MajorMace
Self-Ejected
Why wouldn't I ?Why do you keep asking rhetorical questions ?Could you happen to be an autist, per chance ?
Why wouldn't I ?Why do you keep asking rhetorical questions ?Could you happen to be an autist, per chance ?
I agree it's just a meme, it's why I put it in quote marks. My argument is that if you take True Neutral's description in BG, adherents "believe in the ultimate balance of forces" of which it is "their duty to see [they] remain in balanced contention" and are usually "compelled to side with the underdog in any given situation." So the philosophy itself has nothing to do with law and civilisation per se, but it's very methodical and orderly in its pursuit of "balance", something characteristic of Lawful mindsets (and certain videogame designers). I think it was actually a mistake to call that cardinal point Lawful since it tends to allude to social connotations, I'd say "Orderly" would've been a more accurate denominator for the antithetical position to Chaotic. To their credit, the designers did state that True Neutral characters are supposed to be "extremely rare", but I still can't buy into the arrangement.Even apthy would actually classify as evil. Mostly agree apart from that, though druid would still be a step afar from being lawful, as "natural law" is hardly in itself a lawful concept.True Neutral always seemed the alignment of the confused or the apathetic
I would argue that true neutral is a meme because "natural law" is a meme, as it's theorically a mix between "letting the strongest thrive" while simultaneously making sure they're not unblancing too much the rest of the biome.
The snake of relativism eating it's tail right here in front of us.what's normal is mightily subjective.
You live in a civilization you know. That civilization has a history of... doing just that. The abstraction is melting your brains."compelled to side with the underdog in any given situation." So the philosophy itself has nothing to do with law and civilisation per se
Apathy more often than not can give rise to selfishness and evil. I am sure you have heard of biblical Sodom and Gomorrah. It was the apathy of its people in the face of sin and depravity that lead to the rise of evil and its ultimate destruction by God.I also wouldn't call apathy "Evil", that strikes me as an interventionist perspective intrinsically informed by a moral position, an "only bad people don't care about X" sort of thing, unless I'm misunderstanding your point. I think D&D's nine alignments allow for enough of a distinction between the uncaring and the actively resentful, such as the gap between harming others for dispassionate profit or doing it for personal gratification - for example, the distinction between a Lawful Neutral mercenary razing a village to the ground on orders and a Lawful Evil Blackguard striking down "the weak" as an assertion of his own "naturally ordained superiority."
We're talking about D&D's alignment mechanic, not traditional moral systems, there's literally something called Neutral in between the Good and the Evil squares. Abstraction is the point, because it lets you put numbers on it so you can build gameplay systems.The abstraction is melting your brains. [...] I think people recoil at traditional moral systems
But "can give rise to evil" means it may or it may not, it isn't evil in and of itself. And, more commonly than Apathy, Hate is thought to be the opposite of Love. As for "Stupid Neutral", in D&D it isn't a thing, it's two things - alignment being one, the Wisdom stat being the other. But without getting more philosophical than we need to, it's what I like about D&D's 3x3 alignment grid, that it gives you enough narrative space to craft a reasonably rounded character while staying tight enough to retain mechanical significance (unlike, say, PoE's hoard of pointless qualifiers).Apathy more often than not can give rise to selfishness and evil. I am sure you have heard of biblical Sodom and Gomorrah. It was the apathy of its people in the face of sin and depravity that lead to the rise of evil and its ultimate destruction by God.I also wouldn't call apathy "Evil", that strikes me as an interventionist perspective intrinsically informed by a moral position, an "only bad people don't care about X" sort of thing, unless I'm misunderstanding your point. I think D&D's nine alignments allow for enough of a distinction between the uncaring and the actively resentful, such as the gap between harming others for dispassionate profit or doing it for personal gratification - for example, the distinction between a Lawful Neutral mercenary razing a village to the ground on orders and a Lawful Evil Blackguard striking down "the weak" as an assertion of his own "naturally ordained superiority."
Apathy is often thought to be the opposite of Love and it is certainly true.
Lawful Neutral can also easily turn into "Stupid Neutral". A war criminal justifying his acts as "just following orders".
A quick fix might be to tighten the numerical range on it and exclude it as a starting alignment - you can shift in and out of it, but you can't roll a TN. Well, unless you're playing The Nameless One, I guess.This entire discussion is why TN is a meme alignment. Nobody can even agree what it is.
That would be wrong, because the opposite of Love is apathy. Just take the codex as an example lot of people will move from love to hate from any given game or franchise, but something went terribly wrong when they start feeling apathic to it.And, more commonly than Apathy, Hate is thought to be the opposite of Love.
The snake of relativism eating it's tail right here in front of us.
True Neutral in AD&D really has three separate meanings:To their credit, the designers did state that True Neutral characters are supposed to be "extremely rare", but I still can't buy into the arrangement.
If the underdog is hitler, noThe concept of 3. is rather silly, at least on an individual basis. And isn't rooting for the underdog usually Chaotic Good?
That would be cool. I would say the default for mortals should be unaligned, and only those who have a stake in good or evil or law or chaos would have an alignment (such as paladins.)nothing would be lost if D&D simply didn't have true neutral.
non-sapient animals and such would simply be unaligned
Can't be bothered to find it right now, but Gygax was right when he said the average person leans towards some sort of lawful good.That would be cool. I would say the default for mortals should be unaligned, and only those who have a stake in good or evil or law or chaos would have an alignment (such as paladins.)nothing would be lost if D&D simply didn't have true neutral.
non-sapient animals and such would simply be unaligned
Not if the underdog is evil or lawful (and the other side isn't). Agreed that the third concept for True Neutral alignment is quite silly, except perhaps for certain situations in a particular fantasy setting based around conflict between metaphysical good and evil or metaphysical law and chaos, where someone might align with one side to prevent the other side from total victory.The concept of 3. is rather silly, at least on an individual basis. And isn't rooting for the underdog usually Chaotic Good?
Without neutral/neutral alignment, everyone would be pushed to one (or two) of the four sides of lawful, good, chaotic, and evil behavior, not leaving any place for someone lacking a substantial tendency in any direction. This would also remove a buffer between alignments, so that, for example, a lawful neutral person who begins acting less lawfully and more chaotically would suddenly flip alignment from lawful neutral to chaotic neutral, from one extreme to the other, rather than passing from lawful neutral to true neutral alignment and then only reaching chaotic neutral if their behavior actually becomes substantially chaotic.nothing would be lost if D&D simply didn't have true neutral.
non-sapient animals and such would simply be unaligned