Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Callisto Protocol - new survival horror from Dead Space creator

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,241
Shadorwun: Hong Kong
Well, that's what difficulty modes, completion stats and build variations are for. But yeah if a game doesn't have those or you already beat it on the hardest setting there's nothing else to do.
Dead Space at least gave you a bunch of different weapons and upgrade paths to test out. Still not much replay value but it's something.

Apparently there's like 4 weapons in Callisto, which doesn't seem good. Are there upgrade paths at least?

Yes they have some upgrades (muh RPG elements) but the improvements at each level are minor. You have more ammo lying around than makes sense in a "survival horror" but the enemies are bullet sponges even on medium difficulty.

Thus you end up beating the enemies upside the head with a stick the majority of the time and QTE'ing away from their attacks.
With all respect, they're not. I played on hard. If you shoot enemies into their legs or arms that is. E.g., a helmed zombie takes about 6-8 hits with an upgraded baton, which takes a considerable time. Whereas 3 shots from an upgraded pistol to one of the legs results in the zombie losing the leg, starting to crawl towards the player, and at that time it can be either finished with one overhead chop without fuss, or GRPed towards anything to certain death. The time taken depends mostly only on the player's skill to aim and to compensate with the recoil. I don't know why people say the opposite all the time. I think that most players are able to soon know better than to shoot the torso or the heads, because yeah, that usually doesn't work much, bullet sponge time.


So, shoot in the leg and bash it over the head with the stick.

As I said, it always comes down to the bashing eventually.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,832
Lol If you don't play all your games in English
Hard to think of a bigger waste of money than localization.
Nearly everyone who is interested in playing video games can understand English.
You can maaaaybe make a case for big markets like the Chinks or Nips but if you're hiring people to translate your game into Slovenian, you're just laundering money or something.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
The game took 6\10 on major outlets, but if they replaced the main character with a black woman the game would 've scored 8\10 and 9\10.

A main white male character is 2 points less on final score nowadays.

Take note naive devs
 
Joined
May 6, 2009
Messages
1,876,738
Location
Glass Fields, Ruins of Old Iran


Ok, bros. Technical issues is one thing, but this...

It's good when a developer outright ask you to pirate their piece of shit game. What are they thinking? it's a single-player game.

Chink publisher. Copy-pasted guidelines. Probably thought to themselves that nobody reads this shit anyway.

Yeah, it's copypasted from the battle royale PUBG, also by Krafton. The game was even supposed to be set in PUBG's universe, but they gave up and rewrote the story. Not that it would changed much, other than maybe some names...
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,879
Location
Mosqueow
This is why i dislike games made\published by asians. They are fucking drones.

Are you not entertained ?

nt8j17.jpg

They had amusing psychopath (and Sam Witwer is pretty cool actor imo) villain and instead of making him memorable and more prominent they just gave him a hulk treatment and potato face lol. And his final "tyrant" form looks like retarded mmorpg mob slightly above trash tier.

Creatively bankrupt game and the devs.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
After you ladyboys have played that fucking retarded Dead Space remake you will come back to the Glen and apologize, mark my fucking words.
I aint't touching that remake. EA killed Visceral and the IP. But compared to DS1, CP has:

- less bosses

- less weapons

- less armors/suits

- less upgrades

- no unlockables

- no NG+

- one power

- less enemy variety

- less difficulty modes

Why would I come back to CP? It's objectively inferior.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,241
Shadorwun: Hong Kong
Just encountered those The Last Of Us fungus zombie type things - LOL.

They're supposed to be sound sensitive. So apparently, taking one step while not crouched is enough to get zerg rushed, but brutally (and LOUDLY) stabbing its companion 1 meter away and then stomping on the corpse is not noisy at all :lol:
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,702
Haven't played this game, but I hate crouch makes quiet with a passion. Crouching in games should be for cover, avoiding line of sight and exploration, not sound. If you must have quiet movement until discovered, implement a tip toe animation or something, with only slight bending of the knees and hips, but don't lower the character to half their height. It's uncool, tedious and slow, crouching around everywhere.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,241
Shadorwun: Hong Kong
Haven't played this game, but I hate crouch makes quiet with a passion. Crouching in games should be for cover, avoiding line of sight and exploration, not sound. If you must have quiet movement until discovered, implement a tip toe animation or something, with only slight bending of the knees and hips, but don't lower the character to half their height. It's uncool, tedious and slow, crouching around everywhere.

Plus, actually far louder things don't attract them at all. Stabbing, corpse stomping, grabbing them with the GRIP and impaling them on the omni-present wall spikes causing a screaming death, nothing.

Also the pacing in this game sucks beyond anything I have ever seen, including Final Fantasy 13.

I took about 14 hours to complete the game. The vast, vast majority of the content in the game is in the last 2 hours. You spend more than 80% of the game with a single gun, the "hand cannon", then get all 4 the others very quickly in succession near the end. And the stick is still the best one. There are 4 boss fights in the game. 1 early on, then 3 almost immediately following each other immediately thereafter.

Almost zero backstory is revealed until the last hour when you find out everything at once from a video log.

Most of the game you face about 3 different enemies, plus those long-necked jack in the box things. From the first time seeing the last-of-us types, plus many others, to the end of the game is about 2 hours.
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,241
Shadorwun: Hong Kong
The game took 6\10 on major outlets, but if they replaced the main character with a black woman the game would 've scored 8\10 and 9\10.

A main white male character is 2 points less on final score nowadays.

Take note naive devs

But then you'd have to have all those scenes with a stronk Black lesbian girlboss getting gruesomely killed. I can already hear the "yikes"-ing.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,366


SEOUL, Jan. 13 (Yonhap) - Krafton [259960]'s new "Callisto Protocol," which was released last month at a cost of about 200 billion won ($160 million) over three years, is observed to badly influence its future performance due to sales shortage.

Daishin Securities, Samsung Securities, Shinhan Securities, KIWOOM Securities, Korea Investment & Securities, and Hyundai Motor Securities have lowered their target stock prices of Krafton from last month to early this month, according to securities industry on Friday.

As the main reason, securities companies have stated the failure of the Callisto Protocol, which was launched on December 2 last year.

Samsung Securities [016360] predicted in a stock report earlier this month, "The company expected cumulative sales of 5 million copies, but considering the current sales ranking, cumulative sales of 2 million copies will not be easy until this year.

Korea Investment & Securities also lowered its cumulative sales estimate of the Callisto Protocol from 4 million to 2.1 million on the previous day, and lowered its operating profit estimate for this year from 813 billion won to 629.3 billion won

Gamers' reviews are also negative. Although graphics and sound technology are excellent, the length of the game is too short to be cleared in about seven to eight hours, and the stage formation is also simple.

Callisto Protocol is receiving a “Mixed” (61% positive evaluation) evaluation from users on the global PC game platform “Steam,” as of the previous day.
For comparison - GTA IV was 100mil. Good graphics, physics, tons of celebrity voice actors, huge campaign, multiplayer.

The Callisto Protocol developer, Striking Distance Studios, considered adding its upcoming horror game to Xbox Game Pass, but "as a single-player linear game, it's really hard to be successful in those types of services."​

thinking.png
 
Last edited:

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,230
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Damn, that expensive. Makes the fall even worse. I thought it operated within AA indiebudget. Now the graphics don't seem so impressive.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,490
Damn, that expensive. Makes the fall even worse. I thought it operated within AA indiebudget. Now the graphics don't seem so impressive.
This won't be the only AAA game to have underperformed this Christmas season, along with Mario+Rabbids 2.

Marvel's Midnight Suns and NFS:Unbound seem like shoe-ins at this point as well, even though both reviewed decently/good.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,624
Only the dev team will suffer. Schofield is probably set for life. Btw, Dead Space was also a money sink (it's what killed it), but at least it was good.
 
Last edited:

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,581
Well based on the current level of success this game is enjoying I'll give it a spin when it's on Gamepass in the next couple of months or when Epic give it away for free by the end of the year.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Well based on the current level of success this game is enjoying I'll give it a spin when it's on Gamepass in the next couple of months or when Epic give it away for free by the end of the year.
I'll give it a spin when it hits Pirate Bay.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,702
Playing the free copy I got with my AMD card a few months ago.

The colors are fucked. Why do they never get the colors right? All the darks look raised, as usual. Almost like a lot of modern cinematography. I can't get anything close to blacks, meaning there is also not much range.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom