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Tales of Maj'Eyal

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,161
Location
Eastern block
btw, rogues are hard... dmg output is not the issue, staying alive is.
As such I like halflings here.

Yeah I know, I played a halfling rogue. They are fun tho.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,161
Location
Eastern block
Guys why is Arcane Might + Etheral Form so overpowered? Are there any other good Prodigies?
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
556
Guys why is Arcane Might + Etheral Form so overpowered? Are there any other good Prodigies?
Best prodigy setup will depend what class and race you are playing.
Arcane might is WORTHLESS for antimagic characters.
Etheral form might be minor annoyiance for charaters that dont pump magic. You will need items that give +mag to get temporary 50 Mag and thus pick the prodigy.
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
556
I
Replaying this as a brawler, finding it challenging.
Im a human.
If you find Fist of Desert Scorpion gloves you are set.
Ill look for those then, Imagine I can get them at sandy places more often?
No not really. But around Dreadfell or earlier it's possible. They are kinda broken on Brawler with all those procs. I used them all the way to the end on my insane/rl Ogre Brawler win.
I did test vs training dummy with other high end gloves and got best DPT with Scorpions. :)

Another good gloves are Spellhunt remnants. Total screws end bosses so keep them if you find them (you can upgrade them with Arcane powered items all the way to T5).
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
Guys why is Arcane Might + Etheral Form so overpowered? Are there any other good Prodigies?
I can carry the world + pain enhancement system are great for characters which rely on strength + other stats. Like Wyrmics f.e.
 

Sinilevä

Arcane
Patron
Joined
Jun 9, 2019
Messages
1,015
Location
Eurofagistan
Strap Yourselves In
So, I've been playing this for some time on normal adventure mode and I just can't get past lvl 29. I achieved the best results with Paradox Mage, Archmage and Temporal Warden. I only managed to kill Master once as a Temporal Warden, but then I had only one life left and died to some shitty boss in the optional dungeon after the Dredfell. I have no idea how people manage to beat this game on high difficulty on a roguelike mode. Unlocked a bunch of classes, but chronomancers and archmage feel the strongest. I thought necromancer should be good, but it was really underwhelming. I tried the caster version first and it felt much weaker, than archmage. It has only one shield skill and the damage is really meh, although it seems it can get stronger if you survive past lvl 30. The summoner necromancer is even worse. It feels easy at first, because minions clear levels for you, but they can hardly do any damage to the Master, plus Master just targets you anyway and ignores the minions. Corruptor sounded fun with all the skills, that have very high critical chance, but it has zero defence skills, so dies very easily. Same can be said about the cultist of entropy. Not sure what else to try. I have unlocked brawler, but not sure I want to clear Trollmire for 110th time lol. :M
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
Your problem is most likely positioning and trying to tank all the mobs instead of taking on as few as possible at a time.
 

MWaser

Cipher
Joined
Nov 22, 2015
Messages
614
Location
Where you won't find me
Your problem is most likely positioning and trying to tank all the mobs instead of taking on as few as possible at a time.
I'm imagining not building the characters defensively enough as well. Very few things should actually kill you on normal difficulty if you're playing properly, aside from superbosses and "unique" versions of already difficult base enemies. I'm guessing adventure mode just doesn't teach the right way to play overall.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,838
Haven't played for a billion years, but for what it's worth, pretty sure the Master can't recover health (weird considering the theme) so just teleport away after you don't feel safe and rest. Tedious as all hell like most optimal strategies in this game but it should work for pretty much any character.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
Yeah, the Master can't heal himself, he just spams minions and is hard to deal damage to, but he can go down slowly.
 

Sinilevä

Arcane
Patron
Joined
Jun 9, 2019
Messages
1,015
Location
Eurofagistan
Strap Yourselves In
Your problem is most likely positioning and trying to tank all the mobs instead of taking on as few as possible at a time.
But when fighting Master you need to ignore mobs since while you are trying to kill one he summons five more.

I'm imagining not building the characters defensively enough as well. Very few things should actually kill you on normal difficulty if you're playing properly, aside from superbosses and "unique" versions of already difficult base enemies. I'm guessing adventure mode just doesn't teach the right way to play overall.
I'm trying to prioritize defence skills first, but it feels like the Master can punch through them no problem.:argh:
Haven't played for a billion years, but for what it's worth, pretty sure the Master can't recover health (weird considering the theme) so just teleport away after you don't feel safe and rest. Tedious as all hell like most optimal strategies in this game but it should work for pretty much any character.
That's interesting. I was so sure he can regen.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,714
Recall each time i entered the master floor i always used an arcane eye or any analogue to locate the master first, put focus on clearing the other rooms first and alwayds made sure i had teleport/movement infusion at the ready the moment fight starts looking slightly grim to me.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
363
So, I've been playing this for some time on normal adventure mode and I just can't get past lvl 29. I achieved the best results with Paradox Mage, Archmage and Temporal Warden. I only managed to kill Master once as a Temporal Warden, but then I had only one life left and died to some shitty boss in the optional dungeon after the Dredfell. I have no idea how people manage to beat this game on high difficulty on a roguelike mode. Unlocked a bunch of classes, but chronomancers and archmage feel the strongest. I thought necromancer should be good, but it was really underwhelming. I tried the caster version first and it felt much weaker, than archmage. It has only one shield skill and the damage is really meh, although it seems it can get stronger if you survive past lvl 30. The summoner necromancer is even worse. It feels easy at first, because minions clear levels for you, but they can hardly do any damage to the Master, plus Master just targets you anyway and ignores the minions. Corruptor sounded fun with all the skills, that have very high critical chance, but it has zero defence skills, so dies very easily. Same can be said about the cultist of entropy. Not sure what else to try. I have unlocked brawler, but not sure I want to clear Trollmire for 110th time lol. :M

Old Necro was much more fun, particularly as the blaster version. You could throw out insanely high damage Invoke Darknesses and Rigor Mortises, and then have your Forgery of Haze clone doing the exact same thing next to you. Especially if you prebuffed before summoning it, it was amazing.

Corruptor is pretty similar to old Necro, but more fragile as you've said - Bone Shield, Bone Grab and Dark Portal are really strong sometimes, but they're not reliable (later in the game, you'll still get chunked from a single GWF Flurry through your Bone Shield, and Dark Portal has a long cooldown and sometimes fails to teleport the enemies you're exchanging yourself with). If you can get some decent +spellpower/+blight stuff and things like Eden's Guile or the Rune of Reflection, you should be strong enough to burst down anything in the first half of the game before it poses you any real threat. But this is secondary to what Lacrymas said, which is most likely where your problems are coming from.

What do you mean by the optional dungeon after Dreadfell? If you mean the one listed after it on the recommended zone order guide on the wiki, Dark Crypt, just don't go in there. It's basically a troll. It's entirely beatable with decent luck, but it's also incredibly easy for it to end a run that was going amazingly well up to that point. The way that the game's design seems to relish in those things is one of my least favourite qualities about it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,729
Pathfinder: Wrath
Don't do optional dungeons unless you've been extremely lucky with drops and even then you are probably overestimating your character. Optional dungeons are mostly for unlocking stuff and for challenging your character, not for doing on every run. As for classes, some classes are obviously easier to play than others. Nu-Necro ranks up as one of the easiest imo.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,026
Optional dungeons are for when you've died 100 times and have gotten a good grasp of when to run away and when you can possibly win.
 

Sinilevä

Arcane
Patron
Joined
Jun 9, 2019
Messages
1,015
Location
Eurofagistan
Strap Yourselves In
What do you mean by the optional dungeon after Dreadfell? If you mean the one listed after it on the recommended zone order guide on the wiki, Dark Crypt, just don't go in there. It's basically a troll. It's entirely beatable with decent luck, but it's also incredibly easy for it to end a run that was going amazingly well up to that point. The way that the game's design seems to relish in those things is one of my least favourite qualities about it.
Can't recall what it was at this point since I had a whole bunch of runs after it. I didn't use any guides as they normally take some fun away from figuring out yourself, but maybe at this point it's worth to look into it. I will try another run and if it fails, I will take a break from it lol. Good game regardless.
 

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