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The Blood of Dawnwalker - Fantasy ARPG from ex-CD Projekt RED developers

Thalstarion

Educated
Joined
Jul 27, 2024
Messages
309
Almost certainly difficult to work with and a risk to a newly formed company due to many people seeing the simple presence of trans people as a red flag now.

It's a sexual fetish turned into a lifestyle at the end of the day, so it's also just creepy to have to deal with especially when they start desiring attention.
 

Cat Dude

Savant
Joined
Nov 5, 2018
Messages
510
Even if you're not a huge fan of JRPGS, you could at least give them kudos to their unique looking worlds and styles. Ok sure, even someone like me is going to feel a bit tired toward the whole "spiky haired kid with huge sword saves world" bit but at least. World Ends With You had a graffiti art style and mixed in pop music, dance and fashion with it's monster slaying. Meanwhile the Shin Megami series blended monster and religious lore in a modern setting where characters used swords, fists and shotguns to save the world. Hell you get insane variety with the Mario RPGs which ranged from going around the worlds of Mario to fighting INSIDE Bowser. They even had cow boy JRPG.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,217
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/games/rpg/t...in-videogames-we-will-see-how-people-like-it/

The Witcher 3's director says he has designed his new vampire RPG to explore 'something in pop culture that nobody yet has done' in videogames: 'We will see how people like it'​

A new type of hero

For PC Gamer magazine's upcoming The Blood of Dawnwalker issue I spoke directly to Konrad Tomaszkiewicz, the developer who is right now best known for being the game director on the legendary fantasy RPG, The Witcher 3: Wild Hunt. Fast forward to 2025, and Tomaszkiewicz is now founder and leader of Rebel Wolves, his own new game studio, as well as director on its vampire-filled debut game.

After explaining why he left CDPR to bring this new dark fantasy RPG to fruition, Konrad then elaborated on why he cast Coen, a half human half vampire, as the protagonist of the game's story.

“I felt that I wanted to do a game which would not be a game about, like, a normal, let’s say superhero, which we know from Marvel movies," says Tomaszkiewicz. "It’s hard to do those stories because you are [just] stronger and stronger and stronger. [So] I searched for an idea for the hero, which would be near the ground—or grounded—and needed to solve things in a different way. But, also, I wanted to give some kind of superhero to the players.

"That’s why I designed a protagonist who, in the day, is a human, with all the weaknesses of a human being. [However], at night, you are a vampire, which is stronger and faster, and you have better abilities and supernatural skills. It’s somehow interesting, this duality of the hero, which we know from Doctor Jekyll and Mr Hyde, for example. It’s something in pop culture that is well known and wasn’t yet explored in games. It gives you a different layer to those non-realities, and I think it would be quite interesting because nobody yet has done that. And we will see how people will like it.”

Concept art showing a vampire dressed in a long black dress from Rebel Wolves' new dark fantasy RPG, The Blood of Dawnwalker.

Concept art showing one of the vampire antagonists that Coen will have to fight in The Blood of Dawnwalker. (Image credit: Rebel Wolves)

These two sides of Coen, human during the day and vampire at night, play directly into The Blood of Dawnwalker's novel 'time as a resource' mechanic, which sees the game's in-game clock advance every time Coen completes a quest or task. This passage of time means that gamers controlling Coen will have to choose what they are going to do in a given period of time and, as a result, what they're not going to do, with Coen unable to be everywhere all at once. Combine this with Rebel Wolves 'narrative sandbox' approach to crafting The Blood of Dawnwalker, where quests, characters and actions/inactions interconnect, and an ability for each gamer to craft their own unique cinematic gaming experience comes to fore.

From my point of view as a huge fan of The Witcher 3, as well as a host of other mature, complex and challenging fantasy RPG games, I love the idea that every decision I make will have an impact on Coen's story, and potentially determine whether he will be successful in fighting The Blood of Dawnwalker's antagonist vampire clique and save his family from their grasp. One of the things that disappoints me most in RPGs is when I'm given choices but then, usually almost immediately, they are shown to be nothing more than an illusion, with me railroaded into a set narrative. I want my actions to matter, damnit, and it feels right now at least like this game is going to deliver on that to a degree not yet seen in gaming.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,059
"That’s why I designed a protagonist who, in the day, is a human, with all the weaknesses of a human being. [However], at night, you are a vampire, which is stronger and faster, and you have better abilities and supernatural skills.
So...no weaknesses then? An actual vampire could not survive in daylight.

It would've made for a more interesting game if instead of a hybrid human/vampire you were a true vampire and had to hide during the day. You'd have to plan your night excursions to have enough time to make it back to your hideout before sunrise. Or you might find an impromptu hideout in a cave or a cemetary. Or you could have dialogue choices that let you convince an NPC to invite you into his home, then feed on him and hide in his house during the day.

Not that I was expecting anything interesting gameplay-wise from this. They've all but confirmed it's going to be a Witcher 3 reskin.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So...no weaknesses then? An actual vampire could not survive in daylight.
Did you miss the title of the game?

Nothing wrong with a time management game but that's obviously not what they wanted to make. You could just as easily say wouldn't it be fun if instead of this they made a 2D platformer.
 

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