DosBuster
Arcane
sharpening filters are also further performance hogs.
Not really.
Also, Bester MSAA is even more of a performance cost than TAA. Plus, you can have MSAA work on a deferred renderer, it's just expensive performance wise. https://docs.nvidia.com/gameworks/c.../d3d_samples/antialiaseddeferredrendering.htm
Also, wouldn't supersampling the game at 20% introduce aliasing as you're going for a 5/6 downsampling ratio instead of a power of two?
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