Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 13,965
Fair enough. I've said before that on paper a lot of the areas have great potential, they just weren't greatly presented in-game imo. Curst was especially jarring to me because it came right after the best part of the game - Ravel.
The belief thing was reinforced with more examples, actually. Adahn, the whole becoming-a-mage quest, the tale-chaser and her mother, making Vhailor realise he shouldn't exist, the ways you could upgrade some of your companions (Nordom especially). I'm sure there are others I'm not remembering right now.
That kind of... reinforces my sense that much of this stuff is entirely in the eye of the beholder. I _loathed_ Ravel, thought it was extremely hammy and over-the-top other than the coolness of the brambles aesthetic, in general I tend to despise much of the High School Philosophy overtones of the Torment-y parts of the game, and prefer the parts that are just exploring the setting as distinct from TNO.
Adahn was awesome, no question about it. It would have been really cool if things like Adahn were actually positioned as antagonistic to you, like the Transcendent One, but much more direct. (As a sidenote, I've always thought that TTO should have been way more active in dealing with you.)