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The Blood of Dawnwalker - Fantasy ARPG from ex-CD Projekt RED developers

Barbarian

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Afaik "Vampyr" has a similar explanation, and yes it is retarded. Suddenly vampires are cosmopolitan universalists who respect all religious faiths(and equally fear all their religious symbols).

It is funny that atheists are so offended by fantasy that depicts the Christian faith as real. They are literally not offended by any other religion being central to a setting. No ruckus about any movies where Zeus physically manifests himself, or Hindu deities or anything else.

I mean shouldn't it be the other way around? Shouldn't they laugh off a vampire fearing the Cross as much as a D&D mummy lord being repelled/turned by a cleric of selune or whatever. Allegedly both are equally "fantasy" or "myth" to them. Vampires are fantasy to me and I'm not (usually) offended by fiction which includes them in the context of Christian theology.

I have no insight on Arnold Hendrick's personal beliefs, but pretty sure he is an atheist or agnostic who had a blast designing a roleplaying game where all medieval beliefs were real(he included both actual religious doctrine and superstition). That is what made Darklands such a great game and nobody has done something similar ever again.
 

Reinhardt

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vampires are fags. give me game where you play as a proper hunter who has to go against powerful vampire on his home turf. not dancing game like twicher and not rolling simulator. ravenloft but more horror.
 

Barbarian

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I hear you. I remember playing Bloodlines many years ago and finding the german hunter(whose ancestors had already been hunting Lacroix for generations) one of the coolest characters.

Also there was that part of the game where you had to break into their base to rescue a vampire captive. I remember wishing I could play as them.

There is a fetish around vampirism with zoomers and millenials, I guess that is the reason why most vampire/werewolf games make you play as the monster and not the humans.
 

Barbarian

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This goes halfway off course, with the protagonist being a "half" vampire, probably leaning more on his human side.

The usual drivel which the likes of Castlevania and Marvel's Blade have already been pushing for many years.
 

Reinhardt

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human hunter story is also where you can get your humanity properly tested. what you consider acceptable in extremely unfair war when everything is stacked against you?
not this "oy vey! i'm le vampire now! should i feed on human cattle or not?!" again.

if you repeat "humies are real monsters" give me option to be this monster for greater good.
 

RaggleFraggle

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Thanks for the info, sounds like garbage
Why? Because it doesn't commit to a Christian cosmology? The setting is a kitchen sink where you have angels going around fighting crime, warriors empowered by animal spirits fighting alien invaders, vampires, a magic system where magic is tied into a variety of religions such as Wicca and Druidry, etc. You can't do that under a strictly Christian cosmology because Christianity only has two cosmic forces: God and Satan. Under a strictly Christian cosmology, there wouldn't be aliens, animal spirits, and wiccans, there would just be demons and Satanists. Clearly the writers found that too limiting, but at the same time were smart enough to realize that they couldn't dismiss Christianity entirely.

Everlasting does have cosmic forces of good and evil, but they're not restricted to Christian notions of such. You can play as a gay Wiccan who isn't a Satanist and is respected as a good person by angels. Speaking of, Everlasting is also hugely ambiguous about the existence of pagan deities. As far as I understand, it seems to be implying that there's no clear evidence of deities per se and mythology was inspired by "devas" who spontaneously developed superpowers when shit hit the fan. You can play as a deva and part of character creation is deciding which pantheon you hail from, such as Norse, Celtic, Hindu, etc. Angels and devas are considered friendly to each other by default.

What if the patient zero was an atheist? Or a pastafarian?
The book doesn't provide any answers.

It is funny that atheists are so offended by fantasy that depicts the Christian faith as real. They are literally not offended by any other religion being central to a setting. No ruckus about any movies where Zeus physically manifests himself, or Hindu deities or anything else.
Speaking as someone from a Christian background, the Christian theology is specifically incompatible with that of other religions. The Bible literally says all other "gods" are demons in disguise. You can't have a setting with God, Odin, Zeus, and Rama running around without either contradicting that tenet or depicting the pagan gods as lying demons.

Honestly, you should be glad that Everlasting is so charitable towards Christian beliefs by making Christian-style angels into a PC option. As you said, devs nowadays refuse any positive depictions of Christian theological concepts. I remember that this was actually pretty popular back in the 90s: shows like Charmed and Xena depicted pagan religions as equally true to Christianity, with wiccans and angels fighting side by side.

There is a fetish around vampirism with zoomers and millenials, I guess that is the reason why most vampire/werewold games make you play as the monster and not the humans.
The tabletop game that Bloodlines is based on was written and played mainly by Gen Xers. It first released in 1991, so the oldest millennials would've been 11 at the time and too young to be exposed to the adult topics it depicted.
 

Harthwain

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There is a fetish around vampirism with zoomers and millenials, I guess that is the reason why most vampire/werewolf games make you play as the monster and not the humans.
The reason why most games make you play as the monster and not the humans is because playing as the monster sounds more fun. You would have to make a really interesting game (both in terms of setting and mechanically) in order to make vampire hunting activity as such to be actually engaging. This can be done, but it harder to pull off. Fury of Dracula (the board game), for example, was actually the cooperative game of deduction.
 

Barbarian

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There is a fetish around vampirism with zoomers and millenials, I guess that is the reason why most vampire/werewolf games make you play as the monster and not the humans.
The reason why most games make you play as the monster and not the humans is because playing as the monster sounds more fun. You would have to make a really interesting game (both in terms of setting and mechanically) in order to make vampire hunting activity as such to be actually engaging. This can be done, but it harder to pull off. Fury of Dracula (the board game), for example, was actually the cooperative game of deduction.

Even D&D has(or had?) mechanics around this. Some races or classes were too powerful in comparison to "regular" races. The first workaround when they introduced stuff like playable Aasimar and Tieflings was to give them a leveling penalty. Then they just popamoled them into being weaker or more "common", to the point we are now where stuff like Tiefling and Drow are everywhere and have no novelty at all.

I actually find playing the common hero against odds much more engaging.
Speaking as someone from a Christian background, the Christian theology is specifically incompatible with that of other religions. The Bible literally says all other "gods" are demons in disguise. You can't have a setting with God, Odin, Zeus, and Rama running around without either contradicting that tenet or depicting the pagan gods as lying demons.

Honestly, you should be glad that Everlasting is so charitable towards Christian beliefs by making Christian-style angels into a PC option. As you said, devs nowadays refuse any positive depictions of Christian theological concepts. I remember that this was actually pretty popular back in the 90s: shows like Charmed and Xena depicted pagan religions as equally true to Christianity, with wiccans and angels fighting side by side.


"You should be glad" lol. Fuck off. The actual reason why woke millenials are crazed by Christianity being depicted anyway and anywhere is that it is a huge part of their heritage - It is very hard to find anyone in the west whose ancestors have not been Christian for many and many generations - sometimes for over a thousand years and registered. They want to deny it and it is both funny and sad.

So we are now in this woke conundrun. You either pretend Christianity didn't exist or was irrelevant in a historical setting(something this game and its devs might possibly do) or shit all over it reinterpreting it according to a woke secular worldview(something which this game might also do).

There are many other ways to handle this, and contrary to the irrational fears presented by your kind, presenting the Christian religion as real in a setting where people were all Christian - in the presence of fantastical things like Vampires and monsters - won't represent a concession on your part or make you suddenly start going to Mass or praying the Rosary.
 

RaggleFraggle

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There is a fetish around vampirism with zoomers and millenials, I guess that is the reason why most vampire/werewolf games make you play as the monster and not the humans.
The reason why most games make you play as the monster and not the humans is because playing as the monster sounds more fun. You would have to make a really interesting game (both in terms of setting and mechanically) in order to make vampire hunting activity as such to be actually engaging. This can be done, but it harder to pull off. Fury of Dracula (the board game), for example, was actually the cooperative game of deduction.
There's not many games in either category, honestly. How many games about hunting vampires, werewolves and other monsters are there besides Castlevania, BloodRayne and Wrath of Malachi? Conversely, how many games about playing them are there besides Bloodlines and Vampyr? That are still worth naming? It doesn't seem to be a genre space that many developers are interested in exploring, compared to Call of Duty clones and Tolkien clones. Paradox flooded the market with lots of shovelware tie-ins to Bloodlines 2, but they seem to be doing that solely as a lazy cash grab. I can't think of many devs that make these kinds of games out of genuine passion. There's Nighthawks, A Vampyre Story 2, and Blood of Dawnwalker. That's all I can name right now.

I’ll die with this curiosity.
That's not the only question it doesn't answer. The patient zero damnation runs on Requiem Chevalier Vampire logic (the more atrocity you commit, the more likely you are to be cursed), so there should be a bloodline descended from Hitler, Ivan the Terrible, King Leopold II, etc. but the book doesn't mention them at all even though it takes the time to mention tengu of all things as a vampire bloodline.

No, it's because it sounds lame as fuck. Angels doing "social work"? Gay wiccans fighting vampires? It's like something made by Reddit.
That's how games were written in the 90s. Lots of liberal types in the industry even back then. The White Wolf books are what started it and they're horrible about it.

But to be fair, I'm probably mischaracterizing the text due to my flippant tone. Here's an excerpt from the Everlasting books:

Within a higher realm there exist races of beings that were created before time to serve as Divine Agents in maintaining the Great Works. They go about their countless activities unseen by most in the fleshy world. Yet, since the dawn of human history, there have been recorded tales of these celestial creatures, these Angels. They have been among humanity since the time of Adam and Eve. They cast us from the Garden of Eden, but remain our watchers and protectors.
Long ago, the earth was without form; there was no space, or time, or matter, or energy, then God caused the act of Creation, the Big Bang. With the Creation came all the things known to us through science, but many other things came into existence as well, including the release of both positive and negative energy forces. From out of this positive force came the angels. Angels and demons were once one race of beings, but some of them were corrupted by the negative force and became demons.
At the dawn of time, all the demons were angels who served the divine. Things changed with the Fall from Grace. Some claim there were angels who were insulted and angered by God's command that they serve as caretakers of humanity, which they deemed as an inferior race. The Battle in Heaven raged and one-third of the angels were cast into the Pit, the great abyss ruled by the first of the fallen, the Morningstar himself, Lucifer.
They exist in religions throughout the world and have many names- angels, the watchers, the chariots of the gods, the morningstar. Every human culture in history has believed in the existence of life after death. Angels, too, are a common belief throughout history and among many different cultures which had little or no contact with one another. Angels appear in Aryan, Mithraic, Manichaean, and Zoroastrian myth and run down through the ages in Persian, Judaic, Christian, and Islamic beliefs. Even before religions existed there were universal ideas concerning higher forces among even Neanderthal, Cro-Magnon, and Australopithecus. Steles found in the city of Ur in the Euphrates Valley, about 140 miles from ancient Babylon and settled around 4,000 B.C., featured winged angelic figures from one of the Sumerian seven heavens. An ancient Egyptian tomb painting features a winged Isis enfolding worshipers under her wings in the sleep of death. Around 300 A.D. paintings of angels began appearing in the Roman catacombs, flourishing during the reign of Constantine the Great (306-337 A.D.). Still, the angels are not tied directly to any one religion as a whole, for, like all things in Nature, they exist beyond the boundaries of particular religions and are no more Christian, Muslim, or Hindu than are the rocks, sky, trees, or animals.
The dragons were simply the earthly tools of the Creation, not true powers unto themselves. The manitou now fill the role of the dragons, who fell through their own hubris. The angels, while deeply involved on an unseen level, played a tremendous role in the creation of Nature. Now the angels serve primarily as the protectors of humanity, acting as unseen teachers, guides, and defenders. It is their duty to guide souls toward wisdom, love, compassion, and understanding.
These beings possess great powers and live mostly within a higher spiritual realm beyond living human understanding. The angels exist without form, space, and dimension on one level, being simply the thoughts and words of God. Yet these beings are capable of earthly manifestation for extended periods of time and are somewhat indestructible. They use their supernatural powers primarily in their efforts against demons and their dark servants.
Down through the ages the heavenly host (all angels collectively) have done as they have been instructed, operating under the innate urges and intuition which serve as their commands from the Divine. Angels know, in some unknown internal way, the roles they must play in the Cosmos, unlike most humans. Yet, like most humans, angels possess freewill and are filled with their own desires and inclinations, which sometimes conflict with their heavenly urges. This internal conflict has lead to the fall of a few angels since the Battle in Heaven. Still, freewill allows the angels to serve their Lord out of love, and they can do so with creativity, determination, and enthusiasm. Most angels enjoy serving God through their missions, but not all are so happy in doing so.
Above all else, angels are individuals- some cruel, some kind, some giving, some selfish, some deceitful, some truthful, some worldly, some naive, some introverted, some gregarious, and so on. Though most lean towards good qualities more so than bad ones, most do have personality quirks and faults.
With the release of the demons in recent history, some angels have kept very busy working against them, trying to save humanity. Most angels continue performing their normal duties, letting the eldritch worry about the demons, but there are some angels that seem chosen to fight the darkness.

The demons were once like the angels, but their own hubris brought about their downfall. Still they serve a great purpose in that they provide balance and entropy to the universe. While some demons claim they seek the destruction of everything and other just wish for all to suffer as they do, most claim they merely seek an end to it all, a great Unmaking. Only the efforts of the angels can direct the eldritch to the true secret of these dark beings.

There are those mortals who are somehow chosen by destiny to become something more than human. They apotheosize (transform) into higher beings- into demigods called Daevas. Daevas are relics of a lost age of myth, heroes, and earthly gods bound (by the very power that grants them immortality) into the service of some greater unknown force. Whenever some grave threat arises, a new Daeva is born and this Daeva feels a soul bond (intuitive connection) to this threat. If she faces it and overcomes it, she surpasses mortal existence and becomes a Daeva. If she fails, she is destroyed or bends to the will of evil and becomes its servant. The trials along the way to godhood or destruction serve as her initiation rites into the Secret World. And in these times of great trouble, more and more daevas are being created as cosmic agents who will serve as warriors of humanity when Doomsday comes.
Daevas are a race of mythic gods and heroes- holdovers from the mythical Bronze Age and Heroic Age- yet they are bound into the service of Destiny, and while Destiny has rewarded them greatly, it has ultimately doomed them. Daevan scholars believe their kind exist as Guardians of Humanity, and though most daevas are self-serving and refuse to buy into such nonsense, they do realize that Destiny often leads them into confrontations with the Forces of Darkness from which they cannot walk away.
The name "Daeva" means many things: "evil spirit" in Zoroastrian mythology, "gods" in Hindu myth, and "hero" or "goblin" in Buddhist myths. Yet even as "gods" they are considered useless gods. They are accorded no worship and are of little importance in the affairs of humanity according to myth. Daevas are, in many ways, like their mythic namesakes (if indeed the mortal myths were not actually describing the daevas themselves) in that they are not great gods who openly rule and guide humanity.
Subtlety has become the tool of the daevas, and while many of them gather and wield power and influence openly, most live secret lives among mortals. In fact, daevas have been influenced more by humanity than they have had influence on humanity. Many daevas live within mortal society, obeying human laws and customs, maintaining false mortal identities, and protecting their secrets from others. Only elitist daevas, who consider themselves superior to mortals, scoff at mortal laws, living only by their own code of honor and the customs of everlasting society.
The daevas' link to Destiny extends into a special form of temporal awareness, called Prescience, by which they can perceive, in varying degrees, what they call the Web of Destiny, as it flows and weaves the future based on every nuance of action or inaction taken by each and every being. There is a Great Darkness arising in the distant future which daevan prescience cannot penetrate. Many believe this unfathomable future marks their own deaths. Regardless of their actions, this Great Darkness does not fade... and it has all daevas worried.
Daevas were the founders and sustainers of the Wisdom of the Ancients- the doctrine immortals live by. They created everlasting society in the shadows of the mortal world, and garnered personal power and wealth almost effortlessly. The daevas established households of great renown within the Secret World, founded in the images of prehistoric households called Ashurae.
Daevas were the most powerful of the immortal gentes until roughly twenty years ago, when many daevas left the earth for realms unknown and never returned. Many believe they attempted a pre-emptive strike on the demons, which would postpone the Final Battle, and they failed. Now all that remains of the once great race are the independent daevas and the remnants of the households held together by only a fraction of their original membership.

Daevas must now face the uncertain future while struggling to maintain order as chaos and death reign supreme.

Dark romantic heroes, predators of humanity, blood drinking night fiends, the most foul and accursed of the immortals... and much much more. They are the Vampires, the dark angels, the children of the night- the most fascinating of the Un-dead. Vampires are unliving beings who much consume blood from the living, stealing their lifeforce through the precious crimson fluid. They are human in form, yet their beauty transcends the earthly.
Unlike their legendary counterparts, most real vampires have no fear of running water, eucharistic wafers, or the crucifix. They are unaffected by garlic and the only two things that can kill them are fire and direct sunlight. Vampires can even move about during the day when necessary.
There are three types of vampires: the genitors, scions, and dhampir. The Genitors, or self-cursed, are the creators of all vampire Consanguinities (bloodlines). They are very powerful, and most are ancient. Scions are lesser vampires, having gained dark immortality through the blood of the genitors or other scions. Many scions are weak, but the most ancient of them rival genitors in power. The Dhampir are living vampires. They are often kept as minions by other vampires, but there are some among them who are extremely powerful.
Vampires see the world through unliving eyes; their world is a bleak one, filled with darkness, death, and evil. Hope, salvation, and purpose for existence go unfound and horror reigns supreme. Vampires are a parasitic culture that thrives on the lives of mortals. Some among the vampires even manipulate mortals, joining with revenants in ruling the Kingdoms of Night (see chapter 5).
Most vampires are androgynous, beautiful, sensual, predatory, powerful, treacherous, worldly, and wholly without conscience. They are loners, lovers, and killers by design, calling themselves the Dark Angels, carrying their dark legacy into eternity.
There are many consanguinities among vampire kind. Most have only a few scion composing what are left of them, but some ancient bloodlines have hundreds vampires among them. Lineage holds some importance among vampire kind, but not nearly so much as Blood-potency.
Blood-potency is the inherent perterhuman strength of the dark blood coursing within a vampire's veins. Blood-potency is based primarily upon the age of the vampire.
All vampires have many of the same physiological changes, as a result of vampirism. While genitors tend to be unique, even they have much in common with the scion and dhampir's. The following sections cover the generalities of vampiric existence.
Vampires (save for dhampir's) are reanimated corpses sustained in a semblance of life by lifeforce stolen through the drinking of living blood. Vampires are supernatural creatures reborn from mortality into dark immortality. Their anatomy, physiology, and psychological outlook all change as a result.

Blah, blah, blah. Basically, it was a fantasy kitchen sink. Typical urban fantasy stuff.

There are many other ways to handle this, and contrary to the irrational fears presented by your kind, presenting the Christian religion as real in a setting where people were all Christian - in the presence of fantastical things like Vampires and monsters - won't represent a concession on your part or make you suddenly start going to Mass or praying the Rosary.
Then go ahead and make a setting where Christianity is true and so on. Nobody is stopping you.
 
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RaggleFraggle

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Dark Shadows introduced Barnabas Collins in 1967. Anne Rice released Interview with the Vampire in 1976. As the 70s transitioned into the 80s, a number of stories were written about sympathetic vampires. Suzy McKee Charnas' The Vampire Tapestry in 1980, Whitley Strieber's The Hunger in 1981, Tanith Lee's Nunc Dimittis in 1984... This filtered into movies like My Best Friend Is a Vampire, Innocent Blood, Sundown: The Vampire in Retreat, Pale Blood, etc. Vampires have been depicted as sexy and sympathetic for decades now.

What's surprising is that there aren't more video games about playing sexy vampires.
 

Harthwain

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There's not many games in either category, honestly.
True.

How many games about hunting vampires, werewolves and other monsters are there besides Castlevania, BloodRayne and Wrath of Malachi?
Honestly, I don't count games where you FIGHT vampires as the same as games where you HUNT* vampires. Some games do put a bit of a twist on the fighting part (Soul Reaver 1, where you can kill vampires by using classic vampire weaknesses), but aside from Veil of Darkness I couldn't really name a game where you're hunting a vampire. I guess Wrath of Malachi counts somewhat, too (you can stake vampires when you find them).

* search determinedly for someone or something.
 

RaggleFraggle

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There's not many games in either category, honestly.
True.

How many games about hunting vampires, werewolves and other monsters are there besides Castlevania, BloodRayne and Wrath of Malachi?
Honestly, I don't count games where you FIGHT vampires as the same as games where you HUNT* vampires. Some games do put a bit of a twist on the fighting part (Soul Reaver 1, where you can kill vampires by using classic vampire weaknesses), but aside from Veil of Darkness I couldn't really name a game where you're hunting a vampire. I guess Wrath of Malachi counts somewhat, too (you can stake vampires when you find them).

* search determinedly for someone or something.
I saw a review and recap of Veil of Darkness a week ago. It’s neat how creative games were back then. I’m surprised I haven’t found any more games like that. There’s no shortage of medieval fantasy games where you handle a kitchen sink of monsters, but stuff that emulates 20th century horror movies is nonexistent aside from the DOS era. There’s numerous horror games made every year. Too many to count. So why not a crpg where you go on quests to deal with monsters terrorizing people in some version of 20th century Earth?
 

RaggleFraggle

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So why not a crpg where you go on quests to deal with monsters terrorizing people in some version of 20th century Earth?
Because that's a different game that these guys aren't making? Maybe get some coders together and Kickstart your vision.
I’m not the one criticizing Dawnwalker for failing to do anything. That would be… I don’t even keep track of the names, but they’re right above my last couple posts.

“Make your own game” is what I say all the time. No need to tell me twice.
 

S.torch

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I guess that is the reason why most vampire/werewolf games make you play as the monster and not the humans.
Because there's a psychological component attached to it. Being a monster but fighting to keep your humanity is an interaction of the Jungian ideal of the shadow that resides in every person, which he must accept or confront. There are plenty of movies and stories where vampires are just the bad guys, but they aren't as popular since they lack this crucial element.
 

RaggleFraggle

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I guess that is the reason why most vampire/werewolf games make you play as the monster and not the humans.
Because there's a psychological component attached to it. Being a monster but fighting to keep your humanity is an interaction of the Jungian ideal of the shadow that resides in every person, which he must accept or confront. There are plenty of movies and stories where vampires are just the bad guys, but they aren't as popular since they lack this crucial element.
There's a number of assumptions being made here that aren't necessarily accurate.

"Most vampire/werewolf games make you play the monster and not the humans." Is this actually true? How many games are there where you fight, hunt and/or play them? Truthfully, there's not a lot of either. According to MobyGames, there are 375 games tagged with vampires and 71 tagged with vampire protagonists. 73 games are tagged with werewolves, and werewolf protagonist is not a tag at all.

"There's a psychological component attached where the monster fights to maintain his humanity." How many games feature this conflict? I can't name any besides BloodNet, Vampyr, Redemption and Bloodlines. (I won't count the shovelware Paradox approved to avoid inflating the list.) Even so, the implementation isn't great, reduced to a generic crpg morality meter. Video games may simply not be a good format for it, despite their interactive nature.

"Stories were vampires are bad aren't as popular as stories where they're tortured antiheroes." Again, have you done any surveys? One of the most popular vampire-themed franchises was Underworld, where Selene is very much not a tortured antihero. At least not due to her vampirism! She never regrets becoming a vampire and never struggles against her hunger. She's a straight up superhero. I noticed that a lot of vampire fiction has moved away from the tortured antihero shtick and depict vampires as sexy superheroes, with any downsides being minimized or ignored. I find it pretty boring.

Being a monster but fighting to keep your humanity...
...will be reduced to a bunch of binary and obvious decisions on the level of "pet the puppy" vs "kick the puppy to death"
Such is the problem with video game implementation of moral paths in general. Devs only give you two options: Mother Teresa and Leatherface. There's never options to be a manipulator who does good acts for selfish reasons or embezzles a little on the side. You're never given true moral dilemmas where both options are equally unpleasant but you have to choose one anyway.
 

Barbarian

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There is a fetish around vampirism with zoomers and millenials, I guess that is the reason why most vampire/werewolf games make you play as the monster and not the humans.
lol, yeah. There was no media about cool vampires when we were kids. Nope!

I grew up in the 90s. Vampires were so evil that heroes with vampiric powers needed to have some snowflake special situation to justify them being good - the only two examples I can remember are Blade and Alucard, who are both "half" vampires and therefore mantain their humanity. Something which this game seems to be going for.

I think it was in the 2000s that the vampire hero/antihero/protagonist trend began. Like in the 90s Buffy movie the vampires were villains and she killed them all during the movie, and then Whedon did a tv show where she has a vampire love interest and vampire allies.

Even in games. In BG2 vampires were irredeamably evil and enemies even if you first allied with them. Kain is the only vampire protagonist I remember of, but he is an antihero and arguably very evil - so much so that in the sequel he is the main antagonist.
 

Barbarian

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Then go ahead and make a setting where Christianity is true and so on. Nobody is stopping you.

Lol. That is the weakest and most retarded defense of degeneracy and decline in content. And it is used so often. Then someone like Mel Gibson does exactly that and people like you have a meltdown.

And I drop Gibson's name for argument sake. Representing historical belief has nothing to do with proselytism or religious affiliation, something which terrifies people like yourself.

Ironically Japanese games before the nips were forced to bow down to woke were examples of why this isn't a problem. Like in the first Castlevania games a Rosary was the most powerful item(immediately destroyed all enemies on screen), the menu music theme was Kyrie Eleison and the Belmont heroes are shown praying before altars.

The japanese developers weren't Catholic and most people who played and enjoyed the game weren't as well. There was no controversy around it. What is the big deal? It is just the traditional vampire lore(coming from the Dracula book) and historical reality(europeans were mostly praticing Catholics).
 

Fedora Master

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Speaking as someone from a Christian background, the Christian theology is specifically incompatible with that of other religions. The Bible literally says all other "gods" are demons in disguise. You can't have a setting with God, Odin, Zeus, and Rama running around without either contradicting that tenet or depicting the pagan gods as lying demons.
 

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