I'd settle for a pretty shitty RPG right now as long as it tries something different.
CONFIRMED, early bird tier, cheaper boxed version: https://twitter.com/thomasbeekers/status/307889984264892416
"Sorry, that page doesn’t exist!"
Just me or did BN remove the status?
Oh, so BN tried to steal PR thunder from the boss. Tsk tsk.
Colin McComb was one of the writers who did some of the quests and companions. (not sure which)Who wrote PST's micro plot? Stuff that wasn't part of the overall macro plot but was really interesting, like the little one-area subquests and item description stories.
So while we have some aspects defined and will be able to talk about those — and have more detail to discuss early on than WL2 or PE did.
He definitely proved that with KOTOR 2.The thing is- using the setting, even with its flaws, to its advantage is one of the things MCA excels (excelled?) at.
Having a good understanding and being able to do something are two very different things. Again, not saying that they can't, but pointing out that saying "we totally get it" doesn't mean much.Well, from what Colin and Kevin said on Formspring it seems they have a good understanding on that.
Oh but they didnt just say it. That doesnt fly with me at all.Having a good understanding and being able to do something are two very different things. Again, not saying that they can't, but pointing out that saying "we totally get it" doesn't mean much.Well, from what Colin and Kevin said on Formspring it seems they have a good understanding on that.
Link? Quotes?Oh but they didnt just say it. That doesnt fly with me at all.
They proved it.
http://www.formspring.me/CMcCombLink? Quotes?
A good setting is an important and much desired element, but for a game like Torment, writing and storytelling are the key aspect.I did say you need both good writing (with that particular bend) and the appropriate setting that reinforces it. Both.
What exactly? Would you be kind enough to point out?
I have no problem with the reward tiers as-is. Yeah the base price is a bit higher, not really a big deal for me because there's no way I'd cheap out and pay minimum for this game. My only "complaint" is I'd like to have a physical boxed version at a lower price point.
Am i missing something here? last time i checked Ziets had nothing to do with ToNBut it's not the setting that made PST the Codex favorite. Sure, it was cool and better than FR, but like I said, it was the writing that did the heavy lifting. Lionheart had a cool setting too, yet it didn't prevent it from ascending to utter shitdom, even despite the fact that BIS helped them with Barcelona.
Ziets is pretty good, no arguing here, but there is a reason that the Codex has but one god, no?
I assumed for some reasons that it's Ziets, my bad (wishful thinking, I suppose). I don't know much about Kevin and what he's capable of. Ziets did the story and most of the writing on MotB and it's the only game that can stand next to PST, so he is the probably the only designer (other than MCA, of course) whom I'd trust to make a worthy Torment game. No wonder they made him a stretch goal on PE.
He does, but again, it's a Torment game we're talking about here. Top storytelling and writing are what's needed more than anything else, and so far there are only two developers who have the proven skills to do it - Avellone and Ziets. Sawyer does some great lines, but a proper Torment game will require a lot more.I assumed for some reasons that it's Ziets, my bad (wishful thinking, I suppose). I don't know much about Kevin and what he's capable of. Ziets did the story and most of the writing on MotB and it's the only game that can stand next to PST, so he is the probably the only designer (other than MCA, of course) whom I'd trust to make a worthy Torment game. No wonder they made him a stretch goal on PE.
According to Brother None, Kevin Saunders was one of the underrated "unsung heroes" of Obsidian, because he's not very interested in self-promotion. From what I've seen on his Formspring he seems to know his shit.
He does, but again, it's a Torment game we're talking about here. Top storytelling and writing are what's needed more than anything else, and so far there are only two developers who have the proven skills to do it - Avellone and Ziets. Sawyer does some great lines, but a proper Torment game will require a lot more.I assumed for some reasons that it's Ziets, my bad (wishful thinking, I suppose). I don't know much about Kevin and what he's capable of. Ziets did the story and most of the writing on MotB and it's the only game that can stand next to PST, so he is the probably the only designer (other than MCA, of course) whom I'd trust to make a worthy Torment game. No wonder they made him a stretch goal on PE.
According to Brother None, Kevin Saunders was one of the underrated "unsung heroes" of Obsidian, because he's not very interested in self-promotion. From what I've seen on his Formspring he seems to know his shit.