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Bard's Tale The Bard's Tale IV Pre-Release Thread [RELEASED, GO TO NEW THREAD]

Shadenuat

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BT.png

Honestly, I'm not even angry at them. It's not players fault that developers left their own creations abandoned somewhere on the mad road to glory; sold their intellectual properties left and right for easy buck; when market got oversaturated by games even came out of their caves and began fighting for old titles like hyenas to get the tasty slice. I remember Grimrock developers themselves saying that people rip off theirs, even if they were just the first to jump in with their remake of DM.

Fans for niche genres always existed and were always ready to support old style games, it's just that they were left for bigger audiences and money, leading these genres into the dark age.
 
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Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
A conflicting report says you can get to the Adventurers' Guild and start making your own party within minutes.
Character, singular. Not party, as far as I can tell, but we already knew you'd have to play a while to get a full party. I'm still confused about the whole Token situation, however. Do you find them, buy them, or what?
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
A conflicting report says you can get to the Adventurers' Guild and start making your own party within minutes.
Character, singular. Not party, as far as I can tell, but we already knew you'd have to play a while to get a full party. I'm still confused about the whole Token situation, however. Do you find them, buy them, or what?
I don't know. Nothing about that has been explained so far on the official forums. Maybe a streamer somewhere knows. I posted about it in the official discussion thread, we'll see if anyone answers.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
Yeah, we'll find out soon enough. I hope someone will ask InXile why they decided to include them at all, at some point.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
Yeah, we'll find out soon enough. I hope someone will ask InXile why they decided to include them at all, at some point.
I have a theory about that. It actually makes perfect sense when you look at some of the assumed design fundamentals.
You're probably right, that reasoning is solid. Instinctively, the concept rubs me the wrong way because it's so gamey, but when the whole game is as gamey as it is then I can accept it. As you note, it IS cool of them to let us make more characters than can fit in a single party. This might also make things easier in terms of modding the game to get full party creation from the get go, if it will be as easy as giving you six tokens right away. There's still the question of how you get hold of them though. Probably scripted along the main quest.

Still, it's too bad about the lack of random encounters. Nobody is asking for Wiz 8 (or original BT) conditions , but at least something to keep you on your toes would be nice. And is it true that dead characters pop back up after each encounter? With no random encounters from which to amass resources I suppose it's a necessity, but in my book that's :decline: whichever way you slice it.

I'll check it out when I get home today.
:bro:
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Is it true that dead characters pop back up after each encounter? With no random encounters from which to amass resources I suppose it's a necessity, but in my book that's decline whichever way you slice it.
Yeah, in my role as pro-inXile rationalizer I can spin it in my head to be not that bad. Every time something happens I stop asking myself "Is this good for a classic RPG?" and instead ask "Does this make a good fantasy card game?" In a card game, all that matters is win or lose. If you win, you take your same deck (or even improve it) and move on to the next game. There's no way to "half win" in most card games, and it doesn't make sense to win one game and then play the next one with only half a deck. I honestly don't think this game would be improved by having to walk back to town every time a character gets knocked down, and with such a small party ... trying to proceed at 75% strength also sounds terrible. My ideal solution would be to have expensive Resurrection Powders like in Wiz 8 so you take a big penalty when a guy gets clobbered but can keep playing. This is close enough.
 

aweigh

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The Stockholm Syndrome already setting in, gj fargo ^_^

Jokes aside no random encounters (and the game not being designed for them) spells doom for any kind of replay-ability.
 

Grauken

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Beta keys become real keys later on (btw beta version becomes final version), otherwise somebody would have already done so
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I wonder if the beta gets released on Steam Early Access. It's actually quite a departure from Fargo's previous MO if it doesn't.
 

Grauken

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Release date isn't too far off, so I'm not sure if there's a lot of money to make with EA for BT4, could be his way of thinking
 
Self-Ejected

Sacred82

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The stream also made me realize something incredibly obvious:

- Functionally, there is no difference between getting Quests from an NPC than from a type of "Job Board".

- If the above is true, then the best way to make BAD NPCs is to make the player feel there would be no difference if they get a Quest from a board, or from an NPC.

- Thusly I have found the perfect way of identifying early warning sign when designing NPCs and their dialog.

EDIT: And yes, this means that the Bard's Tale 4 NPCs/dialog I saw in the stream could be exchanged with a Quest Board and nothing would be lost.

"Here, have your reward."

"Thank you, sentient omniscient job board."
 

Cadmus

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Dec 28, 2013
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Guys, calm the fuck down. This shit will be playable in 1,5 years so if you buy now and complain about it being shit you only got yourself to blame.
WL2 directors cut made the game really nice while the vanilla was banal shit boring.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
I honestly don't think this game would be improved by having to walk back to town every time a character gets knocked down, and with such a small party ... trying to proceed at 75% strength also sounds terrible.
Agreed.
My ideal solution would be to have expensive Resurrection Powders like in Wiz 8 so you take a big penalty when a guy gets clobbered but can keep playing. This is close enough.
I don't think so. While I've never run out of res powders in wiz8 past the very early game, the possibility of doing so influences my decisions on the battlefield, and the game is better off for it in my opinion.

This is Pillars of Eternity all over again, except BT4 doesn't even try to have any sort of resource management. Sure, it's not an RPG, it's a mismarketed card game. Still, it's a trend I'm noticing with "modern" iterations of older CRPGs: nobody wants to challenge the player on anything but a fight-to-fight basis. It was the single biggest let-down of D:OS to me (yes, even bigger than the shitty story), and with the PoE franchise having let go of the last vestiges of resource management neither of the Obsidian Larian InXile troika (pun intended) looks like it even wants to try.

And I'm inclined to excuse PoE and D:OS, because they are isometric games without random encounters. IE games' resource management was just a lot of LARP after all, a carryover from AD&D. But this is a first-person dungeon crawler. Random encounters are a staple of the genre, and they're a staple of the genre for a reason. If they don't want to make an exact copy of a 35 year old game that's fine, but look to Wiz 8, look to Might and Magic, to Wizards & Warriors for an idea of how to pull off random encounters in a modern-era blobber. But sure, it's not a blobber, it's just a mismarketed card game called Bard's Tale IV and created, free of publisher interference, by the CRPG industry legend who made the originals.

But is there some unwritten rule that card games can't have resource management? Would anything have to be sacrificed to implement some degree of resource management, other than time and effort? Maybe the lack of random encounters, but, again, why are there no random encounters? Then there's the character system, which is all skill picks and nothing else, even worse than D:OS, which I've said reminds me all too much of Witcher 3. The dungeons we've seen so far look tiny and cramped, filled with The Room-like puzzles (which I'm not opposed to in moderation) in lieu of navigational challenges. Maybe that's just true of the first few locations , but I worry it won't approach the intricacy and sense of space and scale of the originals or even the aforementioned 3D crawlers. The arcade racing game-like quest marker speaks for itself. There's the crafting system, with a million tons of crap ingredients, again looking to steal the worst parts of D:OS. I'm not opposed to InXile's attempt to marry the RPG and card game genre. If they succeed, it's a truly novel game, and has the potential to be more innovative than any old school revival CRPG we've had so far. But I need to see more good RPG in this. When push comes to shove I am an RPG entusiast before I am a video game entusiast and for that purely selfish reason I am disappointed by a lot of the things we've seen so far.

I get where you're coming from, and I don't mean for it to seem like I'm accusing you of shilling or anything, it's just that I had such a good feeling seeing a free-movement first person dungeon crawler with 2018 graphics. Now I'm on the verge of losing interest. It might turn out excellent, and I'll likely play and enjoy it - the combat does look fun - but for my very specific tastes this is shaping up to be a massive waste of good potential.
TLDR: (Autistic screeching)
 
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Joined
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So I'm uploading my video (1 hour and 7 minutes) right now.

Don't have too many impressions to share right now. Only got to the Adventurer's Guild and then died shortly afterwards, marking the end of my video. There's some interesting mechanics regarding the save points, but I don't know how well that'll fare in the long run since it appears that there will be autosaves. I enjoyed exploring around the town and gathering objects and shit (I just like gathering objects and shit), so that was fun. I enjoyed the fact that it was pretty clear that there were other areas and places that you'd be able to check out after you learned more abilities and such. Looking forward to playing some more when I get the chance to.
 

Darth Canoli

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someone in the chat asked if it was necessary to play previous "Bard's Tail" games

:D

Maybe he has the right idea, a new franchise synthesizing M&M, Wiz. and Bard's Tales except better (scratch that, seen that before, didn't end well :roll: ) picking good ideas from them all, there were a few indies which tried that with more or less success (less, mostly ).

Strange Fellow Aren't you over-analyzing a single video from a beta version ? Maybe we should give them some slack.

Nekot-The-Brave looking forward to watch it and the next one, hopefully, you offered some moments of silence for us to seize the sound effects. (well, i always turn the music off anyway )
 
Joined
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Sorry about that, I've got a new video coming up where I'm not blowing into the mic.

It'll be 1 hour and 30 minutes, we'll get through the first 'companion' quest, and find some side stuff.
 

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