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Game News Tentative Torment Kickstarter Tiers Announced

Chateaubryan

Cipher
Joined
Nov 28, 2008
Messages
369
I think you are misunderstanding the purpose of that site - they are trying to build a foundation for the KS campaign, not to share any real info about the game, that would come later. This does not mean that they only care about money, it's just that it's useless to give away any info about the story yet. They are after all not asking you to pledge anything, only to give them your opinion on the offered reward tiers.

Yeah, I know. There is just an accumulation of things about this Torment successor that puts me off, like the fact that Obsidian was talking about it far before Fargo puts his own name on it, or the fact that -until now- this thing is more about hype and namesdropping than about content. All this pledge brainstorming resulting in a very generic tier list -probably written beforehand- is comforting me in the idea that it's all about hype.
 

Akarnir

Educated
Joined
Feb 10, 2013
Messages
218
I don't see how the whole Price and Tiers reward matters. For me those rewards are merely bonus, small token of appreciations after you donated an amount of money.

Isn't this all about donations? Helping fund a game that you've wanted to see, but cannot happen without crowd funding? Doing your part for the community?
 

Infinitron

I post news
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Staff Member
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
like the fact that Obsidian was talking about it far before Fargo puts his own name on it

http://www.gamasutra.com/view/feature/182612/from_torment_to_eternity_chris_.php

Torment was... it wasn't fun, at the time, at certain points, but I really enjoyed writing and designing that game. It was a rare moment in the industry, I will say. You don't usually get a franchise that allows you that much freedom.

I think that people [in the industry] are appreciating scriptwriting talents more, especially as games become more voice-acted and cinematic. I [think that for] anyone pursuing narrative design, scriptwriting is the best way to hone your craft, because it's a lot of what you're going to be doing. It teaches you all the brevity; using the environment to communicate a situation, as opposed to just the flat-line vomit of text, like Torment had. Which we had to do at the time, but that's more of a novelistic approach to writing, which isn't necessarily the best fit for games.

Be careful what you wish for. :drink:
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
In a 3D first/third person perspective game, that's actually the better approach to writing.
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
I don't see how the whole Price and Tiers reward matters. For me those rewards are merely bonus, small token of appreciations after you donated an amount of money.

Isn't this all about donations? Helping fund a game that you've wanted to see, but cannot happen without crowd funding? Doing your part for the community?

Until a game company becomes a non-profit company, they'll never be donations.

:troll:
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
like the fact that Obsidian was talking about it far before Fargo puts his own name on it

http://www.gamasutra.com/view/feature/182612/from_torment_to_eternity_chris_.php

Torment was... it wasn't fun, at the time, at certain points, but I really enjoyed writing and designing that game. It was a rare moment in the industry, I will say. You don't usually get a franchise that allows you that much freedom.

I think that people [in the industry] are appreciating scriptwriting talents more, especially as games become more voice-acted and cinematic. I [think that for] anyone pursuing narrative design, scriptwriting is the best way to hone your craft, because it's a lot of what you're going to be doing. It teaches you all the brevity; using the environment to communicate a situation, as opposed to just the flat-line vomit of text, like Torment had. Which we had to do at the time, but that's more of a novelistic approach to writing, which isn't necessarily the best fit for games.

Be careful what you wish for. :drink:

Obsidian's Torment spiritual succesor with Ziets as Lead Designer :obviously:
Someone has to force MCA to write all these vomits of text
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
i half assedly looked up on the forums but i'm too lazy, so i'll ask here:

did they buy the IP for Torment or only the license to use the name?
 

Scruffy

Ex-janitor
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Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
so could it be that the minimum is higher because they need more money, aside from the development, also to pay for the license?

i hope i didn't give anyone any idea/excuse
 

Infinitron

I post news
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Staff Member
Joined
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Messages
100,044
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No, this game isn't going to use any intellectual property from PS:T or Planescape.
 

Scruffy

Ex-janitor
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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
well then.

i guess it's just a marketing study thing: people who used to play these games are now adults with an income. Let's try to get that money.
 
Self-Ejected

Excidium

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13,696
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Third World
P. much. Well, paired with the kickstarter phenomenon and all. It's the right time for something like that.
 
Joined
Dec 31, 2009
Messages
6,933
The game really sounds like a cash grab

You realize that in video game production, keeping a minimum of two games in production helps you to cycle your employees when specific tasks on one is done, and is quite the normal practice? inXile is maximizing their resources, nothing else. It seems quite reasonable to me.
Well, I always took you for a yes man. Not everyone can look at new releases with a critical eye
 

mikaelis

Prophet
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Land of Danes
Codex 2013 Codex 2014
I am not thrilled with the tiers to be honest. First thing, I accept that they want to rise the entry level donation price. But they should go from 15 to $20 in this case. However, that wouldn't bother me much as I would be looking for something in $50-60 range. W2 got me very nice digital all-inclusive package for $55 if I remember correctly (plus beta access). I could fork out as much as $65 for similar thing for Numenera. That should include: DRM-free game, full manual, player's guide, map, novella(s), soundtrack and full Numenera rule book + some goodies I wouldn't really care like concept art album and beta access. All digital of course.
It may happen that something similar will come up during Kickstarter, but I doubt.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I am not thrilled with the tiers to be honest. First thing, I accept that they want to rise the entry level donation price. But they should go from 15 to $20 in this case. However, that wouldn't bother me much as I would be looking for something in $50-60 range. W2 got me very nice digital all-inclusive package for $55 if I remember correctly (plus beta access). I could fork out as much as $65 for similar thing for Numenera. That should include: DRM-free game, full manual, player's guide, map, novella(s), soundtrack and full Numenera rule book + some goodies I wouldn't really care like concept art album and beta access. All digital of course.
It may happen that something similar will come up during Kickstarter, but I doubt.
The problem with the Numenera book is that Monte did not allow the to use an unlimited amount of the pdfs, so they have to use them in a more exclusive tiers.
 
Joined
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Villainville
MCA
The question is, what will the Codex get if and when we collect another $5K and possibly more?

This is the one chance for all of you
race_title.png
faggots to redeem yourselves!
So, you're gonna fanboy this one instead of playing hard to get?

Votsie is an inXile groupie now, so yes.

It's okay if they do RTWP because we already got WL2 which was conceived as TB from the ground up unlike Obsidian pretending as if they would ever give the slightest consideration to TB.
 

Zeronet

Learned
Joined
Apr 16, 2012
Messages
250
I don't own a monocle or top hat, so i usually just give the cheapest pledge that gets me the game. Why complicate life with all these funny rewards?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I don't own a monocle or top hat, so i usually just give the cheapest pledge that gets me the game. Why complicate life with all these funny rewards?
Because the pledging is about getting the game made, not about those "funny rewards." Ideally you select higher tiers regardless of any reward (save for the game), but I admit that nobody is probably so generous. Still expecting the rewards to match the donated money is absolute foolishness (and a quick way to financial ruin for the devs, which is why there is now the focus on digital rewards).
 

Grunker

RPG Codex Ghost
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Joined
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Messages
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Copenhagen
The game really sounds like a cash grab

You realize that in video game production, keeping a minimum of two games in production helps you to cycle your employees when specific tasks on one is done, and is quite the normal practice? inXile is maximizing their resources, nothing else. It seems quite reasonable to me.
Well, I always took you for a yes man. Not everyone can look at new releases with a critical eye

tumblr_lv8k94StL31qe5h9ao1_500.gif


Your posts singe my frail arguments these days.
 

mikaelis

Prophet
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Land of Danes
Codex 2013 Codex 2014
The problem with the Numenera book is that Monte did not allow the to use an unlimited amount of the pdfs, so they have to use them in a more exclusive tiers.

Well, I can understand that to some point. I mean, to the point that Cook does not want to piss off his supporters that paid for that in his kickstarter.

I mean, he will get some profits from Numenera: Torment Kickstarter so it would be a good advertisement for him, no?. Afterall, computer game market is much bigger now than pen&paper one?

Unless he is jewing for every penny he can get from Numenera: Torment customers, hoping they will get hooked up and buy his P&P rules separately and LARP-around (I will exclude myself politely).

Or, unless he believes that Numenera setting is so awesome, smug and jewgold worthy that it would be a good move to alienate himself from pity cRPG hardcore fans and sell it to Activision afterwards for his dream popamole shootah.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
The problem with the Numenera book is that Monte did not allow the to use an unlimited amount of the pdfs, so they have to use them in a more exclusive tiers.

Well, I can understand that to some point. I mean, to the point that Cook does not want to piss off his supporters that paid for that in his kickstarter.

I mean, he will get some profits from Numenera: Torment Kickstarter so it would be a good advertisement for him, no?. Afterall, computer game market is much bigger now than pen&paper one?

Unless he is jewing for every penny he can get from Numenera: Torment customers, hoping they will get hooked up and buy his P&P rules separately and LARP-around (I will exclude myself politely).

Or, unless he believes that Numenera setting is so awesome, smug and jewgold worthy that it would be a good move to alienate himself from pity cRPG hardcore fans and sell it to Activision afterwards for his dream popamole shootah.
It already is a great advertisement for him (if the game is good) and he presumably wants to be able to actually sell some copies and not give all away through various Kickstarters. I don't personally know under what terms Monte has allow Fargo to use his setting, but I wouldn't think the price was too high (if there indeed was any price tag attached at all).
 

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