Finally ascended in Infra Arcana 19.2. What a hard but beautiful game. I encourage you all to try it.
No there isn't. It's strictly about the game that is one of the most iconic roguelikes in existence. Also it directly influenced the game: renaming all items that make the game sound to "eurocentric", now you know why it happened. Some fantasy made up Gods being modified because they triggered someone, again explanation is here for You.
Bros, dont put this crap here. There is GD for that.
It doesn't look or feel that different from what it was a couple of years ago.
It seems that they made some minuscule which enraged some people without affecting base gameplay loop.
You said you don't want this shit here, so why do you return to the subject ? Hoping to make it moved to GD this way ? You might be successful but it's a shitty tactic.Serus
It doesn't look or feel that different from what it was a couple of years ago.
It seems that they made some minuscule which enraged some people without affecting base gameplay loop.
Matador
Finally ascended in Infra Arcana 19.2. What a hard but beautiful game. I encourage you all to try it.
Any tips for newb?
Yea, whatever you say boss. And no one is really interested in your descriptions of SJW or anti-whatever here - THIS part is actually really off topic in this thread because it has absolutely nothing to do with any roguelike in particular (DCSS) or with the genre (roguelikes) in general. If you want to discuss SJW-ism or any other anti-whateverism in general terms instead of changes in DCSS then truly GD is made for that purpose as you pointed it yourself earlier.Serus
My point is: i play DCSS many years and i do not see any of that "crap" you(i mean all of you anti-sjws) were talking about in game. Another thing i understood here is that sjw and anti-sjw are the same - they both dont like different opinions other than theirs. You only see what you want to see and do not care about the game.
Me too, with rogue. Got lucky with a second rod of cloud minds pretty early. I think the latest build is a bit easier than earlier ones, due to xp on item discovery and maybe fewer spawning enemies. But the game is still crazy hard. Thought I'd be done playing it for a while after beating, but I want the thrill again.Finally ascended in Infra Arcana 19.2. What a hard but beautiful game. I encourage you all to try it.
Me too, with rogue. Got lucky with a second rod of cloud minds pretty early. I think the latest build is a bit easier than earlier ones, due to xp on item discovery and maybe fewer spawning enemies. But the game is still crazy hard. Thought I'd be done playing it for a while after beating, but I want the thrill again.Finally ascended in Infra Arcana 19.2. What a hard but beautiful game. I encourage you all to try it.
Why the hell there is a GIRL on the poster?
That's disgusting, another team turned to be cuckolds.
Been playing an DCSS as a draconian transmuter and been getting my ass kicked. I'm playing version 11.2 because I can't stand all the pew pew pew spells and outrageous and wacky races. Also they put a limit on summons and removed some spells I like. I've only won once but I don't really need a nerf a summons. Also they removed secret doors which I think kills the feel of the game.
I mean they're free to do what they want with the game and I'll probably play their new version eventually but in my opinion they're fucking up. Fortunately you can play older versions of the game. But I always find people's elitist attitude funny when they shit on older fans for liking the old version of the game when they don't even know what the game used to be like.
A classic for the next generation, Shadowcrawl is an attempt at taking one of gamings greatest and oldest genres and improving upon it with modern design principles. Modeled after 80's rogue-likes, Shadowcrawl stays true to the classic rogue gameplay while updating the formula with the depth found in modern games.
Set in a highly interactive "Occult-Punk" universe rooted heavily in Gothic literature and Pagan lore. Influence the world mechanics to completely change rules of level generation and other gameplay aspects. You can even go so far as to replace all in-game enemies and alter the rules of life and death itself!
HIGHLY DEVELOPED ROGUELIKE
Fight over 100 different enemy types as you work your way through the dungeon, each with different ranks and roles. Defeat high ranking enemies quickly before they have a chance to mass an army for a counter-attack. Find secret bosses, rare-spawn monsters, and even replace weak in-game enemies with over-powered hidden enemies to forever change the face, and difficulty, of your game world.
Complete quests to add weapons, enemies, shrines and more to the level generator. Adding new items to the game as you go. Join powerful cults to gain new perks and powers. You can even worship some beings in secret without violating existing pacts, if you don't get caught.
Shadowcrawl is less about luck or collecting loot than it is strategy, not to say that luck and loot won't help along the way. Skills, perks and roles take on traits that let your character adapt more effectively to different features of the maze generator, forcing you to think strategically at all times about where you are standing and where you are going. Most players know many moves ahead of time if they are going to die once they learn how to read the battlefield. You are constantly being swarmed by hundreds, even THOUSANDS of enemies at a time must think on your feet to survive.
DEEP CHARACTER BUILDING
Shadowcrawl takes a strong focus on maintaining deep yet accessible character creation and development. Every possible build combination lends itself to a unique play-style and each build can even be re-geared on the fly to fulfill an entirely new role. Your choices, Gods, and allegiances throughout the game will also grant you access to new perks, abilities and more.
Mix & Match Melee, Ranged, and Stealth specializations in different combinations to create builds with unique playstyles. A stealth-oriented mage can get up to 8 stealth-kills in a single attack if played cleverly. The game will also coerce you into playstyles based on your choices. As a Demon it is effective to play in an underhanded manner or should you turned a mindless monster then your character is forced to berserk or die.
STEALTH
Some perks and classes will grant your character the ability to hide in the shadows. This enhances the lighting effects and makes the player hard to detect or even undetectable in low lighting conditions. Sneak past tough enemies and perform devastating attacks from the shadows. Combine with the Assassin perk for powerful stealth damage bonuses.
COMPLEX INTERNALLY CONSISTENT OCCULT-PUNK UNIVERSE
Shadowcrawl is a fully actualized universe with consistent internal mechanics that can all be discovered and interacted with. Including the fundamental forces of life and magic, what the NEXUS is, where each NPC came from, how they wound up in the dungeon, and more. Every question in the game can be answered if you look hard enough. Every one of these things can be interacted with. Should the player find and tamper with the God that governs the laws of life and death, then the laws of life and death in the game will change
The levels themselves are powered by technology that creates an actual infinite continuum of static game dungeons. These dungeons have been mathematically folded through higher dimensions to create a structure with a hyper-dimensional co-ordinate system...
...In other words the NEXUS really is a mathematically 10-dimensional space. It's not just lore, the NEXUS is an actual dungeon multi-verse.
Betraying the game-world mechanics can release terrifying secret enemies into your game. Things like killing the Omnipotent, collapsing dimensions in on themselves, or just generally warping space-time will unleash the deadly "Glitch" enemies into your game.
Unlike normal enemies, the "Glitches" can jump between your save files and show up in any universe for any character.
However they can be stopped. Killing "Glitches" you have freed will kill them for good, until you unleash some more.
ADOM 3.0.6 released to the general public!
Hi everyone!
We start the new year with getting things out of the way: ADOM 3.0.6 now is available as a free download to the general public:
With this release our crowdfunding campaign comes full circle: We are officially done!
- You can download the major versions (Windows, OSX and Linux) from IndieDB.
- You can download all the other minor versions from our download server.
- The changelog contains extensive notes on everything that has changed since the last public release - you need to check all the entries from 3.0.0 upwards! This is MAJOR.
From now on we will focus our development effort on Ultimate ADOM and run ADOM in a kind of support mode (which means: it gets about 20% of our time for attention to fix bugs and add new features and content). Releases of ADOM will happen on Steam first (because it's technically much easier to do so) and then after a while also on IndieDB (but probably not every release but just the major ones).
If you would like to enjoy all the features of the Deluxe version of ADOM (the one on Steam) you still have a couple of ours left to get the best entry price in our Steam sale (which soon will be over). Utilize it right away!
And now have fun playing!
Thomas & Team ADOM