That remark pertained to an SCS install. The guy I responded to ITT wasn't talking about SCS.
I would insist SCS doesn't change the fact that speedy spell progression is a massive boon to any character. Priests historically struggled in SCS installs. Most recent versions of SCS incorporate IWD priest spells specifically to counter a problem Priest spells face - lack of answer to dispels in the vanilla game. No one in the vanilla game dispels with enough voracity to make this a problem, but that doesn't also mean Aerie isn't lagging behind someone like Edwin when it comes to acquiring powerful milestones such as access to the first Planetar or first dibs on Ust'Natha scrolls (or even, if lucky, random pickpockets from random treasure tables), which are arguably more relevant than mid-tier C/M spell combinations.
No, they aren't. Some of them are first-ranked on Google for a reason. Eventually, all of them will be. I guarantee it.
Depends on keywords input - most of the time my own google searches find discussions from old forums on the subjects sooner than articles on your blog. What I mean by redundancy is also that I don't exactly see the point of many of them. The toplist of Infinity Engine axes isn't very useful because I don't see why I would need to know whether a BG2 axe is more powerful than an IWD1 one, and the top axe in the series can't be used by the game's premier axe user, Korgan. Without broader context, it feels like a filler article.
A lot of that perception might simply be the fact that I also, through my own - hope you can agree, veteran - experience simply disagree with many of your articles, such as the finer points of the F/M vs F->M multi vs dual class.
How is it merely a thought exercise when it explains THAC0, shows its progression, gives examples, shows its deadzones, shows how it is bettered etc.?
The issue here that there is no reason to bring up a value of -44 THAC0 other than curiosity because it's sheer overkill. ToB's head honcho in terms of Armor Class, I believe, is Yaga-Shura (-21). Not even in the Enhanced Edition's Legacy of Bhaal mode with its flat -11 AC boost to every enemy would you require -44 THAC0 to hit him. The article goes the correct route earlier by pointing out that a BG1 "THAC0lord" would be able to hit Drizzt at a roll of 7, but it makes no mention of relevant BG2 threats, like dragons (around -12 AC modified, give or take), ToB bosses (high teens with Yaga-Shura at the head, not Abazigal (-15 modified) as the line "we want our THAC0 lord around for when we face off against big, tanky AC lords, culminating in Abazigal." seems to imply) and so on, so a lot of those stats simply go to waste.
Stacking is an exploit, though.
Aye, but without it, +3 is still +3.
Where did I write that? Not saying I didn't make an error, but where is it written?
"Give this character a long-range target and she will hit it right between the eyes. Still, it's a 5% chance of a critical miss - even with
Critical Strike." Fourth paragraph from the end of the THAC0 lord article.
And I clearly said I use v30, and that I always play on Core rules.
Which is fine - but it does mean that someone with a more current install and a more harder setting might make a more compelling writeup or commentary.
I only cast spells off-screen on one encounter (the Beholder one, I think). And I explained why that isn't an exploit in SCS.
Perceptions of what consists as an exploit and what does not are, luckily, very subjective. I just find the way you dealt with that particular encounter unsatisfactory, and I thought your general disposition towards SCS (which seems to amount to "it doesn't make the game a more tactical experience because my setup has specific holes left in that I keep blowing through over and over again with the same tactic") is not very representative of the ways the mod challenges different tactics.
I cover more than just SCS, more than BG2. I'm covering a whole era of RPGs.
It is admirable, but it does not invalidate that there are more informative sources on BG2 specifically. It sort of reinforces it, even - there's no way to be an expert at everything.
And where was I inflammatory in my formal SCS commentary?
You aren't, but you are quite inflammatory on the forums, which you, in turn, also keep linking your articles to, yet often scoff at attempts to engage with them.
Oh, Bard songs are useable only IF you exploit the stacking bard songs bug.
Not at all. My preferred steamroll composition includes a Bard that doesn't use any exploits and isn't even particularly micromanaged, spending most of its time just providing blanket buffs just because it increases overall output at very little management needed. It's also a very survivable class due to arcane spellcasting. I would fully disclose if I was talking about abusing bugs to achieve results. IWD1 facilitates a Bard by making powergaming revolve around Fighter multi- and dual-classes, which Bard supports excellently. IWD2 facilitates a Bard by making all casters pretty much the best. Suggesting a Bard - a caster with a plethora of buffs, non-combat utility, and a skill floor of "fire song and forget" - is inferior to a Rogue when IWD2's weird restrictions on backstabbing are in place, and the strongest fighting characters are STILL caster hybrids (namely battleclerics) is not something that I can agree with. Scouting? Any character with an Invisibility spell, including the excellent Deep Gnome with its racials, can facilitate that.