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The Codex of Roguelikes

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,551
Location
Russia atchoum!
note that those are pillars of shitternity tier "+5/10/15/20/25% to hit with some weapon class" skill upgrades and not like some ability tree or whatever the fuck you might be imagining
Yeah, I though exactly about PoE too, and that definitelycooled my enthusiasm.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Back to IVAN livening up folks: https://github.com/Attnam/ivan/releases In theory, updates are aiming to be every few months or so for awhile to come.

Changes:
* several hundered new dialogue lines added,
* story of Xinroch added,
* 45 new items, including several artifacts, added,
* full helmets grant sound resistance,
* tin helmets block ESP,
* several potions added,
* two new optional minibosses are generated,
* spider level added,
* improvements to Attnam and its underground,
* more people in Tomb of Xinroch,
* sirens can be generated,
* science talking with more NPCs possible,
* several materials added,
* scaling option for graphics added,
* switch to .png graphics,
* show height and weight of creatures.

Fixes:
* assorted balance tweaks,
* fix digging stopping after single turn with NumPad,
* many, many more fixes.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,856
I've always liked IVAN, though I've honestly little idea of how to play it without cheesing the fuck out of it. I'm curious if 'rebalanced prayers' in one of the earlier updates means you can no longer spend an arbitrary amount of time praying for mellis to fill your containers in hopes of getting stat foods and potions along with normal food.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,661
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
http://www.ancientdomainsofmystery.com/2017/10/full-steam-release-adom-236-is-here.html

Full Steam release: ADOM 2.3.6 is here!

Hi everyone!

We are happy and proud to announce ADOM 2.3.6, yet another major milestone in the recent series of ADOM releases. ADOM 2.3.6 contains a ton of changes (despite the rather small version number increase), especially related to user interface improvements and bug fixes. It is a full Steam release - no beta fiddling or anything required.

This could be the perfect time to enter the community of folks playing ADOM at Steam as we currently do have a 10% discount due to the Halloween sale - and it's not going to become better than that as we instead intend to continue increasing the value of your purchase by adding more and more content for years to come!

Major changes for ADOM 2.3.6 include:

  • Much smarter left-click interactions with the mouse (and customized mouse cursors).
  • More quick hints to point to advanced commands.
  • A streamlined and smarter tutorial to simplify getting into ADOM.
  • Humans and fighters have been buffed somewhat to make them more interesting.
  • Priests, druids and paladins start slightly more pious.
  • Priests now always start with the "Cure Light Wounds" spell. Additionally healing spells have been rebalanced.
  • Races and professions now are sorted alphabetically during character generation.
  • You now start with some quests to lead you into the right direction.
  • Paying has been greatly simplified.
  • Moving into doors now offers a much smarter dialog.
  • The various game modes have been slightly renamed to lead new players better into the game.
  • Various other minor UI/UX improvements (probably 80+ since the last release as we have started doing supervised user interface / user experience tests in our new UI/UX lab).
  • Tons of bug fixes.
Here's the full changelog.


Next up:

  • We are going to exchange the videos and images on Steam for much more recent versions.
  • We are going to do a full (non-Deluxe) public release of ADOM.
  • We are going to finish ADOM 2.4.0 (might become 3.0.0) to finish our crowdfunding promises.
  • And at the weekend I'm going to do the final wave of ADOM crowdfunding physical rewards shipments. Most people by now should have received their stuff and if you did not yet, please go to the crowdfunding fulfillment portal and confirm your data (not on Indiegogo - that data is long out of date and sync). If you are among the few who haven't done so and then don't confirm your data by the weekend you are out of luck. It's over after that.
And then it's going to be the future :) !
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Haque, cute lookin thing:



ss_8e447d7481e4c0abfe46eb6678c6e2114b0aa2e2.600x338.jpg


ss_2e67c3930a695ceed6f1247d4d01dcac248ade59.600x338.jpg




Explore a vibrant fantasy world falling apart at the seams.

An old man has asked you to complete a quest: purge the land of evil monsters! What land is this? It doesn't matter. Don't ask too many questions.

Journey into the pixelated wilderness with your beloved pet at your side. Encounter dangerous foes, make some new allies, and challenge the reigning bosses. Ignore the mounting sense of dread. That's normal.

Key Features
  • Character selection featuring an endless array of randomized characters
  • Detailed character statistics and a classic armor slot system
  • Procedurally generated maps and settings
  • Challenging turn-based combat with an emphasis on movement and strategy
  • Dozens of unique enemies-- don't get surrounded!
  • Rotating roster of bosses, each with different fighting styles and priorities
  • Hundreds of items to equip, eat, or... reanimate
  • Weapon and armor crafting
  • New character quirks at the end of every level
  • In memoriam screens to immortalize your permanently dead characters
  • A slider for screen grime!

Use every tool at your disposal to deliver Haque from evil. Find the truth. Save the game.
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
:bounce:
ADOM 2.3.8 is being released to the general public!


Hi everyone!

After a very long time (812 days to be precise) we are very proud to release ADOM 2.3.8 to the general public!

Everyone now will be able to play ADOM 2.3.8 (release 81) and enjoy the progress of more than two years of work. Hopefully, never again so much time will pass between two releases. The changes are too numerous to recount:

  • completely revised user interface & HUD & tons of graphical refinements
  • animated monsters
  • extensive support for mouse-based play
  • tons of new support for new players (like quick hints, better mouse support, simplified key mappings, etc.)
  • tons of bug fixes and minor improvements

See the changelog for a full list of changes - it's everything from release 60 upwards in the list!



There have been some changes that people ask about very often:

  • ADOM now sports a dialog system and speech bubbles for dialogs. Some of the info dialogs can be deactivated if you don't like them (Show_Info_Boxes = false in the configuration accessible via '='). Speech bubbles and most selection dialogs can't be deactivated though. If you find them less efficient than the old way, please submitappropriate criticism and ideas for enhancement.
  • ADOM now offers quick hints that explain how to access certain commands. If you don't need them or find them disturbing you can deactivate those, too (Quick_Hint_Limit = 0 in the configuration accessible via '=').
  • The pick and drop commands have been completely rewritten. They now are much more consistent and powerful but you need to get accustomed to them if your muscle memory is trained on the old system. For experienced ADOM players we recommend that you familiarize yourself with all the options and play around a little with it. It's different than before but all options are there (and more).

Generally we believe that these (and other changes) are highly beneficial, especially also for new players. If you are very experienced with ADOM it will take a moment to adjust but our experience is that this goes quickly!


ADOM 2.3.8 can be downloaded from two locations:


Important: Files are still uploading at the time of this writing and will need a couple of more hours but the Windows version already is available at http://www.indiedb.com/games/adom-a...ery/downloads/adom-238-release-81-for-windows

If you find problems or have ideas for improvement please submit them at our bug database.

And now enjoy playing the latest version of ADOM. We are curious about your feedback!

Kind regards
Thomas Biskup & Team ADOM




ITZ HAPPENING:bounce::dance::love::5/5:
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
BROS GLAD TO SEE IVAN UPDATED

THAT WAS MY FIRST ROUGELIKE

GOT PAST THE ENNER BEAST ONCE

FUCKING BRUTAL
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,661
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
http://www.ancientdomainsofmystery.com/2017/11/five-adom-announcements-made-at.html

...
#5: Ultimate ADOM will be our next generation roguelike RPG platform
This probably was the biggest and most exciting announcement for us: We already have started working on our next generation roguelike RPG platform which we have named "Ultimate ADOM".
We have a preliminary website up and running for Ultimate ADOM and will expand it greatly during the next 12 months.




Yes, this means, ADOM II is no more and won't be followed up (except for lending some ideas to Ultimate ADOM). The reasons behind this are manyfold:
  • We have a number of ideas for game content that simply is impossible to implement in ADOM with reasonable effort. And even ADOM II would not work for that as ADOM II's object-oriented structure is just too limiting and complex. Thus Ultimate ADOM will be based on an Entity-Component-System architecture which we already have prototyped and which offers huge opportunities. Expect new subsystems like crafting for items & other things, grafting (basically crafting & modifying living beings including the player character by e.g. adding extra limbs hacked off from other monsters), a vastly superior magic system (e.g. allowing for possession, soul theft, animating inanimate items and more) as well as the "open world" ideas from ADOM II.
  • We finally want to transport ADOM to a lot more platforms - not in a "on size fits all" approach but rather with optimized game variants for the relevant target platforms. So we have specific ideas for e.g. more casual game variants on smartphones compared to a highly detailed RPG experience on desktop computers or more action-oriented variants on consoles. Eventually we plan to support the following platforms (although our initial endeavors will focus on desktop and smartphones - for which we already have prototypes):




  • A little more detail on the platforms already now is available on the Ultimate ADOM website - but there is a lot more to come over the next 12 months.
  • "Ultimate ADOM" will be founded upon the background story of ADOM: The short version is that something went wrong in the final battle between Andor Drakon, supreme Lord of Chaos, and an unknown champion that managed to venture to the plane of Chaos. They fought and something happened... and all of reality was shattered in a cosmic chain reaction caused by unknown reasons. Where there was once only one world of Ancardia, now an infinite number of worlds exist, some very similar to the Ancardia you know, some heavily transformed or shattered by the cataclysmic event. All are united by the essence of Order and Chaos from the original Ancardian reality and the battle in a single dimension now has spread across the newly created multiverse. Heroes and villains are weekly linked across reality due to the very essence of Mana and their souls. You can find the full background story (so far) on the Ultimate ADOM website.
  • This will allow us to create a meta-based play environment that will connect players and your experiences on all platforms you use. Rogueleague.org will be the central exchange point for that.
  • In order to be able to address these lofty goals we first will implement the "Ultimate AGE (ADOM Game Engine)" that will include all the rules and mechanisms and will be highly configurable. External configurations then will add specific items, monsters, quests, etc. and also customize the runtime for platform-specific game variants. Titles we have rudimentarily planned include:
    • Ultimate ADOM: Shards - a casual mobile/smartphone game experience allowing you to spend just a couple of minutes to explore levels influenced by the real world
    • Ultimate ADOM: The Arena - a more battle-oriented game experience for mobile/tablets and consoles
    • Ultimate ADOM: Infinite Worlds - a highly detailed roguelike RPG for desktop systems (and maybe tablets - that will have to be seen)
    • Ultimate ADOM: Caverns of Chaos - the ultimate dungeon romp taking place on one huge dungeon level (again desktop and maybe more)
    • More to come if we get bored ;-)
  • The foundation for Ultimate ADOM will be the Unity platform. We expect to greatly benefit from the multi-platform support and will use its capabilities for yet another jump in graphical and audio quality.


In the future we will spend our time 80/20 between Ultimate ADOM and ADOM (after the final rollout of features in November is done). While 20% for ADOM might not sound like much I can assure you that this is more (especially as a sustained pace) than we had in all the years before. Thus we want to ensure that ADOM will receive regular content updates while we have enough time to work on Ultimate ADOM.


So we have big plans... which as usual carry various risks. But the signs never have been better and we now happily march into the future.

Let us know your thoughts - we hope to see you back in the infinite worlds of Ancardia happily hacking at whatever monsters stand in your way!


Axes high!

Thomas Biskup & Team ADOM
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
Roguelike Celebration 2017

Day 1



I recommend watching Thomas Biskup talking about Adom crowdfunding experiences(3.53.50)

Day 2



The future of ADOM(00.07.23)
Talking about procedural history generation in Caves of Qud(00.43.02)
 

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
It makes me happy to see that a game like Adom has enough steam to make Biskup being funded for two years.

On the other hand, as much as I tried to like the game, I just couldn't do it. I love the way that Tome 4 and DCSS deals with things, showing everything the player needs to know with a single click.

Adom, on the other hand, must be one of the most esoteric roguelikes out there. When you get on the character creation screen and it offers 50+ skills and abilities that you have how you're going to use it, you can feel that something is strange. And during the game the instadeath traps and things like this makes it even worse.

Roguelikes are punishing enough for having permadeath, so adding more difficulty (which you can't foresee unless you're spoil yourself, in the case of ADOM and Nethack) is not that good in my book.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Big Damn Update for MidBoss to v1.2 https://midboss.net/

The big patch you've all been waiting for is finally here! There's too much to cover in depth so here's a quick list of things you'll be interested in:
Upgrade system provided by the merchant. Scrap useless items into a single (sellable) pile, increase the number of slots in your inventory, and stack potions and tomes.
Three brand new abilities! Throw lets you throw anything in the game at your enemies, Guard replaces the Rust ability and is a toggle which drains stamina every turn but increases your damage reduction, and Miasma which replaces Life Leech on warlocks which throws down a field that blinds anything that passes through it, lowering Evasion and Accuracy.
Fast travel! Just right click on the map to travel to your cursor, the merchant, the cratefish king, or the stairs.
Item quickbar for using, equipping, and throwing items easily and conveniently.
Changes to game modes, there are now three to pick from. Hardcore mode is the default permadeath roguelike mode, 1UP mode gives you 5 lives with more to find along the way, and Narrative mode is for those who want to casually explore all the game has to offer with infinite lives and buffs to make the game easier.
Each new game mode now comes in three lengths: quick (same as quick play), standard (a new faster mode between the old quick play and default), and extended (the same as the old default).
Changes to make shrines more accessible. Gods will summon champions to punish you for trashing their shrines. If defeated these champions will drop icons belonging to their god, which you can use to gain the god's blessing. Additionally, pages of lore will randomly drop throughout the game, some of which contains information about the gods and how to interact with them.
New Game+ enhancements. When starting a New Game+ you can start the game with a new random seed. Additionally there's a hazard boost option, this makes items and monsters stronger, allowing you to play through the game multiple times at increasing difficulty.
Experienced players can now speed up animations by 25, 50, 75, or 100% through the options menu.
Mastery procs and debuffs will be shown onscreen to make it clearer what's going on.
Improvements to keyboard targeting prioritizes enemies over static objects, and selects targets in a more natural left-to-right fashion.
The floppy disk item has been implemented. If you find and use it there's an achievement in it for you, and a glimpse into MidBoss' past!
Improvements to controls and options for new players of all experience levels.

And those are just the highlights.
 

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