Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Sword Coast Legends - RIP n-Space!

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"Volly will you be playing SCL?"

Chances are very low as long as it is Steam only.


"Is it weird that almost no one gets triggered by your posts anymore? Not even joking. I've seen some massive triggering by your posts back in the day. Kind of impressive the butthurt you caused.

Too many newfags like myself I suppose."

Not weird. I'm old, and I'm boring. Newfags these days. And, thank god. Last i need is a bunch of losers crying b/c my opinion hurts their feelings. L0L
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,660
Don't sell yourself short, Volly, you're still a true
pretty_princess.png
in my heart and this dark, cold, alien place :love:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
what kind of garbage are those posts? Take your SJW feelies elsewhere.

Back on topic, ol, at this game. :D
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Derpa derpa dee, game is just looking to cash in on the D&D name.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://forums.somethingawful.com/sh...3736263&pagenumber=2&perpage=40#post451613369

Me and a couple other goons picked this up and have been playing quite a bit the last couple days, mincing our way through the single player campaign.

Here are my impressions of it. I have seven hours into the game, according to steam, but a lot of that was dealing with glitches and whatnot so YMVV.

1. This is multiplayer in the same way that BG was multiplayer. Yes, you can let your friends join you, no, they have no bearing on anything except when you're fighting things. Any time there is a quest NPC, everyone gets teleported into the room so that the host can run the conversation. which is hilarious when you're trying desperately to do something else, and keep getting teleported to another area. Hilarious... for a while.

2. This goes along with #1: Any time anyone talks to an NPC, the game pauses and everyone gets to enjoy that conversation. Which is kind of meh until you get to Luskan and there are 15 shops and nobody gets anything done from that point on because every time somebody clicks on an NPC to check out their inventory, everyone has to stop whatever they're doing and wait for that conversation to be over. We looked for a way to turn this off, but I think that's just how their script works for NPCs. They didn't bother specifying WHICH player sees the conversation, they just said "show conversation." At least non-quest npcs don't teleport everyone or this would be unplayable.

3. There are quite a few little glitches. Not game breaking, and probably patched out in the next couple weeks, but there you are. The AI behaves strangely sometimes, and NPC follower pathfinding is pretty dreadful in dungeons. Hotbar abilities occasionally don't activate for no apparent reason, AOE spells sometimes don't aoe. We looked at the combat log trying to find out WHY that particular fireball didn't work, and there was no information to be found. It just didn't work. Sometimes I would click to open a chest (im the rogue) and the inventory of the chest would display on one of the other player's screens. I spent 20 minutes trying to figure out why the "Shade Elixir" in the guildhall in luskan wasn't showing up in my inventory only to find that every time i picked it up, it went into the host's inventory. He wasn't even in the same building as me. We just wrapped up the undead necromancer quest, and received his journal. This item grants a free ability point. It appeared in my inventory, I used it, it didn't do anything, so I clicked on it 10 or 12 times rapidly while sighing in frustration, only to suddenly get 12 ability points. Welp. Nobody else got the book, but I have a 24 Dex now so that's good.

4. The single player campaign is super bland. I'm not sure how anyone thought "From some of the guys that made Dragon Age: Origins" was some kind of glowing recommendation for story writing. If they used the editor though I can see why it has to be as bland as it is.

5. I have not played D&D next or whatever this is based on, but I'm guessing its LOOSELY based, because the equipment is goofy as all fuck. Lots of items with some minor magical effects and then at the bottom "Occasionally causes you to explode." That's an exaggeration, but only for the sake of driving the point home. I would say 80% of the crap we picked up had terrible downsides and weak bonuses, so it ended up being sold. Is the equipment randomly generated? If so, that's okay I guess. If not, then... well that's not how I would have done it. Lots of +1 Armor with no other stats other than "+1 leather." Leather what? What is the AC bonus of that armor? Is it just ac 1? No further information. I got a green "+1 leather" and a blue "+1 leather" and as far as I can tell they are identical. We thought for a while maybe you had to identify some stuff but after playing for 7 hours, im pretty sure its just broken.

6. I haven't messed with the editor yet, but if you can't create your own maps then this whole thing is just a waste of everyone's time. (I just went and messed around and as far as I can tell you cannot.)

7. The character creator is what you would get from a year 2000 MMO, face sliders and that's about it. Hope you like level locked skill trees because that's what you're getting. I wonder how much of this was done before they were able to get the D&D IP. The voices you can choose from for your character are about what you expect them to be by the time you get to that step during character creation.

8. One good point: We didn't experience any problems with lag or net drops or anything, though loading did occasionally take a very long time and once we got a black screen that didn't go away and we had to force close it and restart. Once we were in the game though, it ran fine.


Yeah, so this feels like a game shopped out to the lowest bidder who could get it done in the quickest time. It isn't terrible but it's shallow as fuck. I wouldn't recommend it. Multiplayer was bolted on...poorly. The editor seems to be useless, I would rather use the Aurora toolset any time. The whole thing is the epitome of "uninspired."

I give it 4 out of 10 penis shaped eggplant imojis.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,295
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Meanwhile, PoE's next patch is going to introduce dozens of hard counters and immunities into the game. Could PoE yet turn out to be the D&D cRPG we always wanted?
I think the changes will be so major, that they will warrant another review.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,073
SCL steam reviews keeping strong at 58% with almost 300 reviews :D
Hopefully (lack of) sales follow the reviews.

And that the overlords (WotC and Hasbro) learn the lesson: Don't fuck with D&D nerds! :)
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Seems like they made a mistake by emphasizing the multiplayer dungeon generation stuff, because the single player campaign impressions aren't all that bad.

Could have invested some time into promoting and improving co-op within the single player campaign instead.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,073
Seems like they made a mistake by emphasizing the multiplayer dungeon generation stuff, because the single player campaign impressions aren't all that bad.

Could have invested some time into promoting and improving co-op within the single player campaign instead.
Lol not bad. Except the whole "you look trustworthy stranger, won't you join our group NPCs", linear maps and boring combat. No Evil options (less than BG1) and no evil companions.
 

Magellan

Augur
Joined
Sep 3, 2013
Messages
415
Location
Michigan
PC RPG Website of the Year, 2015
Perhaps Hasbro should license the D&D name to Cleve/Golden Baby Games, so that we can at least talk about the amazing D&D incline for that next 20 years.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another SA review (sorry Codex, but they are actually playing the game):

It's a fine game, and the singleplayer works fine. ( player generated content is dumb, and seems to be biting them in the ass for even offering it. I just came for the singleplayer content and am happily surprised. )

I think people entirely forget what type of game the old DnD games actually were. They weren't built around pausing constantly to try and deal with problems, they were built around stacking 20 Strength on your Fighter and watching him swing really fast as you cast Haste on him while everything exploded around him into little gibbits. Early bits of Baldur's Gate 1 had some focus on pausing just to survive ( because a single wolf could kill your party of 5, so you needed to kite him ), and Baldur's Gate 2 had the Mage Battles everyone talks fondly of, but the vast majority of people played those games like NWN1. Buff before the fight, or pause to buff, and after that just use pause to direct your dudes to kill the next big bad guy.

Sword Coast Legends is built slavishly devoted to that method of play. Enemies explode when you get anywhere near them on Normal, outside of the few Boss/Mage focused fights. I don't know if it's a 5e thing, because I don't play tabletop, but they've at least tried to flesh out the Fightertype classes now with more then just Knockdown/hitting hard, and now you have skill trees and abilities. These skills and abilities are basically a pretty simplistic version of what you'd see in Dragon Age Origins, which makes sense considering a bunch of devs from Dragon Age apparently worked on this. I just got the third party member, so the combat might get harder as I get further into the game ( Corin Tucker might know this? ). If it doesn't, I'd guess this might be another case of "pick Hard if you've played anything in this genre before, they got worried people got dumb with time.".

Plot seems both dumb and kind of interesting at the same time, so fitting for the genre! It starts with this really boring hook of "Selene Moonbow cried during the Time of Troubles, and her tears could save mankind. Two brothers pledged to find the Tears! They went missing." which is not exactly a plot hook I care about. But then they drop all that stuff immediately and switch to "Your guild is a bunch of jokers/adventurers, and for some reason a mysterious group is hunting/killing your buddies. Time to fucking slaughter the world.". All the characters I've met so far in the guild have been pretty good characters, or at least interesting enough I care about them in RPG terms. Everyone apparently has a companion quest, and so far all the quests I've done have been interesting enough.

As long as you are looking for just a cool RPG, and not a sequel to something you only remember in your head, you'll be fine. This doesn't live up to Baldur's Gate, but it's a fun jaunt through a setting I've kind of missed over the last few years. Looks to be about 40ish hours from what I've heard as well, so it's not as budget as it seems upfront.

If people actually make modules for this ( hahaha nope ), or they make some expansions, I could see this being a good base for them. People are furious it's not living up to their nostalgia though, so let's see how this does saleswise!

First guy replies:

This is the shovelware version of neverwinter nights 1 and 2. It's just like those, except with way less content, way less depth, way less complexity, a more boring story (okay, nwn 1 was pretty shit, but still), less interesting NPCS, less interesting quests, and less interesting voices and music.

So if you liked nwn1 or 2, but while playing it you were thinking "this is really good, but I wish it was a lot more shallow and beige." then this is the game for you.

This game is like one of the games that would have appeared on those 1000 awesome video games! CD Roms back in the 90s, where everything is a disappointing version of a more popular game.

I got a refund.

Now they're arguing about whether NWN1 OC is better or worse than SCL. :)
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Well out of Steam's top 10 bestsellers already? Ouch.

I wonder how big the budget was and what their sale expectations were.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,073
LOL, negative Steam reviews keep on giving:
A mixup of baldur's gate and dragon age... yeah right..

did you guys even run a quality check on this game despite all the delays? DID U EVEN LISTEN To WHAT IT SOUNDS LIKE?

I made a female elven paladin. went in a dungeon. Got into a fight with a goblin. and voila, sounded like 1 of the most hardcore porn you can find on xhamster.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom