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The Atelier series

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
191
Yep it's just an ARPG now :negative:



Oh well, I disliked Ryza's awful hybrid system so much this may be an improvement. If the synthesis is still good I'll probably just deal with it.
The voice lines are going to get really grating, though.
 
Joined
Feb 3, 2022
Messages
1,271
https://archive.fo/gPlSz

Around the middle of the development of "Atelier Ryza 3" , the idea of "next time, we will make an Atelier that can be enjoyed even more globally " came up, and that was the beginning of the project. The concept we decided on was " to have the Atelier series accepted globally as a game more than ever before".

By making it an action game with a shounen story? Like every other JRPG? The devs have lost the plot. What made Atelier standout was that it was different and did stuff that other JRPGs weren't doing. Ofcourse it had the cute petite girls (instead of the bigger, fatter, "sexier" women that every other game has) and the relaxing turn based combat, but also had less shouneny stories, be it with Arland and the democratization of kingdoms, or Totori just trying to find her mom, or Dusk with the struggling world and the protagonists working for a cynical buercracy, or the water crisis in Shallie's village, etc. No grandiose "battle the dark lord/god and save the universe" plots or some such. The focus was on being a normal person with a lot of focus on a non-combat profession such as blacksmithing or alchemy or cooking in this fantasy world, who just so happened to also be able to fight, rather than just being another epic warrior hero.


xDZsIFh.jpeg


the lantern monster pet is admiteddly neat. Shame about the protagonist's design, though.


As I mentioned earlier, to make an RPG that can be played by more people globally, we needed a protagonist with a new and easy-to-accept design, so we thought about it a lot... As a result, we decided on a design that emphasizes coolness, such as being an independent, strong woman who uses footwork.

They've lost the plot.


HosoiAs for Victor, I wanted to make him a type of righteous man that hasn't appeared much in the Atelier series  so far .

Sterk doesn't exist to you? Gio? Juris?


47UTSA0.jpeg


Look at that ugly modernist UI. Uck.


Hosoi Like previous titles, if you are based in one place, it is natural to place an alchemy pot in the atelier and perform synthesis there... but in a game design like this one, where you investigate and travel around various places, the presence of an alchemy pot doesn't fit. So we made the bold decision not to include an alchemy pot.

If they wanted to do a game about travelling around, then the protagonist could have been part of a travelling merchant caravan and had a wagon stall. Like a Spice & Wolf Atelier game. But they're just tossing out the franchise to make a generic shounen action JRPG.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,024
Pathfinder: Wrath
JRPG trying to get global audience and its consequences

I wish this bombed massively that they get the massage that nobody asked for this
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,160
Location
Platypus Planet
JRPG trying to get global audience and its consequences

I wish this bombed massively that they get the massage that nobody asked for this
Unfortunately the majority of the weebs (unlike the gentlemen with refined taste here) have horrendous taste and extremely low standards. It's sad to see these Japanese companies drop their ethos of making highly specialized and niche games with a dedicated fanbase and are instead going for the masses with checklist game design (open world, crafting (not to be confused with synthesis, I mean stuff like laying down house tiles), action combat, zzz...).
Almost every Japanese game series I cared about has gone down the shitter within the last 5 years. Doesn't look like I'll be playing many new JP titles in the future.
 

dutchwench

Novice
Joined
May 21, 2024
Messages
95
The overlords at Koei have started rolling out patches for all Ryza games on PC.
Common points:
- Keyboard/Mouse support enhanced
- Steam Deck support
- Fast forward for events
- Auto saves
- Auto mode for events
- Enhanced graphics options
- New difficulties (very easy lmao IMAGINE)
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
191
Seems like they're restarting the gacha as an offline singleplayer game

Maybe the plan is to release smaller games like this that are more traditional Atelier? I don't know anything about the gacha.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,465
Looking sharp there, Judith:

 

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