Gozma
Arcane
- Joined
- Aug 1, 2012
- Messages
- 2,951
On that note the way dark souls is designed with in-game spoilers is interesting. Like I remember finding that path in Anor Londo through the cathedral by walking up what looks like unwalkable background geometry because someone had put orange markings on it and thinking "this shit would never fly without this spoiler system". And all the illusion walls that have no tell at all like an off-color texture that real single player games would use. Just weird how much shit you can get away with and no one is bothered because they aren't having to run off to gamefaqs. I guess that's a way to put in all kinds of grognardy secrets without alienating regular humans.
On the other hand this probably made them feel empowered to make crystal cavern as shitty as it is...
On the other hand this probably made them feel empowered to make crystal cavern as shitty as it is...