Tales of Arise is a good enough game to cause me to look back on a series I had basically shunned my entire life post-Symphonia, and consider picking out a few of the "gems" in it and playing them in the near future. Vesperia and Berseria being top among them.
There is a romantic subplot, don't expect any choices. As for how it plays out.. it's Japanese.. every subtle thing is extra in your face so you don't miss it x3 because you might be stupid. Still should be much better than the crap in Baldur's gate though tbh because I'm pretty sure I remember them being pretty obnoxious in bg.Does this game have romance? Is it any good compared to classic bioware romance?
No, instead you pick up *Artifacts* during the game automatically, by exploring and completing challenges. These have the same effects as your typical grade shop bonuses and you activate the ones you wish at the end. I think there's not even a limit on them, so you can just activate everything you picked up.Wait, no grade shop?!
Additional EXP, Skill Points and Item Drop Rate.So what is the point of performing good in battle now?
I think my biggest complaint so far is that I wish there was a setting between 'manual' and 'semi-auto'. I almost always run Manual in these games but the fact your character doesn't auto-face an enemy when you start attacking, even if you're basically within leg-humping distance is a bummer. I don't want to have to re-orient my character to face the target after every swing.
On the other hand, semi-auto will lock-on to whatever you're attacking, but it also makes you run an arbitrary distance that's near the enemy, even if you're doing something that isn't aimed at them like putting down a Guardian Field. Or for example if you try to use one of your specials to close the distance on an enemy across the battlefield, in semi-auto mode your character will instead jog up to the enemy and then do that special instead.
Really, I understand why it works the way that it does, but it'd be nice if you could still 'lock on' in manual mode, would fix all of my issues with it.
I think the character does face the enemy as long as you do not push the joystick in any direction when performing an attack. I had a similar problem while playing the ranged characters (the gunner and the mage) where they wouldn't aim their shoots/spells towards the enemy, but instead in a straight line to the direction of the joystick. Simply letting go of it before attacking seem to make them aim towards the enemy automatically, even if their backs are turned. Can't confirm 100%, I have to test it with the melee characters as I have the (bad) habit of holding the joystick towards the enemies anyway.I almost always run Manual in these games but the fact your character doesn't auto-face an enemy when you start attacking
Writing could use a lot more work, at first glance. Going through the dialogs, it's obvious most of the characters are not really enmeshed in the world setting and serve as meta-instruments. The protagonist 'Iron Mask' throughout the first part asks a variety of questions that would make zero sense for someone living in that world. Same goes for the 'slaves' who, despite being born in servitude for multiple generations, act as individuals who have just now been enslaved. The psychosocial so-and-so is just not there and it takes away from immersion.
I could be wrong and we could have a Berseria-like super-meta twist, of course.
Writing could use a lot more work, at first glance. Going through the dialogs, it's obvious most of the characters are not really enmeshed in the world setting and serve as meta-instruments. The protagonist 'Iron Mask' throughout the first part asks a variety of questions that would make zero sense for someone living in that world. Same goes for the 'slaves' who, despite being born in servitude for multiple generations, act as individuals who have just now been enslaved. The psychosocial so-and-so is just not there and it takes away from immersion.
I could be wrong and we could have a Berseria-like super-meta twist, of course.
I feel like a lot of this can simply be attributed to A) Renan controlling the flow information and the lives of the slaves to such a degree that they really don't know all that much about the world beyond their immediate surroundings B) The actual physical separation from the rest of the world with the Flame Wall C) Iron Mask only having a year of memory behind him. I haven't had much of a problem with the game's internal logic, but beyond that, it's not been the most exhilarating story so far. Characters and world is interesting enough to keep me hooked, and there have been a few touching moments. This is at 15 hours in. Hopefully it improves a bit more as it goes on, especially since people have been sucking this game's story and cast's dick.
For example, why would Iron Mask find the usage of healing artes and bombs at the same time to be odd
As a combat fag looking for something more relaxed than my usual souls like, i'm really enjoying the pace of the game, and the combat while not excellent is fun. Playing on hard and the ooze was bullshit though. Made it at like 10th try with good rng and using 2 reviving potions.
Those magic casting adds were a liiiittle unbalanced and companion ai is a bit shitty because Shionne keeps dieing