I have as well as gog support. The only other large issue I have heard is computer running at a high temperature but that, again, could just be a hardware problem people never noticed before.
Despite all these issues, i guess most of the base play is similar. Core hit points and spell points look close. I tend to record some data as I go then I look at various entries on bards Tale sites:
Xp tables:
Warrior, hunter, bard
Lvl 2 - 1,000
Lvl 3 - 2,000
Lvl 4 - 3,500
Lvl 5 - 5,000
Lvl 6 - 7,500
Monk, conjured, magician
Lvl 2 - 900
Lvl 3 - 2,000
Lvl 4 - 3,000
Lvl 5 - 5,000
Lvl 6 - 7,000
Different character classes get a different number of hit points each time they advance in level. This is further affected by the character's Constitution score - every point of CN above 14 will give the character a bonus hit point each time they advance a character level. Hit point increases by class are:
• Conjurer, Magician = 1-4 HP
• Monk, Rogue, Sorcerer, Wizard = 1-8 HP
• Bard, Hunter, Paladin, Warrior = 1-16 HP
CON 14 hp+1 INT 14 sp+1
CON 15 hp+2 INT 15 sp+2
CON 16 hp+3 INT 16 sp+3
CON 17 hp+4 INT 17 sp+4
CON 18 hp+5 INT 18 hp+5
All mages = 1-4 SP
Attributes
Now that you've chosen a race, the game will roll up a set of starting attributes for that character. If you don't like your stats, you can reroll them and take a chance at better numbers. High numbers in certain stats will give bonus effects to the character - low stats don't have negative effects. The attributes and the effects of high (15+) stats are:
- Strength [ST] - Gives bonus damage in melee combat (17 = +1, 18 = +2).
- Dexterity [DX] - Gives bonus Armor Class (-1 AC per point above 14), take action earlier in Combat, Hunters more likely to cause a Critical Hit
- Intelligence [IQ] - Gives bonus Spell points on level up (+1 SP per point above 14)
- Constitution [CN] - Gives bonus Hit points on level up (+1 HP per point above 14)
- Luck [LK] - Gives bonus resistance to Traps, hostile Spells etc
Monk damage with fists seems different than some sits that record 1-4 damage (same) then jumps to 2d4 (though my monk registered 1-6 at that level tier).
Critical damage increase randomly appears each level. (I decided to save/load on a crappy group to record leveling up stats).
MP isn’t great and my magician always seems to get less than my conjurers.
Looks like travellers tune stacks each time played in combat. I don’t ever recall the tune playing out of combat lasting so long (not that I’m complaining).
I realized rosco’s and the temples have a heal all and restore all button. That’s nice. As to refilling forever to get best stats... eventually I just say fuck it. I never got a dwarf with 18 con but 1/2 orc was easy enough and sometimes strength. You start out with more hp than I recall and the first level is definitely 1/2 what was needed in the original.
Meet mobs up to 40 feet away (usually mages) and I had a nighttime encounter with 4 sorcerers and 6 mercenaries.
I hit space bar to speed up combat (makes the attack instant.... large scale fights I will probably Max it). I suppose a quick round combat could be added for the impatient where you just see the results of the computation (but that probably takes the charm out of the old school feel of the game.... to be fair wizards crown had an ultra quick combat option usually with less than desired results).