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The Codexian Saga LP

Joined
Aug 6, 2008
Messages
7,269
treave said:
The Brazilian Slaughter said:
I prefer the Tribal, fallout-ish one. There's just something enticing in the making of nations, tribes, ethnies, etc. If that one happens, it should go somewhere non-typical, away from the usual post-apoc lands. (USA, Russia and Australia)

Post-apoc Pakistan! Complete with honour-killings!

Post apoc Pakistan? Who would be able to tell the difference?
 

Nickless

Educated
Joined
Dec 16, 2009
Messages
960
Both of the CYOAs sound really good Conan, although if I had to make a choice it'd be Muria. I'd prefer not to do the PA strategy one, as it sounds too similar to what we're doing now in this thread, plus I'm sick to death of the setting. I'd try my hand at a different genre.
 
Joined
May 11, 2007
Messages
1,853,653
Location
Belém do Pará, Império do Brasil
Flying Spaghetti Monster said:
treave said:
The Brazilian Slaughter said:
I prefer the Tribal, fallout-ish one. There's just something enticing in the making of nations, tribes, ethnies, etc. If that one happens, it should go somewhere non-typical, away from the usual post-apoc lands. (USA, Russia and Australia)

Post-apoc Pakistan! Complete with honour-killings!

Post apoc Pakistan? Who would be able to tell the difference?

The world is a pretty big place. In my country alone, I can see lots of possibilities:

- Murderous, bellicose nomads in the arid lands of Northeastern Brazil. Harsh, violent and hard, but hilarious. Migrate south, north or settle in the coast? Stay nomad and bellicose, killing and murdering for food, money and ethanol?
- Military base survivors near a medium-sized town in Ocidental Amazon (Pará). Great possibilities to build a river-based civilization near the Amazonas or the Tocantins rivers.
- Survivors in the cold, radiated, mutant-full lands of the shattered southeast. Easier to get food than northeast, but more harzadrous.

Other interesting areas are Egypt, China, France, Scandinavia, Nigeria, The Caribbean, Italy, North Africa, Indonesia, Greece, Poland or India.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
Gentlemen, this is the war room, and, might I remind you, we are at war. Shut your space pie holes about children's games.
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
C - The Brazilian Slaughter
D - treave
C - Nickless
D - Donaroriak
D - Sergiu64
C - laclongquan
C - Radech
C - Undead Phoenix
A - wjw
C - BethesdaLove
C - Azira
C - taplonaplo
C - root
C - herostratus
C - Ulminati
C - praetor
D - anus_pounder
C - Conkrete Knight

C takes it quite comfortably, in the end, after an initial surge for D.

Update is forthcoming.
 

The Barbarian

Liturgist
Joined
Mar 21, 2010
Messages
599
Location
Melbourne, Australia
The Road Not Taken

When all was said and done, the massive strategic victory at Modica represented a real turning point in human battlefield fortunes against the Hin'in. The psychic aliens were not omnipotent, after all. They could be beaten. This point was driven home thoroughly by both Marianite and Commonwealth propaganda services, in the aftermath of the battle. And, in all fairness, it did boost public morale. Though the Marianites did not really have morale issues on the homefront, at that point, the Commonwealth certainly did. Victory was a fantastic countermeasure to the deleterious effects of rising discontent. The combined human forces suddenly found themselves revitalized - their faith in an eventual victory restored.

Yet, in the political backroom, trouble brewed. The Commonwealth elite hated the fact that it was Respublican forces that scattered the Hin'in. They certainly hated the fact that the contemptible zealots of Santi Maria got all the credit for the victory, while Commo men did all the dying. Most of all, however, they feared the shift in the strategic balance engendered by the operations in Modica and Sonata. Which is exactly why they then refused to pledge Commo forces to the Respublican-planned offensive that was supposed to bring the conflict to a decisive conclusion. When the Marianite admiralty and general staff put 'Vae Victis' on the table, the Commo liaison officers scoffed. 'Too ambitious', they said. Too risky. Plausible excuses were bandied about, but all knew that they were simply that: excuses. The Respublicans grew exasperated.

Reluctantly, they decided to conduct the operation on their own. It took some three weeks to make ready the fleet. The two hundred vessel armada in the active theater of operations was reinforced by an additional detachment of one hundred warships from nearby task-forces. Truly, all would be required, if there was to be any prospective of success. Little intelligence was available as to Hin'in strength at the jump-off point, but conservative estimates put it at near-parity with the Respublicans. This was seen as bad news for the latter - the human track record against the Hin'in with force parity was not good. Considering the overall strategic situation, however, it was still seen as a worthwhile gamble. If the Hin'in springboard could be sufficiently denuded, they were that much less likely to consider a longer, drawn out war to be cost-effective.

It was all very rationally calculated and reasonably thought out. Vae Victis was seen by most to be a necessity and a strategic imperative. And then something very peculiar took place. A Raumeni vessel entered human-held space under a flag of truce, requesting an audience with Respublican and Commo authorities. Though this took a number of days to organize, when the meeting finally happened the humans found the bugs to be the bearers of some very interesting news... and an intriguing offer. They spoke at length of longstanding Raumeni efforts to achieve independence from the Hin'in who now ruled their former domain, and of clandestine resistance. They also spoke of ranging far and wide in search of those who could help them achieve this goal, noting that they had left the humans out of the endeavour due to both practical concerns (human infighting and instability) and bad blood between the Clans and humanity over the latter's 'betrayal' last century.

They had apparently found the allies they needed, on the other side of the Hin'in Empire. A race known as the 'Bron'; mighty in their own right and fearsome enemies of the Hin'in. But both the Raumeni and the Bron needed the Hin'in to be distracted elsewhere, if they were to confront them successfully. For some fifty years now, according to the bug envoy, the Raumeni had thus been secretly building up their strength in preparation for a Great Muster to retake their homes - a noble crusade in the mould of the ancient epics. The Clans were more or less united in this. They had warred amongst themselves viciously before, but the Hin'in were an enemy that demanded unity. So the Raumeni had put aside their differences, for the moment, and patiently conspired against their overlords...

The envoy's proposal to the Codexians was simple:

'The Clans are ready to fight. The Bron are ready to fight. Will humanity join us in the struggle? At this moment, you are a minor distraction to the Hin'in. They have sent their least Alphas against you, so that you may blood them. We know you plan to strike their foothold in human space - the world you call 'Neu-mann'. Our information is well sourced. But this campaign means very little to our foe, you must understand. If you defeat them, they may even entirely withdraw from human space, for the time being. We hope you see that such a solution would work only in the short-term. We will launch our uprising soon and we want you to help us! If you advance into occupied Raumen space after Neumann, the Hin'in will bring their occupation forces to bear against you. Yet you will not have to face them alone for long, as we will strike as soon as they are out of their strategic positions... We can drive them out completely!'

Respublican and Commo representative alike scrambled to put the proposal before their respective governments.

A weighty decision beckons...

Do you... agree to the proposal? The xeno is correct. This foe is beyond us. We must bring them low by working in unison. A momentary victory and a fleeting white peace cannot substitute decisive triumph! This is an opportunity like no other! Certainly, there is risk. But there is risk at every turn! We may come out of this conflict with new allies, more influence and great spoils of war. One of our greatest enemies would be struck down, perhaps permanently. How can we say no?!

(Launch Vae Victis; follow up with immediate drive into Raumeni space)

OR

Do you... decline the proposal? The heathen bugs insult us with this! Firstly, they may very well be lying to our faces. We do not know. We do not know if their supposed fleets and distant allies even exist! And we are to risk all on the word of this scum?! We fight our war, our way! If they wish to wage their own war against the Hin'in, let them do so without another torrent of human blood spilled across the Raumen expanse. Our people would never forgive us, if we did this...

(Launch Vae Victis; stop at Neumann)
 
Joined
May 22, 2010
Messages
2,608
Location
Airstrip One
No option to turn on the Commonwealth? Dirty stinking cowards, we could bring the Hin'in empire to its knees only to be stabbed in the back when we are weakest. :decline:

I vote to agree with the proposal - but only because our goal before our crusade started was to utterly crush the Hin'in. Why should the petty infighting of the xenos make us stop our holiest of missions?
 

taplonaplo

Scholar
Joined
Aug 8, 2008
Messages
628
:decline:
Besides that it could as well be a trap, me not liking the idea of playing the bait (that's what the Commos are there for!), and not giving shit about the Raumen, it just doesn't fit with the xeno=scum drive of our religion.
 

Nickless

Educated
Joined
Dec 16, 2009
Messages
960
I see this could go a number of ways if we go with decline...

The Commonwealth pushed into the Raumen expanse and suffered heavy casualties, yet their effort led to a successful Raumen uprising. As a consequence they began to thrive and prosper due to favourable trade deals with the Raumen, increasing their relative power to us. When we go to strike at the Commonwealth, some of the closer Raumen may or may not intervene, leading to a bloody, fruitless war.

or...

It was all a Hin'in trick to get us to over-extend ourselves so they could launch a strategic strike against our core-worlds while the majority of our forces were away and out of reach. The Xeno made a mistake in thinking Codexia had launched with the Commonwealth, and were thus caught off-guard when the majority of the fleet was able to respond to their assault and destroy a significant proportion of their armada.

Of course if we go with agree, people could start to question whether the government really followed the teachings of Marianism, leading to resentment and rebellious activity amongst the populace, or it could all be a Hin'in trick, leading to a significant military disadvantage in the coming war.

I'm going to vote decline, merely because it's consistent with previous decisions, and hope for the best.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
This smells very much like a trap to me as well. We have no confirmation that these "Bron" actually exists, yet if we take the Raumen words as truth, this might serve to explain the confusion we saw in the Psychic Hobbits after their defeat at Sonata.

I say we AGREE with the proposal. It was always our goal to get our revenge on the Hin'in. Heck, it was also our goal to occupy Raumeni space..
 

Luan

Educated
Joined
Mar 31, 2009
Messages
108
Location
Fukuoka, Japan
DECLINE! Our great respublica was founded with a strong foundation of hate against anything not pure, not human! We must stay true to ourselves. If not, we are nothing but a farce. Our strength comes from the unity within!
 

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