I fully support caveat emptor philosophy and never pre-order games. But on the other hand it's very, very annoying that you can't take any mainstream VG developer promise at face value. We put up with this shit and everyone thinks it's OK but why? It's been going for years and some kind of huge and high-profile fraud (or at least false advertisement) lawsuit is long overdue.

We don't get this kind of treatment anywhere else. When you go to watch a movie you don't read 100 pages worth of stories about the production. You expect the director to deliver what was promised more or less and that's generally what you get. E.g. LotR and Hobbit movies may be sub-par but at least they're actually based on JRRT (with Jackson's unfortunate additions, yes). And this game? What does it actually have in common with DnD except license and being situated in FR?
 

twincast

Learned
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Well, you're both right. They did make the obligatory spiritual successor to BG2 statements, but it was clear it wouldn't be almost since the very first announcement.
 

vonAchdorf

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twincast

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I feel rather ambivalent about your remark. I fully support caveat emptor philosophy and never pre-order games. But on the other hand it's very, very annoying that you can't take any mainstream VG developer promise at face value. We put up with this shit and everyone thinks it's OK but why? It's been going for years and some kind of huge and high-profile fraud (or at least false advertisement) lawsuit is long overdue.
The majority of gamers are spineless sheep leaping at every breadcrumb our corporate overlords throw at us. What else is new?
I blame the age of the medium; it didn't reach the center of society in time for people who played them to be mature and resolute (and numerous) enough to recognize and defend their rights at all against the usual corporate aspirations of absolute control.
 
Self-Ejected

Bubbles

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But on the other hand it's very, very annoying that you can't take any mainstream VG developer promise at face value.

It's not just mainstream developers who do that; almost everybody I met at Gamescom was very carefully massaging their public image in the hopes of getting mass market sales. That naturally leads to spouting half-truths and impossible-to-disprove lies. When I met people who actually were willing to talk openly about their project (like the dev from The Dwarves who talked about creating "cheap content"), it felt like a real shock to me. The simplest way to deal with all this obfuscation is to never, ever pre-order anything.
 

Lhynn

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Let me put it this way: multiplayer increases momentary fun but doesn't add any longevity. 10 years after release no-one will play a crappy (or even mediocre) game, multiplayer or no multiplayer.
Are you fucking high mate?
KVG0TME1-wow.png


Sure i get it, you dont like it. neither do i tbh, but multiplayer sells.
 

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