Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,895
I can do korean backdaashes (albeit a little slow).
Hardest part for me seems what to do (how to open up opponent, punish, when to take iniative, how to deal with eddie).
Most of the time, just a double backdash is sufficient to put enough distance between you and the opponent. Focus on doing it cleanly (i.e. never stop holding back or you'll be vulnerable during the dash animation).
Opening scrubs up (i.e. most people playing online) is easy to do because they don't understand the concept of safe moves and punishing. They will usually try to punish a safe move with a big move of their own (that in turn is vulnerable to punishing), so it's basically free if to throw out a safe low, backdash and punish their whiff.
Scrubs also don't know the properties of short strings, so they won't know when to crouch and punish (for instance, Jin's 2, 4) and will be stuck in minus frames all day.
However, against decent opponents, the game kind of falls apart a bit and you see this very clearly in tournaments - most matches consist of both players backdashing and whiffing relatively safe moves; there's very little 'opening up'. Dashing in offensively is only a sure way to eat a CH to the face and be juggled for 60%+ damage. If someone actually manages to close the distance, in competent play you'll mostly see safe pokes like King's df+2, or d+4 until backdashing resumes. It's pretty fucking boring.
I partly blame throws being so weak in this game. Against good opponents, you'll almost never be able to actually land a throw. Virtua Fighter was 100x better in this respect. Especially prior to VF5, throws were instant (there was such a thing as moves being only throw counterable) and you have to escape the correct throw (i.e. if Akira throws you with df+PG, you have to input df+PG to escape the throw). Throws would also 100% catch evades. It was impossible to crouch throws on reaction, which is possible in Tekken.
Another part of the game being like this (i.e. lacking a 'controlled offense') is the fact that evading is for the most part very unpredictable.
Anyway, playing Tekken 7 online isn't really a competitive environment for the most part, so learn your safe strings - preferrably find a move that gives you advantage on block (those are rare) and bait out a CH. A lot of the roster has pretty insane damage off of CH safe moves. What character do you play as, btw?
re: Eddie, most bad Eddie players (i.e. most people) will mash out his low strings and never enter RLX stance, so parry low after the 1st hit and learn your biggest combo off of that parry. Once they get bodied by 2 parry combos in a round they'll freeze up, so you can do whatever you want.