Any strategies or advise for party composition: class and races?
Maximum amount is 6 of your characters in group?
The type of argument Gord is using is meaningless and dishonest:
Actually the game tells you during chargen that you can't "cancel" a point once spent. No do-overs.
Very weird for them to go so hard-core in this one small aspect yet "innovate" everything else, isn't it?
Are the dungeons puzzle-heavy? Some reviews have made it sound like dungeons are mostly block/fairy pushing puzzles punctuated with combats, but the reviews are so vague it's hard to take any of them seriously. I don't mind the occasional puzzle in an RPG, but I don't want to be pushing blocks around dungeon after dungeon after dungeon.
I found this:
https://guides.gamepressure.com/the-bards-tale-iv-barrows-deep/guide.asp?ID=46463
which makes it look more like a puzzle game, at least in this area. Is this pretty accurate throughout the game?
In Roqua's book, good puzzles = easy puzzles. Who'd have thought.
In Roqua's book, good puzzles = easy puzzles. Who'd have thought.
Actually the game tells you during chargen that you can't "cancel" a point once spent. No do-overs.
Very weird for them to go so hard-core in this one small aspect yet "innovate" everything else, isn't it?
Originally posted by Eric_inXile:
Hey all, currently there's no way to respec after many players objected to this feature during the beta period. That said, we are certainly keeping an eye towards any gameplay suggestions you have for consideration in future updates.
@Zombra why does respec ruin your ability to stick with a class and not change it? You arent being forced to change. I just dont get the thought process involved here.
It's not about whether it's possible for me to ignore bad game mechanics. It's that bad mechanics are bad and the expectation that I will ignore them does not make them good.
Are you saying respec makes the game bad?
Yes.
or that some people having the ability to do something they want ruins the game?
Yep.
Wait, I am assuming this is a single player only game...is there a multi-player aspect I didnt see?
Nope.
Um, maybe one or two people had a full objection - but I think you're missing the main point which is that free respec was fundamentally broken due to the way skills/crafting works, and that most of the feedback (in this forum) was to place a form of disincentive such as gold, XP or token cost on the process (or maybe even a free one every 5 levels?). So, instead of thanking the backers for calling out the fundamental issues with free respec in the beta... you try and throw them under the bus on the Steam forums?
https://forums.inxile-entertainment.com/viewtopic.php?f=43&p=200732#p200732
I have the feeling that all those modern 1080 cards are pretty shitty,most game that people whine that chugs their cards run fine on my 580. It could be also drivers,my are pretty old and lack all the spyware of modern patches.It does run pretty badly for how it looks (I get around 40-50 fps on a 1070 with an ancient i5 3570k) and load times are pretty atrocious (in retrospect I shouldn't have installed it on my larger mechanical HDD, should have installed it on the SSD). There are microstutters when you open your inventory or when you loot a container that are pretty annoying.
I find it kind of fun,it have a few interesting battles,mainly with red enemies,well done bosses. Also some of the puzzles are good. But as majority of the game is about repetition,doing the same puzzles for 20th time and killing the same mob,i liked the first map(undercity) the most until now. I am at the end of the forest and just mopping up a few side things. The forest have some annoying level design with fun teleport puzzle,also it looked well and then they decide to make all pink/red and make my eyes bleed. I see the game as a puzzle solving one with a few battles in between,far to many throw away puzzles.'m wondering specifically what the game is like once you start going through hubs to revisit previously inaccessible areas.
People still don't get it. Roqua is an attention whore. He doesn't give a shit about InXile.Some tourney-level trolling by Roqua here lol
What vitriol? Every nu game gets blasted a new asshole on the codex! Aslo what inxile hate? I am uneducated on the drama angle apparently.That being said the vitriol likely is high due to inXile hate on the Codex due to a variety of things.
The game is mainly puzzles mate,if you hate hard ones you will have "fun" times later on .Are the dungeons puzzle-heavy? Some reviews have made it sound like dungeons are mostly block/fairy pushing puzzles punctuated with combats, but the reviews are so vague it's hard to take any of them seriously. I don't mind the occasional puzzle in an RPG, but I don't want to be pushing blocks around dungeon after dungeon after dungeon.
I found this:
https://guides.gamepressure.com/the-bards-tale-iv-barrows-deep/guide.asp?ID=46463
which makes it look more like a puzzle game, at least in this area. Is this pretty accurate throughout the game?
There are a lot of puzzles but they aren't bad like in most content-less dungeon crawlers that are all puzzles. So far at least. There are more than in MMX, but they are over pretty quick and easy. I can say without any dishonesty or pro-inXile agenda that I think this game has had the best, least annoying puzzles out of any game with puzzles I've played. Besides the second puzzle weapon puzzles. They all suck and hurt my brain. Most dungeons or areas with puzzles seem to have a puzzle theme. I just finished a dungeon where it was music bells. None have been overly hard or most have been fun to figure out - and according to 99% of the people on this site I am super retarded so if I can do it you can do it.
But seriously, I hate Grimrock type constant puzzles. I dislike the spin on Wizardry puzzles in games like Code Rise Zero Tokyo (or whatever the name of those games are) and games like that. If it was like those I'd tell you. The puzzles in this game have been more brain teasers and don't require you to run around east kabeesh or try to remember stupid shit for ages.
Great Deceiver
When you get a bit further in could you post your impressions of the exploration? I immediately disliked the game and refunded it for fear of passing the 2 hour mark and getting stuck with something I'd hate, but I'm still interesting in getting it again once the bugs are ironed out. Unfortunately, it's impossible to get a feel of the game from the professional reviews so far (which are basically summaries of the game's combat system + SINGING XDXDXD), the official forum is seemingly dead, and the steam forum is full of drama about frame rate and graphics.
I'm wondering specifically what the game is like once you start going through hubs to revisit previously inaccessible areas. Since encounters are not random/do not respawn, I'm worried it will be like the second half of M&M10 were you are just walking back and forth over empty roads. Or are there plenty of shortcuts that open up (or are new encounters placed after certain points)?
Are the dungeons puzzle-heavy? Some reviews have made it sound like dungeons are mostly block/fairy pushing puzzles punctuated with combats, but the reviews are so vague it's hard to take any of them seriously. I don't mind the occasional puzzle in an RPG, but I don't want to be pushing blocks around dungeon after dungeon after dungeon.
I found this:
https://guides.gamepressure.com/the-bards-tale-iv-barrows-deep/guide.asp?ID=46463
which makes it look more like a puzzle game, at least in this area. Is this pretty accurate throughout the game?
Agreed. People keep repeating it but I don't see any particular vitriol here. Most people just commented on the gameplay they've experienced or on the flopping due to bad optimization and bad business by inxile, which isn't unreasonable considering what happened. And some edgy shitposting of curse, myself included (and that also includes certain vocal fanboy) but kept within reason imo - it's Codex so no shitposting would be boring. Funnily enough, overall this thread is balanced, informative and imo reasonable.What vitriol? Every nu game gets blasted a new asshole on the codex! Aslo what inxile hate? I am uneducated on the drama angle apparently.That being said the vitriol likely is high due to inXile hate on the Codex due to a variety of things.
Again, cut down what exactly. Maybe you care to elaborate? The old games have been as simple as it gets already.The design philosophy is so fucking warped on this game it really makes you ponder. Why cut down 90% of the mechanics and remove things like classes, rolls and itemization and remove party creation, because I assume they wanted to appeal to casuals, but then decide to go with a strict checkpoint system for saving? It's just... dissonant.