Nano and all the others-
I’ve beaten BG2 with and without SCS more times than I can count, but I’ve always used the shield of balduran for the unseeing eye. How does one get through all the beholders, at a level appropriate power level, without the shield? And without cheesy PfM scrolls / potions, and MR potions.
Ive always thought the shield was added to BG2 specifically to address this area. Is there an actual non-cheese way to deal with the beholders?
I abandoned my last SCS run in the Underdark. I cleared out the Beholders, but it was by far the most difficult fight I've done in any RPG and I got burned out by the experience so I dropped the game after carelessly losing to the Drow ambush at the bridge. I don't recall my exact install, but I'm pretty sure I installed all the tougher/PnP versions of monsters and I definitely installed the "Beholders steal the Shield of Balduran" and "Beholders burn through spell turning/deflection" components. SCS not only significantly increases the difficulty of the Beholder Lair but making each type of Beholder more powerful, but also has more Elder Orbs and Hive Mothers than vanilla. But that wasn't the worst part, the worst part is that whenever you encounter one group of Beholders (aside from the one at the entrance) a chain reaction sets off and the entire hive comes after you at once and due to the map design there are no chokepoints to be had so they will attack you from all directions. Buffing? Doesn't work, everything instantly dispelled. Buffing Viconia's MR to the highest you can get? Only got to ~90% which allows her to survive for ~20-30s at best, which isn't nearly enough to mow down 20+ Beholders even with Improved Haste, dual wielding and all the OP Cleric buffs. IIRC I pulled through by stacking tons of Stinking Clouds (Beholders are immune to the superior Web since they levitate) and Cloudkills while doing MMM skirmishes. In the end only two party members survived but none were permakilled (on my nth attempt). Funnily enough one of their attacks was counterproductive, it stunned you for an eternity but also blew you to the other end of the map which meant that the character was at least put out of harm's way.
You indicated you're not so that's the problem. Without SCS all you need is one mage, one cleric, and four guys hacking everything to death. With SCS enemy mages use contingencies, spell triggers, CC, spell defenses, dispel your defenses, precast defensive spells (can be tweaked several ways), and use high level abilities. Basically everything you can do the AI does too. Not to mention the changes to liches, demons, vampires, mind flayers, and other monsters. Overall a much more satisfying experience.
What made the SCS mage fights the most difficult for me was that they almost always had a significant caster level advantage. I'm not talking about the few extra damage dice or even the high level spells, but the fact that Remove Magic (RM/DM are the only spells that can take down spell protections on an invisible caster) works on level difference so they will dispel everything you have with a single cast of a level 3 spell but you can't dispel any of their buffs with the same method and need to peel them off one by one (and rely on Jan's extremely unreliable "100%" Detect Illusion to get rid of their invisibility so you can actually target them). It does get a little better when you get Spell Immunity, but you still need to choose between Divination (protects against everything but DM/RM) and Abjuration (protects against DM/RM but gets taken down by the conventional counterspells). But that works both ways and since the designers knew the enemies would have caster level advantage they all pick SI:Divination since your Remove Magic doesn't do shit to them (which is why you need to use the buggy Detect Illusion skill). I guess I should've used Keldorn (though I think SCS significantly nerfs Inquisitors' dispel).
Jhor the Bleeder helps a lot though, getting in even one hit before their contingency reapplies the full protection battery puts them in insect plague mode. They might be protected, but they can no longer cast spells.