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The Atelier series

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,932
i don't remember any "male protagonist" in ayesha - best dusk game,
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186

New game and it's not a gacha. In an attempt to pander to 45 year old men who think they're little girls at heart, there's now a decorating feature. In a similar fashion, the frame per second rate seems to be a silky smooth constant 5 fps.
Hopefully the fps issue won't touch people who are going to play this game on the other platforms this game is releasing on, like PC, PS5, and... XBox?
The synthesis system is new, as one would expect. No cauldron this time (though I think it's fair to assume there will be some cauldron-like thing for synthesis access), and the synthesis itself is, like, floating in front of her, similar to a mental representation. Difficult to say if the combat is turn based or real time, but in the video she's always fighting alone and does a fairly impressive job at it: she can use her staff to beat things up, but if she flips it around, it's a firearm.
The new girl's design is overall vaguely Bayonetta-ish: she's clearly a mature protagonist (probably going to be in her 30s since the VA is not doing an anime girl voice) and she's wearing high heels that have some sort of motif that I have a hard time understanding. Compared to Ryza, she feels less fanservice-y, though you can already find hundreds of retard screaming "coomer bait" if you google info about this game.
Early 2025 release date.

Game's official website is https://atelier.games/yumia/jp/ and they're promising an update on September 2nd. Start practicing semen retention NOW

Here I was starting to wonder if we'd ever get another non-gacha entry. Looks interesting, but I'm really praying they didn't lean even more into real-time combat, that was by far the worst thing in the Ryza games. Hopefully the bit with the gun-staff is just a new gathering method.

(probably going to be in her 30s since the VA is not doing an anime girl voice)
I'm a hag-respecter, but no way, that is very much still an anime girl voice. Early 20s at most.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,032
I don't understand why they didn't do another game like Dusk with its more mature tone (not this overdramatized shounen anime screaming), refined artstyle (instead of these plastick anime faces and ridiculous overdesigned outfits and oversaturated colors), and male protagonist.
Overdesigned outfits, oversaturated colors, and naked skin on feet are critically important.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,446
I'm a hag-respecter, but no way, that is very much still an anime girl voice. Early 20s at most.

Senior citizen by Atelier standards :P. Even the games with a more "grounded" tone had younger protagonists. Vio and Judie (the leads of the Gramnad duology) are younger than Sophie. Marie is still the oldest main character, tied with MK2's Edge.
 

dutchwench

Novice
Joined
May 21, 2024
Messages
87
Marie might as well be a game developed by an alien civilization. Time limits, CYOA elements, Bach music? Gust used to be really out there.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,446
Marie might as well be a game developed by an alien civilization. Time limits, CYOA elements, Bach music? Gust used to be really out there.

Eh, I don't think it's that simple. Atelier was a niche franchise until a few years after Koei Tecmo bought Gust.

Time limits weren't removed until Shallie. Then the time limit was brought back for Firis, then removed again for the last game (Lydie & Suelle) in the Mysterious trilogy. The soundtrack is still customisable as far as I know.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,089
Location
Warszawa, PL
Marie might as well be a game developed by an alien civilization. Time limits, CYOA elements, Bach music? Gust used to be really out there.

Eh, I don't think it's that simple. Atelier was a niche franchise until a few years after Koei Tecmo bought Gust.

Time limits weren't removed until Shallie. Then the time limit was brought back for Firis, then removed again for the last game (Lydie & Suelle) in the Mysterious trilogy. The soundtrack is still customisable as far as I know.
I believe it's fairer to say Gust has a number of staple features they mix and match, like the type of alchemy, time limits, the size and number of maps, TB, the way to acquire equipment, back row in combat, etc.
it's nice of them that every next game plays slightly different, until Ryzas 1&2 were released and played very samey
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,760
New trailer











The villain

yakuza-kiryu.gif
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
Longer gameplay video from the website:



Some takeaways:

Movement and gathering looks even more freeform than in Ryza, you move quick and have lots of verticality.
The field synthesis shown before is a 'simple synthesis' that can be done anywhere, normal synthesis is still done at specific locations.
The building system is pretty robust, video demos setting up a whole building out in the field. Much more than just decorating a room. Not sure if it's a build-anywhere system or only in certain spots. Also not clear what the gameplay point is, or if it's just there to soothe your autism.
Seems to run pretty well.

The synthesis OST is real smooth.
:mca:
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,760
Is the era of petite Atelier protagonists over? Is it just big and fat thighs from here on out?
I mean, we got Sophie 2 recently and it was a great game. Not sure if Sophie is still the most popular protagonist or if Ryza took the first place from her now.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,446
Exploring a long-lost civilisation? Are they pandering to Dusk fans? :P Also mandatory dead relatives backstory (I was going to say something about Firis being the last protagonist with living parents, but then I remembered Reisalin's do make an appearance).

When I saw the name Rutger I immediately thought of:

wkCNcBE.jpeg


(https://fireemblem.fandom.com/wiki/Rutger)
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,263
Longer gameplay video from the website:



Some takeaways:

Movement and gathering looks even more freeform than in Ryza, you move quick and have lots of verticality.
The field synthesis shown before is a 'simple synthesis' that can be done anywhere, normal synthesis is still done at specific locations.
The building system is pretty robust, video demos setting up a whole building out in the field. Much more than just decorating a room. Not sure if it's a build-anywhere system or only in certain spots. Also not clear what the gameplay point is, or if it's just there to soothe your autism.
Seems to run pretty well.

The synthesis OST is real smooth.
:mca:

That's a big fat ass
 
Joined
Feb 3, 2022
Messages
1,232
Trails and Monochrome Mobius (sequel when?) are our last hopes for turn based JRPGs.
 

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