There is talk about queuing actions. So for the player turn at least you won't have to sit there watching every animation before you do the next thing.Thing is, they didn't have long-winded animations for attacks.
There is talk about queuing actions. So for the player turn at least you won't have to sit there watching every animation before you do the next thing.Thing is, they didn't have long-winded animations for attacks.
Then if they want to innovate so much then do a new IP called Fargo's Flaming Cock or whatever but why fuck around with a formuka that worked for 15 years tikk every publisher wanted the Next Doom (Fargo included) just why this?I dunno I think it's kinda cool and different, but I'm not a blobber grognard (blobnard?)
TBH I think a different take on the formula is something the blobber genre needs right now. Of course it could end up failing anyway.
But there's no such system for enemies, and also there were huge delays at the beginning, when the enemies poured out of a passage, and between the turns when the creature passed through.There is talk about queuing actions. So for the player turn at least you won't have to sit there watching every animation before you do the next thing.Thing is, they didn't have long-winded animations for attacks.
Also, I wonder how would this queuing actually work, especially with abilities that move enemies around, like that witch spell at 5:15 followed by a warrior attack. Will we still have to wait for the animations to play one after another after giving orders? If not, will the warrior hit the enemy before the animation transporting it in front of him plays out? Or will he miss that enemy, thus the game punishing the player for not watching the animations?There is talk about queuing actions. So for the player turn at least you won't have to sit there watching every animation before you do the next thing.Thing is, they didn't have long-winded animations for attacks.
Well, we've mentioned Albion before and in that game if you targeted a square that was empty by the time your action came up in the queue, you just swung at empty air wasting your action.Also, I wonder how would this queuing actually work, especially with abilities that move enemie around, like that witch spell at 5:15 followed by a warrior attack.There is talk about queuing actions. So for the player turn at least you won't have to sit there watching every animation before you do the next thing.Thing is, they didn't have long-winded animations for attacks.
Yes, but Albion was phase-based, and BT4 isn't. The actions are supposed to happen at the same moment you picked them.Well, we've mentioned Albion before and in that game if you targeted a square that was empty by the time your action came up in the queue, you just swung at empty air wasting your action.Also, I wonder how would this queuing actually work, especially with abilities that move enemie around, like that witch spell at 5:15 followed by a warrior attack.There is talk about queuing actions. So for the player turn at least you won't have to sit there watching every animation before you do the next thing.Thing is, they didn't have long-winded animations for attacks.
There is talk about queuing actions. So for the player turn at least you won't have to sit there watching every animation before you do the next thing.Thing is, they didn't have long-winded animations for attacks.
I'm confused by that video. I thought the game was supposed to be a grid-based blobber ? In this vid the guy was free-roaming like in a Skyrim dungeon. Give me back my grid !
It's A Demo(TM)You cannot make a game where you walk 3 minutes straight without a single combat and call that "Bard's Tale".![]()
Click to insert orb, good puzzles on the horizon.
They mentioned that this game may be a candidate for VR, though I doubt that combat system would work there very well.
They mentioned that this game may be a candidate for VR, though I doubt that combat system would work there very well.
Did they actually mention that somewhere or are you just repeating my theory from earlier ITT?