BrotherFrank
Nouveau Riche
- Joined
- Apr 19, 2012
- Messages
- 1,833
Beta forum is still up, but keep in mind not many people can even post on it. Whilst the proletariat got kicked out, bourgeois backers like myself (50£) get to stay and watch but can't post, which limits the visible butt hurt to just the high spending aristos alas but thread got derailed with some us politic stuff which improved overall mood it seems.
Here are Fenick's most recent posts:
by Fenicks » Fri Jul 01, 2016 6:14 pm
I didn't say the reason for cancellation because it was personal and I would not cross that line and share another person's reason.
We DID however meet today for a couple of hours. I would say that generally the meeting was nice but I don't feel that we are at all or any means close to a release.
I did see a working map, working POIs, agents and combat, character creation, menus, UI - stuff like that.
I did NOT see working AI, turns passing, etc - many of these elements are threadbare or torn apart as Josh is trying to make them work.
We did agree to work more closely and have a weekly meeting to discuss what's going on and next steps.
We are also trying to have a more modular focus where we work on getting this all together piece by piece so we can get a little closer to getting something anything in people's hands.
I stressed everyone's frustration with the way communication and stuff is handled, he acknowledges it, is very focussed on working on this and getting it released, but unfortunately, he has no idea on how long it will take.
So I don't know - we're going to keep meeting weekly - he's going to keep working, hopefully we'll have something super pre alpha to show soon. I stressed that we need to show SOMETHING as proof that it's not "vapor"
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by Fenicks » Fri Jul 01, 2016 6:50 pm
I did mention that I would be willing to invest to get another dev to help us but Josh think it won't really be helpful as his AI / backend stuff is a mashup of his own creation - and we are stuck with it until he figures out how to make it work or until we peel back enough layers (dumb it down) until it works on a less developed level.
We talked about other levels of acceptable finish / release - and he is aware that at some point we just may need to 'dumb it down' so it works - but he doesn't want to make that sacrifice just yet.
I think the important takeaways are he's still very committed and only working on this project and nothing else
and that we're going to try to take a more modular or piecemeal approach just so we can show something that runs.
_______________________________________________________________
by Fenicks » Fri Jul 01, 2016 11:06 pm
The only "nuclear" option I have, unfortunately, is to quit. I will never pursue a legal alternative. Josh has made it abundantly clear that he is not quitting or stopping this project. He spent 2 years on it, it belongs to him for good or for ill, and I don't have the right or ability to wrest it from him.
______________________________________________________________
Overall I'd say those able to post are taking it well and still think something might come out of it. I wished I shared that optimism but guess I'm just pissed everything the devs ever told us in the forums and all them topics about game mechanics turned out to be nothing but fiction.
Here are Fenick's most recent posts:
by Fenicks » Fri Jul 01, 2016 6:14 pm
I didn't say the reason for cancellation because it was personal and I would not cross that line and share another person's reason.
We DID however meet today for a couple of hours. I would say that generally the meeting was nice but I don't feel that we are at all or any means close to a release.
I did see a working map, working POIs, agents and combat, character creation, menus, UI - stuff like that.
I did NOT see working AI, turns passing, etc - many of these elements are threadbare or torn apart as Josh is trying to make them work.
We did agree to work more closely and have a weekly meeting to discuss what's going on and next steps.
We are also trying to have a more modular focus where we work on getting this all together piece by piece so we can get a little closer to getting something anything in people's hands.
I stressed everyone's frustration with the way communication and stuff is handled, he acknowledges it, is very focussed on working on this and getting it released, but unfortunately, he has no idea on how long it will take.
So I don't know - we're going to keep meeting weekly - he's going to keep working, hopefully we'll have something super pre alpha to show soon. I stressed that we need to show SOMETHING as proof that it's not "vapor"
_______________________________________________________________
by Fenicks » Fri Jul 01, 2016 6:50 pm
I did mention that I would be willing to invest to get another dev to help us but Josh think it won't really be helpful as his AI / backend stuff is a mashup of his own creation - and we are stuck with it until he figures out how to make it work or until we peel back enough layers (dumb it down) until it works on a less developed level.
We talked about other levels of acceptable finish / release - and he is aware that at some point we just may need to 'dumb it down' so it works - but he doesn't want to make that sacrifice just yet.
I think the important takeaways are he's still very committed and only working on this project and nothing else
and that we're going to try to take a more modular or piecemeal approach just so we can show something that runs.
_______________________________________________________________
by Fenicks » Fri Jul 01, 2016 11:06 pm
The only "nuclear" option I have, unfortunately, is to quit. I will never pursue a legal alternative. Josh has made it abundantly clear that he is not quitting or stopping this project. He spent 2 years on it, it belongs to him for good or for ill, and I don't have the right or ability to wrest it from him.
______________________________________________________________
Overall I'd say those able to post are taking it well and still think something might come out of it. I wished I shared that optimism but guess I'm just pissed everything the devs ever told us in the forums and all them topics about game mechanics turned out to be nothing but fiction.
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