Arrowgrab
Arbiter
- Joined
- Jan 20, 2016
- Messages
- 643
The book's art is really awesome!
EDIT: Wait, what
Krieg der Sterne!
Of course, who the fuck am I to make fun of it, in Hungarian it's Csillagok Háborúja
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The book's art is really awesome!
EDIT: Wait, what
I read somewhere, that the version which came with this guidebook, wasn't vanilla 2.3e but a modified version which included the Jedi Knight (with a lightsabre and rechargeable batteries) and a few other (minor) changes.EDIT: Wait, what
Do you want Anti-Glare Compensators replaced with Protective Lenses, or have Protective Lenses added on top?Does anyone know how to submit a request for a change to CDDA?
I want to request a change to the Razor Girl's starting CBM's to give her the Protective lenses. Since It's strange to me that the Molly Millions class doesn't start with the CBM that directly references her. I tried the Discord but I don't have the skills to create or submit the request.
A guy on reddit posted the german Guidebook for NETHACK from 1989!
NETHACK - das Amulett von Yendor
Although not everyone speaks german, this is a nice contemporary document and it gives a glance of how gaming was, before the internet.
Big thanks to Thege0815 for uploading!
That's awesome. I'd love an English version.
I know the man who probably would be interest init, as he plays old games - like these proto-roguelikes as Moria etc and write an article on them after that.
Do you want Anti-Glare Compensators replaced with Protective Lenses, or have Protective Lenses added on top?Does anyone know how to submit a request for a change to CDDA?
I want to request a change to the Razor Girl's starting CBM's to give her the Protective lenses. Since It's strange to me that the Molly Millions class doesn't start with the CBM that directly references her. I tried the Discord but I don't have the skills to create or submit the request.
Here's your pull request, now I guess we need to see if Kevin accepts it or goes on one of his diatribes instead.Do you want Anti-Glare Compensators replaced with Protective Lenses, or have Protective Lenses added on top?Does anyone know how to submit a request for a change to CDDA?
I want to request a change to the Razor Girl's starting CBM's to give her the Protective lenses. Since It's strange to me that the Molly Millions class doesn't start with the CBM that directly references her. I tried the Discord but I don't have the skills to create or submit the request.
Added on top. I asked on the discord if it was possible to at some point merge the two into one CBM but beyond the concept I have no idea how it would work in the code. But a custom Razor Girl with both CMB's will do just fine.
You mean the guy who posted on the previous page of this thread? About this very game?From the dev of DoomRL.
Well damn. I somehow missed his posts. My bad.You mean the guy who posted on the previous page of this thread? About this very game?
The changes to the dexterity tree make it a bit worse probably, but invoker is pretty damn OP, which seems to make up for it. A bigger thing for me is that cool headed and courageous are now basically required early game with the bigger maps, which makes non-combat occultists squishy as hell early on. With invoker at least you can cast aura of decay and back down a corridor to kill just about any early level enemy, but my more recent attempts with a clairvoyant have gone nowhere. I think a clairvoyant with dexterous, lithe, a pitchfork and maxed premonition would work pretty well, but I'm having trouble seeing how I can get there (though clairvoyants level up faster with extra xp from spotting hidden doors and traps, so it might be doable).IA has always been very steath heavy in the last dive. Is it harder now with less stealh and speed upgrades for non-rogues?
I put a few hours into it, and I give it a 'meh'. It feels like a VERY stripped down DoomRL. Some of the streamlined things are good, and some are just signs of it being early in development (though it's been a pretty long development iirc) but others are signs of it being dumbed down on purpose for the usual depressing reasons. There's no mutually exclusive traits any more, inventory can no longer carry extra armor or weapons, and the actual positioning/gunplay no longer has any real art to it like the original did. Weapons don't have alt fire modes and the excuses I've seen on the steam forums have frequently been 'Well that'd look bad in 3D' or 'but controllers don't have enough buttons' and 'dumb people would find that confusing'. If it'd been made by anyone else I'd have refunded it, but I feel like I owe the dude some shekels for all the fun I got out of DoomRL. I've got a shred of hope for it's future, but it's based entirely on how DoomRL turned out, not what I've seen in this game so far.I played it. It was okay.
We need more! Tell us more!
Yeah. I'm always a bit disappointed, to be honest, that more people don't post accounts of their games in this thread. I mean, the great thing about roguelikes is that every game is different, and that it can end in success or failure - it's not simply a test of attrition. I always enjoy seeing people post about their games in progress, or their victories or defeats, but there's not much of that here. Maybe it being a sticky is keeping the thread hidden-in-plain-sight?That's why I love Codex - people actually playing games.
I played it. It was okay.
We need more! Tell us more!
I put a few hours into it, and I give it a 'meh'. It feels like a VERY stripped down DoomRL. Some of the streamlined things are good, and some are just signs of it being early in development (though it's been a pretty long development iirc) but others are signs of it being dumbed down on purpose for the usual depressing reasons. There's no mutually exclusive traits any more, inventory can no longer carry extra armor or weapons, and the actual positioning/gunplay no longer has any real art to it like the original did. Weapons don't have alt fire modes and the excuses I've seen on the steam forums have frequently been 'Well that'd look bad in 3D' or 'but controllers don't have enough buttons' and 'dumb people would find that confusing'. If it'd been made by anyone else I'd have refunded it, but I feel like I owe the dude some shekels for all the fun I got out of DoomRL. I've got a shred of hope for it's future, but it's based entirely on how DoomRL turned out, not what I've seen in this game so far.
I don't know if it does but I think with a +11 ring the monsters still only noticed me if they incidentally bumped into me on 25th floor, or if it's false it's very close, so it's really possible to reach the lowest floors.stealth range also just goes up the deeper you go?
aside from removing shit like the breeding pits