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The Amazing Fantastics is Final Fantasy Meets DC and Marvel

The Amazing Fantastics demo is

  • 5/5, great

    Votes: 4 50.0%
  • 4/5, good

    Votes: 2 25.0%
  • 3/5, meh

    Votes: 2 25.0%
  • 2/5, bad

    Votes: 0 0.0%
  • 1/5, terrible

    Votes: 0 0.0%

  • Total voters
    8
  • Poll closed .

Bruce

Neon Arkade Games
Developer
Joined
Apr 1, 2016
Messages
64
Location
Philadelphia, PA


Story

After being taken prisoner by a crazed supervillain, you, a young hero, are freed, and as repayment for the favor, agree to clean up the streets of Utopia, one of the most dangerous cities in the country. Doing this means facing off against the enigmatic leader of The Syndicate, which controls everything from the city’s drug trade, to its police and politicians.

You decide to assemble a team of super-powered allies to help tear the syndicate down piece by piece, starting with the mafia, and then working your way up through bigger, stronger, and more merciless foes including mutants, high-tech armies, and gods from other dimensions.

Ja0yNv.png

In this chapter of a multipart series, The Amazing Fantastics will face off against the Caprelli crime family. With cops, judges, and politicians on their payroll, cleaning up the streets of Utopia will mean freeing the city from their iron fist.

Features

  • Build a League. You won't be fighting alone in The Amazing Fantastics. After all, what's a hero without partners you can count on? There's the Justice League, the Avengers, the X-Men, and now the Amazing Fantastics. Build your roster of next-gen heroes, each with their own powers and personalities.
  • The Amazing Fantastics is a turn-based RPG. It features two classic combat styles, WAIT and Active Time Battle (ATB).
  • Comic book cutscenes. The Amazing Fantastics features cutscenes that look like they're straight out of a comic book.
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J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Good luck with your project. I hope you have a thick skin, not too many people survive here. :)
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
Welcome to the Codex, Bruce. Your game looks great and I hope you do well.

Just a word of warning: the General RPG Discussion section is full of elitists, Japan-haters, racists, anti-semitists, misogynists, homophobes and otherwise offensive and vile morons who don't realize that it's 2016. I recommend the General Discussion and Politics sub boards for a more pleasant experience.
 

TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
The topic title is disappointing because I thought that FF was literally crossing over with DC and Marvel and I wanted to see the clusterfuck.
 

Bruce

Neon Arkade Games
Developer
Joined
Apr 1, 2016
Messages
64
Location
Philadelphia, PA
Welcome to the Codex, Bruce. Your game looks great and I hope you do well.

Thanks!

Just a word of warning: the General RPG Discussion section is full of elitists, Japan-haters, racists, anti-semitists, misogynists, homophobes and otherwise offensive and vile morons who don't realize that it's 2016. I recommend the General Discussion and Politics sub boards for a more pleasant experience.

What are the most vile threads on this forum? Might as well get to know the new neighbors since I'm here.

The topic title is disappointing because I thought that FF was literally crossing over with DC and Marvel and I wanted to see the clusterfuck.

I agree, it is pretty disappointing.
 

Kron

Arcane
Joined
Apr 18, 2009
Messages
642
Location
The dark throne in Algalord
Needs more 90's comics edginess.

biz00283.jpg


Edit:This project looks more like they approached "comics" in the broadest way possible. Rather than paying tribute to a particular artist or style (like Darkest Dungeon Casino did with Mignola), it's about dudes with superpowers fighting against baddies who also have superpowers - that's what comic books are all about right?
 
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Bruce

Neon Arkade Games
Developer
Joined
Apr 1, 2016
Messages
64
Location
Philadelphia, PA
For a game inspired by superhero comics, I think it's worth mentioning which comics exactly you are drawing inspiration from and why. Which age - golden, silver, bronze, contemporary? Marvel or DC? Frank Miller? Alan Moore? Garth Ennis? In other words, why should comic book fans be interested in this?

Excellent questions.

The direction I'm leaning towards most resembles a cross between the Silver Age and Modern Age. I want The Amazing Fantastics to be lighthearted overall but still have very serious and somber moments. Think of The Incredibles. This movie captures some of the charm and tropes of older comics to the point of parody while also having moments where the story is very dark. That's what I'm going for here. I'm not trying to make a Mario game but I don't want to make a gritty and realistic melodrama either (even though the first trailer is a little melodramatic).

More so than comic books I'm getting inspiration from comic universes. I only recent got into superhero comics (a couple of years ago) but I've always been a fan of superhero cartoons, live action TV shows, movies, and video games. I suppose I misspoke when I said that I'm making a game that makes you feel like you're inside of a comic book because I really want you to feel like you're inside of a comic universe with interconnected stories and characters, and I think that’s the essence of why a comic book fan should be interested in this game. The plan isn't to make a one-shot experience but to build a fleshed out universe around this title and its characters. Since I'm only one person I can also create stories that are cohesive and consistent quality-wise without the continuity errors and convoluted plots that are commonly found in comics, and the best part is that it’ll all be interactive.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
This game looks great but the 20 playable characters has me a little leery - can I create my own lead character? I would much more prefer to create my whole party, but I'll be happy if I am at least able to create at least the main protagonist.
 

Bruce

Neon Arkade Games
Developer
Joined
Apr 1, 2016
Messages
64
Location
Philadelphia, PA
This game looks great but the 20 playable characters has me a little leery - can I create my own lead character? I would much more prefer to create my whole party, but I'll be happy if I am at least able to create at least the main protagonist.

Thanks!

I've thought about making the lead character customizable and it's something that I would love to add to the game. However, I don't know how to implement character creation. I have an idea of how I might go about doing it but it could end up a disaster, and either way an enormous amount of sprite work would be needed to cover the protagonist's dungeon and battle animations. I'll look into it some more but I don't want to commit because I'm not sure I can deliver.

If I were to implement character creation it wouldn't extend to your whole party though. The heroes in The Amazing Fantastics are a huge part of the game's story, and when they are hollowed out and replaced by player-made creations it becomes difficult for such a character-reliant story to be told effectively. I'll also have to scrap the comic book cutscenes if the player gets to decide what each hero looks like.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,704
Location
Republic of Kongou
Edit:This project looks more like they approached "comics" in the broadest way possible. Rather than paying tribute to a particular artist or style (like Darkest Dungeon Casino did with Mignola), it's about dudes with superpowers fighting against baddies who also have superpowers - that's what comic books are all about right?

Somehow I doubt the artist is skilled enough to emulate any notable comic style

except maybe the poser tracing style you see every now and then

Lazarus_05-1.jpg
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
Needs more 90's comics edginess.
Edit:This project looks more like they approached "comics" in the broadest way possible. Rather than paying tribute to a particular artist or style (like Darkest Dungeon Casino did with Mignola), it's about dudes with superpowers fighting against baddies who also have superpowers - that's what comic books are all about right?

As much as RPGs are all about elves and dwarves fighting orcs and goblins.

Thanks for the information and I hope it pans out. I figure full party creation was completely out of the question like in the Freedom Forces, but I think it is always 100% worth it to have a character generation instead of pre generated characters. I know when I see games that look like this I assume they are jrpgs and are of no interest to me, but with character generation you can label or tag it or whetever it is a called as a crpg and list chargen in the bullets and draw in people that would have skipped it outherwise.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,824
If you go with character creation you can go with broad strokes. Like the classical origins tech/mutation/no powers/etc and a few archtypes of each, some of them interchangeable. Like tech/mutations origins could have super speed archtype.
You dont need to make every power ever, just needs to be big enough to make you feel the character is your own. A doable goal would be 5 archtypes in total, 3 of them exclusive and 2 of them interchangeable or something like that.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How are encounters handled? Enemies visible on the map or random encounters?
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,824
Theres something about that combat, maybe the way they are just standing, or the fact that you have no UI with feedback, i really dislike it.
 

Bruce

Neon Arkade Games
Developer
Joined
Apr 1, 2016
Messages
64
Location
Philadelphia, PA
How are encounters handled? Enemies visible on the map or random encounters?

Enemies are visible on the map. You can see this in action in the second-to-last GIF I posted. I think exploring dungeons becomes a lot more fun when enemy encounters can be avoided or at least anticipated.

Theres something about that combat, maybe the way they are just standing, or the fact that you have no UI with feedback, i really dislike it.

I get the part about not liking the characters' poses but what do you mean when you say that there is no UI with feedback?
 
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Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,824
I get the part about not liking the characters' poses but what do you mean when you say that there is no UI with feedback?
In the middle of the attacks the UI disappears, without it it looks worse, id advice a UI thats more pleasing to the eye and less RPG makerish that stays during the attack sequences. To give you something to look at once youve seen the animation play enough times (which is more than 5). Have you thought having some attacks with interactive components btw?
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,817
Welcome to the Codex, Bruce. Your game looks great and I hope you do well.

Just a word of warning: the General RPG Discussion section is full of elitists, Japan-haters, racists, anti-semitists, misogynists, homophobes and otherwise offensive and vile morons who don't realize that it's 2016. I recommend the General Discussion and Politics sub boards for a more pleasant experience.
nOSxiDB.jpg
 

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