With all respect, they're not. I played on hard. If you shoot enemies into their legs or arms that is. E.g., a helmed zombie takes about 6-8 hits with an upgraded baton, which takes a considerable time. Whereas 3 shots from an upgraded pistol to one of the legs results in the zombie losing the leg, starting to crawl towards the player, and at that time it can be either finished with one overhead chop without fuss, or GRPed towards anything to certain death. The time taken depends mostly only on the player's skill to aim and to compensate with the recoil. I don't know why people say the opposite all the time. I think that most players are able to soon know better than to shoot the torso or the heads, because yeah, that usually doesn't work much, bullet sponge time.Well, that's what difficulty modes, completion stats and build variations are for. But yeah if a game doesn't have those or you already beat it on the hardest setting there's nothing else to do.
Dead Space at least gave you a bunch of different weapons and upgrade paths to test out. Still not much replay value but it's something.
Apparently there's like 4 weapons in Callisto, which doesn't seem good. Are there upgrade paths at least?
Yes they have some upgrades (muh RPG elements) but the improvements at each level are minor. You have more ammo lying around than makes sense in a "survival horror" but the enemies are bullet sponges even on medium difficulty.
Thus you end up beating the enemies upside the head with a stick the majority of the time and QTE'ing away from their attacks.
Hard to think of a bigger waste of money than localization.Lol If you don't play all your games in English
You can maaaaybe make a case for big markets like the Chinks or Nips but if you're hiring people to translate your game into Slovenian, you're just laundering money or something.Hard to think of a bigger waste of money than localization.Lol If you don't play all your games in English
Nearly everyone who is interested in playing video games can understand English.
Ok, bros. Technical issues is one thing, but this...
It's good when a developer outright ask you to pirate their piece of shit game. What are they thinking? it's a single-player game.
Chink publisher. Copy-pasted guidelines. Probably thought to themselves that nobody reads this shit anyway.
Are you not entertained ?
I aint't touching that remake. EA killed Visceral and the IP. But compared to DS1, CP has:After you ladyboys have played that fucking retarded Dead Space remake you will come back to the Glen and apologize, mark my fucking words.
Haven't played this game, but I hate crouch makes quiet with a passion. Crouching in games should be for cover, avoiding line of sight and exploration, not sound. If you must have quiet movement until discovered, implement a tip toe animation or something, with only slight bending of the knees and hips, but don't lower the character to half their height. It's uncool, tedious and slow, crouching around everywhere.
The game took 6\10 on major outlets, but if they replaced the main character with a black woman the game would 've scored 8\10 and 9\10.
A main white male character is 2 points less on final score nowadays.
Take note naive devs
For comparison - GTA IV was 100mil. Good graphics, physics, tons of celebrity voice actors, huge campaign, multiplayer.SEOUL, Jan. 13 (Yonhap) - Krafton [259960]'s new "Callisto Protocol," which was released last month at a cost of about 200 billion won ($160 million) over three years, is observed to badly influence its future performance due to sales shortage.
Daishin Securities, Samsung Securities, Shinhan Securities, KIWOOM Securities, Korea Investment & Securities, and Hyundai Motor Securities have lowered their target stock prices of Krafton from last month to early this month, according to securities industry on Friday.
As the main reason, securities companies have stated the failure of the Callisto Protocol, which was launched on December 2 last year.
Samsung Securities [016360] predicted in a stock report earlier this month, "The company expected cumulative sales of 5 million copies, but considering the current sales ranking, cumulative sales of 2 million copies will not be easy until this year.
Korea Investment & Securities also lowered its cumulative sales estimate of the Callisto Protocol from 4 million to 2.1 million on the previous day, and lowered its operating profit estimate for this year from 813 billion won to 629.3 billion won
Gamers' reviews are also negative. Although graphics and sound technology are excellent, the length of the game is too short to be cleared in about seven to eight hours, and the stage formation is also simple.
Callisto Protocol is receiving a “Mixed” (61% positive evaluation) evaluation from users on the global PC game platform “Steam,” as of the previous day.
The Callisto Protocol developer, Striking Distance Studios, considered adding its upcoming horror game to Xbox Game Pass, but "as a single-player linear game, it's really hard to be successful in those types of services."
what a bunch of absolute morons holy shit. Really makes you think EA was right when they booted that Scofield guy.Krafton's new "Callisto Protocol," which was released last month at a cost of about 200 billion won ($160 million)
This won't be the only AAA game to have underperformed this Christmas season, along with Mario+Rabbids 2.Damn, that expensive. Makes the fall even worse. I thought it operated within AA indiebudget. Now the graphics don't seem so impressive.
I'll give it a spin when it hits Pirate Bay.Well based on the current level of success this game is enjoying I'll give it a spin when it's on Gamepass in the next couple of months or when Epic give it away for free by the end of the year.