luj1
You're all shills
btw, rogues are hard... dmg output is not the issue, staying alive is.
As such I like halflings here.
Yeah I know, I played a halfling rogue. They are fun tho.
btw, rogues are hard... dmg output is not the issue, staying alive is.
As such I like halflings here.
If you find Fist of Desert Scorpion gloves you are set.Replaying this as a brawler, finding it challenging.
Im a human.
Best prodigy setup will depend what class and race you are playing.Guys why is Arcane Might + Etheral Form so overpowered? Are there any other good Prodigies?
sure but this duo is vastly op for most combat chars. making most other prodigies inferior. getting to 50 mag is npBest prodigy setup will depend what class and race you are playing.
obviously yes but antimagic chars are rareArcane might is WORTHLESS for antimagic characters
Ill look for those then, Imagine I can get them at sandy places more often?I
If you find Fist of Desert Scorpion gloves you are set.Replaying this as a brawler, finding it challenging.
Im a human.
No not really. But around Dreadfell or earlier it's possible. They are kinda broken on Brawler with all those procs. I used them all the way to the end on my insane/rl Ogre Brawler win.Ill look for those then, Imagine I can get them at sandy places more often?I
If you find Fist of Desert Scorpion gloves you are set.Replaying this as a brawler, finding it challenging.
Im a human.
I can carry the world + pain enhancement system are great for characters which rely on strength + other stats. Like Wyrmics f.e.Guys why is Arcane Might + Etheral Form so overpowered? Are there any other good Prodigies?
Try Ogre for extra size for grappling.I like Brawler, but never passed Dreadfell with him
I'm imagining not building the characters defensively enough as well. Very few things should actually kill you on normal difficulty if you're playing properly, aside from superbosses and "unique" versions of already difficult base enemies. I'm guessing adventure mode just doesn't teach the right way to play overall.Your problem is most likely positioning and trying to tank all the mobs instead of taking on as few as possible at a time.
But when fighting Master you need to ignore mobs since while you are trying to kill one he summons five more.Your problem is most likely positioning and trying to tank all the mobs instead of taking on as few as possible at a time.
I'm trying to prioritize defence skills first, but it feels like the Master can punch through them no problem.I'm imagining not building the characters defensively enough as well. Very few things should actually kill you on normal difficulty if you're playing properly, aside from superbosses and "unique" versions of already difficult base enemies. I'm guessing adventure mode just doesn't teach the right way to play overall.
That's interesting. I was so sure he can regen.Haven't played for a billion years, but for what it's worth, pretty sure the Master can't recover health (weird considering the theme) so just teleport away after you don't feel safe and rest. Tedious as all hell like most optimal strategies in this game but it should work for pretty much any character.
He comes back to life once.That's interesting. I was so sure he can regen.
So, I've been playing this for some time on normal adventure mode and I just can't get past lvl 29. I achieved the best results with Paradox Mage, Archmage and Temporal Warden. I only managed to kill Master once as a Temporal Warden, but then I had only one life left and died to some shitty boss in the optional dungeon after the Dredfell. I have no idea how people manage to beat this game on high difficulty on a roguelike mode. Unlocked a bunch of classes, but chronomancers and archmage feel the strongest. I thought necromancer should be good, but it was really underwhelming. I tried the caster version first and it felt much weaker, than archmage. It has only one shield skill and the damage is really meh, although it seems it can get stronger if you survive past lvl 30. The summoner necromancer is even worse. It feels easy at first, because minions clear levels for you, but they can hardly do any damage to the Master, plus Master just targets you anyway and ignores the minions. Corruptor sounded fun with all the skills, that have very high critical chance, but it has zero defence skills, so dies very easily. Same can be said about the cultist of entropy. Not sure what else to try. I have unlocked brawler, but not sure I want to clear Trollmire for 110th time lol.
Can't recall what it was at this point since I had a whole bunch of runs after it. I didn't use any guides as they normally take some fun away from figuring out yourself, but maybe at this point it's worth to look into it. I will try another run and if it fails, I will take a break from it lol. Good game regardless.What do you mean by the optional dungeon after Dreadfell? If you mean the one listed after it on the recommended zone order guide on the wiki, Dark Crypt, just don't go in there. It's basically a troll. It's entirely beatable with decent luck, but it's also incredibly easy for it to end a run that was going amazingly well up to that point. The way that the game's design seems to relish in those things is one of my least favourite qualities about it.