It is one of the best RPGs I've ever played and that's including titles such as Fallout 1, Arcanum, Vampire The Masquarade: Bloodlines, Planescape Torment, Baldur's Gate 1/2, Betrayal at Krondor, Wasteland 1/2, etc. It's also the first cRPG in a decade that brought freshness to the genre, e.g.
1) Story being presented from different perspectives and different POVs. I don't remember anything like it in any other game which raises its value even further. Something fresh for a change instead of another "chosen one rescuing the world and fighing the dragons". I think it would appeal to all A Song of Ice and Fire saga (hopefully someone will tweet it to them
). Sadly, many people will probably rage quit before they even notice that (or might be too stupid to notice that).
2) Combat. It actually is enjoyable and makes me want to fight instead of mindlessly left clicking on everything that moves (or sends something that moves). The challenge makes it rewarding once you win whereas in Fallout 1/2 you could have defeated almost anyone with ♥♥♥♥♥♥ stats and quick-save->quick-load strategy since even with 0% chance of hitting you could have done a critical hit (on the other hand you could have missed a target from point blank range when using a machine gun and having 95% chance of success). In AoD there isn't a universal strategy for every fight. E.g. when fighting a fast and agile opponent that had very high dodge stats using a smaller but faster weapon was more wise (as it should be). You would never hit him with a big hammer but you would hit him with a small one and since he was so agile thanks to practically no armour it was enough to defeat him. The same goes for spears - for the most time they are a superb weapon because of it's unique properties but there are fights where you're at a disadvantage (closed spaces for example). There are ways to overcome this but it's not like you can have only one weapon (like turbo plasma rifle in Fallout) and defeat every opponent with that.
3) Replayability and Choices and Consequences. They actually do matter and you can never do every quest in every possible way without replaying the game. And that is a good thing IMO. In Fallout New Vegas for example I did practically every quest there was, investing in speech at first since I knew that I could open safes or hack into computers later. For some reason no one would do it before me. Well, not in AoD. If you won't do quests in Teron someone else will and you can't go back for them. Which makes sense and which makes me want to replay the game. I don't want to replay F:NV though since I've done everything there was to be done and walking for hours was tedious (BTW, that's why I like teleporting, although I won't make a point about it).
Anyway, it's really well written and it's not as unforgiving as some may think. In Maadoran for example I chose to be a stupid brute (read: mercenary) that worked for Thieves Guild. As it turned out I haven't tried all the options available yet so I might be able to see a different outcome but my point is: you don't have to repeat the game from the start to enjoy it. The game despite being difficult, still gives a player a certain margin of error, big enough to not be frustrating.
There are more pros (and I should write more on C&C) but I don't have the time right now to write about them. I prefer to play the game a few more times (read 10 at least
). Once I do I'll write something more. As for cons, besides camera being a bit clunky I have none. And even that isn't that bad once you learn to use middle mouse button (which sometimes doesn't work for some reason and I have to use ctrl+mouse button).
Edit:
3) You're being guided what to invest in. If you're playing a merchant it's logical that you have to silver-tongued so you invest in speech skills such as streetwise, persuasion and trading. If you're playing as a Loremaster you invest in lore + speech skills, if you're playing as IG or assassin you obviously need comabt skills, etc. First quests show you what you'll need further. But to be honest it should be obvious what merchant or IG need.
Goral Just now
Not true but since you haven't actually played the game it's no wonder. Looks like you've had the game opened for less than 2 hours for the sole purpose of baseless slating.
1) Even if you fail some skill check you can continue the game easily, you just won't max your character and become a demi-god (which happens if you squeeze every SP from every quest). To me it's refreshing and a nice change when compared to Bethesda games for example where you can become a demi-god no matter what character you make and what decisions you make.
2) If 1 way is closed for you you can be sure that at least 3 more (with different skill requirements) are open. For example to get into an outpost you can either sneak in or kill the guards or impersonate a loremaster or poison the guards or just betray the lord who gave you this quest and switch sides.
There isn't much randomness to combat in Age of Decadence. A very skilled player can even kill every possible opponent and win every fight without even 1 reload, i.e. he can play in ironman mode. See here:
https://youtu.be/_9oCOPtF8VM?t=3s
A beginner like you might think that fights are random and if you get unfavourable roll you have to reload. But once you grasp the rules and start using some basic tactics you can win every fight with at least 70% effectiveness (some like Eyestabber have that number much higher).
See this tutorial for another examplel: