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Bard's Tale The Bard's Tale IV Pre-Release Thread [RELEASED, GO TO NEW THREAD]

Volourn

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600k. What a shitty low number. Nobody gives a fuck about it. Again, inxile will be just fine focusing on the inxile fanbase. Fuck the shitty Grimlock fanbase. It can take its shitty game and shove it up its candy ass base.
 
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theSavant

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Even if the tenth part of these would pledge for Bards Tale 4, the funding would rise up to great heights, offering new stretchgoals, features for our future gameplay experience. Though funding will also happen without them^^
 

PhantasmaNL

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PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria

Creator inXile entertainment 44 minutes ago
Hi guys, just to clear up some confusion below - we do not currently have plans to bring The Bard's Tale IV to consoles. That doesn't mean we are ruling them out forever, but right now we are focused totally on delivering a great PC experience.


:greatjob:
 

t

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Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
600k. What a shitty low number. Nobody gives a fuck about it. Again, inxile will be just fine focusing on the inxile fanbase. Fuck the shitty Grimlock fanbase. It can take its shitty game and shove it up its candy ass base.
1M or busto. Raffles.
 

Hobo Elf

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I thought the tech video was pretty good. It felt very atmospheric and that's always an important thing for dungeon crawlers. You don't want it to feel bland and meh.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Listened to an interview with Fargo at www.spieleveteranen.de (the last 30 minutes of the podcast).

He says that there won't be a separate combat screen, but a zooming out to show the whole playing field as well as your own characters. And it sounds like the characters won't move around like in Realms of Arkania. The zooming out will be basically just a graphical gimmick and the original phased/turn-based combat system will remain pretty much the same.

Listened to this.

There's one new detail here - there will be commentary from NPCs in your party. He specifically mentions a Trow companion.

Also, it's funny hearing Brian eat while he talks to them.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Huh, bona fide companion characters? Not sure how I feel about that.

Well, it's unclear from his words whether they're controllable characters or some kind of "follower" who doesn't actually participate in combat etc.

I suppose we'll learn more later.
 

Hobo Elf

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Don't forget that in Wiz8 your party comment on things as well. Depending on the personality you picked for them they'd have different things to say. If it's like that then that's a huge :incline: for me.
 

Apexeon

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That's a lot of work on the plate for the art team (probably 30 of them!).

I prefer old school 2D style.
 

Rostere

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I would be happy to be proven wrong, but this looks like shit currently. Too much graphics whoring for my taste.
 

Lady_Error

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I would be happy to be proven wrong, but this looks like shit currently. Too much graphics whoring for my taste.

Yep, they should have gone really old-school:

wizardry1.gif
 

DosBuster

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I'm noticing that a lot of the particle effects are the default UE effects modified to suit their purpose, that plus the UE4 marketplace has a lot of content itself which is VERY good. For example, the balls rolling would have only taken 10 minutes to complete with an experienced artist they just applied emmisive colour to the material and then attached a particle effect in the animation editor, even programmers could create that it's just changing values.
 

Apexeon

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This looked better and a lot less blurry. Also the demo in the pitch shows actual Blobber movement not a fake unreal tech demo. Later in in the pitch video they show a production level in the game engine.



Wonder why it failed with a vastly lower target?

I know "a lack of boot licking fanboys plus hype".
 
Last edited:

agris

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I'm not up on this thread, but is RoA / BaK style presentation of combat being considered? They keep talking about pulling the camera back and I keep thinking of these games.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I'm not up on this thread, but is RoA / BaK style presentation of combat being considered? They keep talking about pulling the camera back and I keep thinking of these games.
As far as I know, positional tactics are not on the table. Think JRPGs instead.
 

agris

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I'm not up on this thread, but is RoA / BaK style presentation of combat being considered? They keep talking about pulling the camera back and I keep thinking of these games.
As far as I know, positional tactics are not on the table. Think JRPGs instead.
That's a shame. Is that a shame? I think it might be a shame.
 

ArchAngel

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This looked better and a lot less blurry. Also the demo in the pitch shows actual Blobber movement not a fake unreal tech demo. Later in in the pitch video they show a production level in the game engine.



Wonder why it failed with a vastly lower target?

I know "a lack of boot licking fanboys plus hype".

:butthurt:
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
As far as I know, positional tactics are not on the table. Think JRPGs instead.
That's a shame. Is that a shame? I think it might be a shame.

Personally I am ready for blobber combat. I like the idea of seeing the party, but it can still be blobber combat. I have plenty of tactical games to play right now.
 

agris

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As far as I know, positional tactics are not on the table. Think JRPGs instead.
That's a shame. Is that a shame? I think it might be a shame.

Neither Wizardry, Bard's Tale or Might and Magic had positional tactics - does that make them bad games?
No, but RoA/BaK style presentation of combat wasn't on the table for them either. And, to be totally honest, I haven't played any BT or Wizardry game. My M&M is limited to Xeen and 10.
 

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