thesheeep
Arcane
So... because something can be digitally transferred, it cannot be transferred from a physical medium?
Did you ever look at an USB stick?
Did you ever look at an USB stick?
IMO, she wants to keep you on the edge, giving you the minimum number of cybermodules necessary for you to succeed without you becoming too strong to be independent nor too weak to die. It felt absolutely brilliant to me, although it makes it impossible for you to progress as a character without completing main quest objectives.Yeah, but it still felt really silly and artificial. And if SHODAN wanted you to do all this stuff and team up with her, why didn't she just give you a billion modules immediately? You know sweetheart, I could kill this pervasive biological infestation a lot quicker if I were Superman. It was just dumb having NPCs be able to give you xp and say "I am giving you xp now." And why were there vending machines scattered throughout the ship that dispensed intelligence and carrying capacity? Who used these? I didn't see any other cyborg crewmembers. I hated it for a lot of reasons.
thesheeep said:So... because something can be digitally transferred, it cannot be transferred from a physical medium?
Did you ever look at an USB stick?
Yeah, but it still felt really silly and artificial. And if SHODAN wanted you to do all this stuff and team up with her, why didn't she just give you a billion modules immediately?
the nameless pun said:How was level design in SS1?
Note I have no problem with the gameplay. What I object to is the weak attempt to justify the system as part of the fiction. In Deus Ex, the President didn't mail you a telegram containing Skill Points whenever you completed an objective; you just got them, no ridiculous rationalization required or asked for. It was better that way.Because gameplay
"SHODAN is stupid and crazy, therefore any part of the fiction that appears stupid or crazy is actually great writing, brilliantly disguised as nonsense." OK, we can just go ahead and leave it at that.or it was Shodan's will, if you prefer.
The same mechanics, but without the "Well done, yon valorous traveler! I doth anon grant thee 450 pointes of ye olden exp'rience to spendeth on more skill ranks...eth!"What would have been a more acceptable way of levelling up in SS2 then for you Zombra?
The same mechanics, but without the "Well done, yon valorous traveler! I doth anon grant thee 450 pointes of ye olden exp'rience to spendeth on more skill ranks...eth!"What would have been a more acceptable way of levelling up in SS2 then for you Zombra?
Finding them was certainly less bad than having them appear because someone told you "I'm making them appear now" (and of course you did find them lying around sometimes - the equivalent of exploration points from Deus Ex). Upgrading at vending machines also insulted my intelligence, but by itself I could have lived with that conceit. Really, though, it would have been best to completely decouple advancement from the fiction and just gain points directly upon completing objectives, and spend them whenever you wanted. It's OK to get stronger from simple exercise, develop new psi powers spontaneously, and develop skill at hacking cameras and shooting guns in the field, without having to wait for a letter from your mom saying it's OK for you to learn things.I do kinda get the point you are making.... you would have like say preferred the player found cybernetic modules throughout the game, instead of SHODAN handing them out to you?The same mechanics, but without the "Well done, yon valorous traveler! I doth anon grant thee 450 pointes of ye olden exp'rience to spendeth on more skill ranks...eth!"What would have been a more acceptable way of levelling up in SS2 then for you Zombra?
Finding them was certainly less bad than having them appear because someone told you "I'm making them appear now" (and of course you did find them lying around sometimes - the equivalent of exploration points from Deus Ex). Upgrading at vending machines also insulted my intelligence, but by itself I could have lived with that conceit. Really, though, it would have been best to completely decouple advancement from the fiction and just gain points directly upon completing objectives, and spend them whenever you wanted. It's OK to get stronger from simple exercise, develop new psi powers spontaneously, and develop skill at hacking cameras and shooting guns in the field, without having to wait for a letter from your mom saying it's OK for you to learn things.
That's a question for the writers, not the system designers. I think eliminating the threat of the Many is self-evident as a powerful motivation. "Monsters are bad, if they ever get to Earth humanity is doomed, let's kill them now" is more than sufficient reason for the player to accede to SHODAN's requests. "Do this because you're playing a video game and you want xp" is laughably bad writing by comparison, especially in a game that otherwise works so hard (and so well) to be atmospheric and immersive.(Thinking as a Developer) what would be your reason to help and finish the tasks SHODAN wanted you to do though? Her sending you the Modules was a.... happy medium. (it is certainly not perfect though).
In Deus Ex, the President didn't mail you a telegram containing Skill Points whenever you completed an objective; you just got them, no ridiculous rationalization required or asked for. It was better that way.
Da fuck?! You're a fucking soldier waking up in a fucking spaceship overrun by monsters, alone, with no weapons, with shitty upgrades that let you use incredibly advanced (gasp!) wrenches. You either work with her and get those sweet cybermods or try fighting an enemy capable of evolving at an alarming rate. The many is an evolutionary machine programmed to find fallacies and errors in biological systems and fix them in order to create species perfectly tuned to any environment. You either work with shodan to fight creatures with a collective brain quickly assimilating your fighting techniques and combat capabilities to formulate efficient counter measures or die pretending to be the hero you are not. It's not a choice at all.That's a question for the writers, not the system designers. I think eliminating the threat of the Many is self-evident as a powerful motivation. "Monsters are bad, if they ever get to Earth humanity is doomed, let's kill them now" is more than sufficient reason for the player to accede to SHODAN's requests. "Do this because you're playing a video game and you want xp" is laughably bad writing by comparison, especially in a game that otherwise works so hard (and so well) to be atmospheric and immersive.(Thinking as a Developer) what would be your reason to help and finish the tasks SHODAN wanted you to do though? Her sending you the Modules was a.... happy medium. (it is certainly not perfect though).