Did another layoff happen at Otherside?
Art Director on SS3 gave Linkedin recommendations to four developers in relatively lower positions, on October 10th.
Francisco Cruz III, Senior Environment Artist
Sr Env Artist
Company Name OtherSide Entertainment
Dates Employed May 2018 – Nov 2019
Employment Duration 1 yr 7 mos
Location Austin, Texas Area
System Shock 3
+ Environment modeling.
+ Creepy lighting (Enlighten).
+ Technical arts (Emissive blinks, scrolls, upvectors, and WPO in Shader graphs).
+ Performance.
+ Unity, HDRP.
+ Surviving Shodan.
They published some concept art in 2017. It looked like a Kandinsky painting.
https://www.ign.com/articles/2017/05/10/system-shock-3-concept-art-images-released
Soon after that, the design director left the team.
https://www.othersideentertainment.com/forum/index.php?topic=1395.0
UA redux.
The technical director left, too.
https://www.othersideentertainment.com/forum/index.php?topic=1865.0
Seems to be a toxic place to work.
Did another layoff happen at Otherside?
Art Director on SS3 gave Linkedin recommendations to four developers in relatively lower positions, on October 10th.
Elizabeth LeGros, Senior Graphics Programmer
OtherSide Entertainment
Total Duration 2 yrs 6 mos
- Senior Graphics Programmer
Dates Employed Jun 2019 – Nov 2019
Employment Duration 6 mos
Location Austin, Texas Area- Programmer
Dates Employed Jun 2017 – Jun 2019
Employment Duration 2 yrs 1 mo
Location Austin, Texas Area
FTFYIf only SS3 can get a competent developer team... fuck this world.
Why would you want more? More budget means making it accessible to more people like Dishonored and Prey (oh and Bioshock).If SS3 can only get $10-12 million budget... fuck this world.
So if all the employees are leaving OS, should we assume SS3 is dead?
So if all the employees are leaving OS, should we assume SS3 is dead?
And they hired ex-Ion Storm Austin, ex-Junction Point developer Robb Thomas as Senior Software Engineer: https://www.linkedin.com/in/robb-thomas-b94933/
AI lead on System Shock 3
Senior Software Engineer
Company Name OtherSide Entertainment (Full-time)
Dates Employed Jul 2017 – Nov 2019
Employment Duration 2 yrs 5 mos
Location Austin, Texas Area
AI lead on System Shock 3
Created Parallel Behavior Tree system for AI in Unity.
Adapted Behavior Tree system in UE4 to run multiple trees in parallel,
Responsible for four NPC archetypes with variations.
Implemented behaviors and animation code to make movement look realistic.
If SS3 can only get $10-12 million budget... fuck this world.
Of course there could be more people who's not registered on Linkedin or who's already left but not updated their profile.