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The Codex of Roguelikes

Absalom

Guest
we must not be talking about the same dcss then because all i get in mine is a general description
:dance:
DqgTYBJ.png

+M
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,132
still a lot less transparent and informative than the stat sheets of TOME but I stand corrected, guess its been too long since my last orb hunt :cry:
 

Kuhrazy

Educated
Joined
Apr 10, 2014
Messages
57
Which of DCSS, ADOM or TOME4 requires the least metagame knowledge? I've downloaded the three of them, played around and they all seem worth getting into.
TOME4 tells you everything you need to know, then buries it in a bunch of stuff you don't care about so dangerous monsters can hide in plain sight and one-shot you the minute you get bored of hovering over everything new you see.

DCSS tries to tell you only what's important. This means that it will tell you if a monster is "dangerous," but you'll need to hit up the wiki to find ultra-obscure specialized system knowledge such as how much damage a weapon does or what any of your core stats do.

ADOM basically tells you nothing and kicks you in the balls as hard as it can.
 

Ellef

Deplorable
Joined
Dec 29, 2014
Messages
3,506
Location
Shitposter's Island
PC RPG Website of the Year, 2015
I'm glad my question got answered so thoroughly, and I definitely ruled out ADOM on that basis.

I've ended up sticking to DCSS because it seems to get pacing of roguelikes done much better.

I found TOME4 was mind numbingly easy for several hours before I found things which could one shot me, while DCSS is much like the roguelike I remember from wayback, where even on the first level, there are packs you're best running away from.
 

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
So I went back to DCSS for a bit and I am playing the trunk version 0.16. Here are some of my observations:

Ogre Abyss Knight is quite fun once you get a) a giant spiked club enchanted to +9 (that's the max it can get) with the distortion brand b) you can dump your 3rd level stat point into INT as they get STR anyways on every 3rd level up c) the inability to wear heavy armor + dumping the INT point means you can easily branch out into a spell school or two so that you don't always have to be in melee range of certain things like centaurs, centaur warriors, or nasty spellcasters d) being able to corrupt a floor works great in places like Orc:4 where you have some very overpowered Orcs walking around.

Sadly, the early parts of being an AK are still a pain what with adders and uniques that you sometimes can't get away from as you haven't found too many scrolls or potions to ID.
 

Kuhrazy

Educated
Joined
Apr 10, 2014
Messages
57
I'm glad my question got answered so thoroughly, and I definitely ruled out ADOM on that basis.

I've ended up sticking to DCSS because it seems to get pacing of roguelikes done much better.

I found TOME4 was mind numbingly easy for several hours before I found things which could one shot me, while DCSS is much like the roguelike I remember from wayback, where even on the first level, there are packs you're best running away from.
Yes, DCSS saves the boring part for later.
 

Ellef

Deplorable
Joined
Dec 29, 2014
Messages
3,506
Location
Shitposter's Island
PC RPG Website of the Year, 2015
Yes, DCSS saves the boring part for later.

I'm not sure if that's the case, because I'm bad and haven't got a single rune yet, but that would be preferable. Considering you will reroll hundreds of times, the first hour better be challenging and enjoyable.
 

granit

Scholar
Joined
Mar 1, 2013
Messages
128
TOME4 is really fun. But I agree that it has very easy monsters, with a couple exceptions, and insanely OP rare mobs. Fun way to farm loot is to just go around and kill all the adventurers and guards. You'll get great stuff until you run into the inevitable instakill combination hits you in the balls
 
Joined
Jan 11, 2015
Messages
627
Location
Seattle, WA
Color me skeptical, but every rogue like seems to give me crashes and technical issues, even Sword of the Stars, and Wizhack.

SanctuaryRPG bears mentioning, however.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Won the game with a new class in TOME, the Doombringer. I'm playing with the lowest hp race, the Yeek and I still managed to get almost 1600 hp by the end, I was so ridiculously strong it wasn't even funny. I had everything: the hp, defense for normal enemies, saves for spells even against the final bosses, some resists where it matters and the high damage since I was using a 2 handed fire axe. You know how this thread people have been saying that TOME is easy until you drop your concentration and meet a "fuck you" monster? It wasn't the case by the end of the game, through the final 20 or so bosses I fell below half hp 2 times I think and I was just bump attacking. The turnaround was when I found an innocuous amulet, it provided healing from fire damage. So I stood in fire and hacked through everything, the game also had other great items for the Doombringer including a set piece of "Black" items that gave exactly each stat that I needed in large numbers. The class also gets a shit ton of stats for free, turning into a huge demon gave him 75% stun resist.

Fun win, I'm ready for the next one.
 
Last edited:

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,680
Location
Small but great planet of Potatohole
Won the game with a new class in TOME, the Doombringer. I'm playing with the lowest hp race, the Yeek and I still managed to get almost 1600 hp by the end, I was so ridiculously strong it wasn't even funny. I had everything: the hp, defense for normal enemies, saves for spells even against the final bosses, some resists where it matters and the high damage since I was using a 2 handed fire axe. You know how this thread people have been saying that TOME is easy until you drop your concentration and meet a "fuck you" monster? It wasn't the case by the end of the game, through the final 20 or so bosses I fell below half hp 2 times I think and I was just bump attacking. The turnaround was when I found an innocuous amulet, it provided healing from fire damage. So I stood in fire and hacked through everything, the game also had other great items for the Doombringer including a set piece of "Black" items that gave exactly each stat that I needed in large numbers. The class also gets a shit ton of stats for free, turning into a huge demon gave him 75% stun resist.

Fun win, I'm ready for the next one.
There are higher difficulty levels in TOME you know... :D And some classes are overpowered compared to others. Try a shield sun paladin build combined with a high life mod race (halfling, dwarf, ghoul) for exemple, nothing can kill you on normal.
 

granit

Scholar
Joined
Mar 1, 2013
Messages
128
How do you even find TOME easy to win? I always end up finding unwinnable situations and thats on normal difficulty (roguelike permadeath setting of course).
 

Whiran

Magister
Joined
Feb 3, 2014
Messages
641
Color me skeptical, but every rogue like seems to give me crashes and technical issues, even Sword of the Stars, and Wizhack.

SanctuaryRPG bears mentioning, however.
If -every- roguelike does that then, chances are, it is your system which is at fault.

I can't remember a single roguelike that has ever crashed on me. I imagine one may have once and I've just forgotten about it but I don't recall any crashes with any roguelike in all my years of playing them.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,980
It's also fairly likely that he's only playing relatively new, unstable roguelikes. Play something like a stable release of Crawl or Nethack and you should be fine.
 

dibens

as seen on shoutbox
Patron
Joined
Dec 4, 2011
Messages
2,629
After 336 hours of ToME, finally decided to call it quits for the time being. Still haven't beaten the game, played on Insane Roguelike almost exclusively. My highest char was a lvl 40 Dwarf Adventurer Strength/Willpower hybrid. The biggest killers by far were archers with retarded Steady Shot, followed by Fearscape uniques and bosses with infinite vim.
 

JudasIscariot

Arcane
Patron
Joined
Aug 19, 2009
Messages
2,001
Location
IV Republic of Polandia
Serpent in the Staglands Codex USB, 2014
After 336 hours of ToME, finally decided to call it quits for the time being. Still haven't beaten the game, played on Insane Roguelike almost exclusively. My highest char was a lvl 40 Dwarf Adventurer Strength/Willpower hybrid. The biggest killers by far were archers with retarded Steady Shot, followed by Fearscape uniques and bosses with infinite vim.

Try the updated version 1.3.0 as there were some balance changes that should take some of the sting off :)
 

granit

Scholar
Joined
Mar 1, 2013
Messages
128
After 336 hours of ToME, finally decided to call it quits for the time being. Still haven't beaten the game, played on Insane Roguelike almost exclusively. My highest char was a lvl 40 Dwarf Adventurer Strength/Willpower hybrid. The biggest killers by far were archers with retarded Steady Shot, followed by Fearscape uniques and bosses with infinite vim.
Oh yea I remember those, playing as brawler and getting multiple archers in Ambush encounters. pretty silly
 

Monstrous Bat

Cipher
Joined
Dec 30, 2011
Messages
638
He everyone,

We'd been noticing that the winrate was higher this tournament
compared to last, and recently wheals noticed that damage was doubled
compared to 0.15. The commit that introduced the bug was found to be:

0.17-a0-22-ge0bdd66
http://s-z.org/neil/git/?p=crawl.git;a= ... bdd66d849c

So player melee damage has been doubled for about two weeks now,
including all of the tournament.
:lol::lol::lol:
Way to bomb a tourney, Crawl! :salute:
(I knew my 20% winrate was too good to be true :negative:)
 

dibens

as seen on shoutbox
Patron
Joined
Dec 4, 2011
Messages
2,629
Try the updated version 1.3.0 as there were some balance changes that should take some of the sting off :)



Made another char today, lvl 20 cornac adventurer. Loving the changes so far. Promoting player characters to elite rank in Insane+ difficulty is a huge help, not only because of extra stats and hp, but also in the way how severely some of the hostile spells affect them. So is finally removing friendly fire from neutral NPCs. They are still squishy/dumb as shit, but at least you don't kill your own escortees. I am also taking full advantage of the buffed Wyrmic skills, Higher Draconic Abilities tree specifically- good damage and passives that synergize greatly with Oozemancer's Slime and Mucus talent trees. Three stacking AOE poisons for dat juicy DOT and debuffs ftw! Shame it's useless against skellies though. Oh and the new mouse gesture feature is neat too. Haven't had time to test Giant race. 30% exp penalty is off-putting.
 

Quigs

Magister
Joined
Sep 16, 2003
Messages
1,392
Location
Jersey
Anyone care to recommend me a roguelike where Druids are a viable option? In a peculiar mood.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
14,980
Incursion has some pretty awesome options for druids too. Moving around in a constant fog bank only you can see through while your minions wreck shit. Or hell, just worshipping Sabine and being the lightning god.
 

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