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From Software The Dark Souls Discussion Thread

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Wrath of God's is the only way to stop gank in multiplayer
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Is there anyone that played this on consoles and then PC that can tell me whether the Durante 60fps hack is really making it feel substantially worse overall? Every surface is slippery, movement has weird momentum and enemy collision boxes (not the hitboxes, but the "body" boxes) feel kinda crazy (e.g. killing the Taurus demon whips the PC around like crazy as its invisible body box falls on you during the "boss defeated" popup). If I turn off the FPS hack completely it feels much less wacky (and stuff like doing the jump to get back to the Asylum goes from 50/50 to 100%) but it's 30fps with significant frame drops (e.g. the old blight town problems happen). I didn't really have anything to compare it to when I first played it so I just shrugged it off but it's really noticeable now.
 
Joined
Mar 18, 2009
Messages
7,631
Is there anyone that played this on consoles and then PC that can tell me whether the Durante 60fps hack is really making it feel substantially worse overall? Every surface is slippery, movement has weird momentum and enemy collision boxes (not the hitboxes, but the "body" boxes) feel kinda crazy (e.g. killing the Taurus demon whips the PC around like crazy as its invisible body box falls on you during the "boss defeated" popup). If I turn off the FPS hack completely it feels much less wacky (and stuff like doing the jump to get back to the Asylum goes from 50/50 to 100%) but it's 30fps with significant frame drops (e.g. the old blight town problems happen). I didn't really have anything to compare it to when I first played it so I just shrugged it off but it's really noticeable now.

I have a brilliant idea for you. Unlock fps and set limit to 30. No more fps drops and no more weird movement. And no falling through floors when sliding down ladders. It's how I play since fps unlock was introduced. Can't believe how many people still can't figure this out.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,270
Only difference DSfix makes:

- shortens jumping and rolling through air. You need to hit backspace (to set it to 30fps) before jumping when you want to reach top of ruined church in firelink shrine
- there is small change you can fall in two places from ladder while sliding down
- sometimes when two object merge on flat surface your character can't move past seam for a splitsecond (very rare)


Slowdowns mentioned by people is just game being poorly optimized and working with set Vsync mode which doesn't allow for triple buffering.

Which means that if you have shit hardware even if you play @ 30fps you will get slowdowns to 15 fps on occasions.

Other than that 60fps via DSfix is fucking amazing (for a game that wasn't meant to be 60fps)
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
I have a brilliant idea for you. Unlock fps and set limit to 30. No more fps drops and no more weird movement. And no falling through floors when sliding down ladders. It's how I play since fps unlock was introduced. Can't believe how many people still can't figure this out.

Omitted it from the post but I've tried that and it still feels different compared to leaving the FPS hack option completely disabled, which is why I wanted a console player opinion.

Edit: To some extent it's just a slippery-feeling game I guess no matter how I set stuff. Every little chunk of rock or debris is "real" level geometry that you actually go up and can slide down from, whereas in DS2 or Dragon's Dogma your character's foot would seem to reverse kinematic onto the rock but your real collision information/elevation wouldn't interact with it at all. All the ground (particularly if you hug a wall) in Darkroot Garden makes it feel like you're on rollerskates.
 
Last edited:
Joined
Mar 18, 2009
Messages
7,631
I have a brilliant idea for you. Unlock fps and set limit to 30. No more fps drops and no more weird movement. And no falling through floors when sliding down ladders. It's how I play since fps unlock was introduced. Can't believe how many people still can't figure this out.

Omitted it from the post but I've tried that and it still feels different compared to leaving the FPS hack option completely disabled.

I experienced nothing of the sort. 30 fps unlocked feels to me exactly the same as 30 fps locked. It's only going above it when things start to feel weird.

there is small change you can fall in two places from ladder while sliding down

A small 100% chance in those places, you mean. I also once fell through the floor without help of ladder, just after resting at bonfire by the entrance to Sen's Fortress. Restarting the game didn't fix it for me, character was still stuck in neverland, had to use a save backup.

Which means that if you have shit hardware even if you play @ 30fps you will get slowdowns to 15 fps on occasions.

As I remember drops to 15 fps before fps unlock was introduced were happening to everyone from mid end to highest end PCs.
 
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Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Yeah as I fucked around in the game I realize it's just how DS always was. You can compare walking on a sloped area with rocks and shit all over and seeing your character slip and slide all over it - it's actually fairly rare that they will put slopes and rocks on the ground without them having any collision. In DS2 you can fuck over to Majula and see that the rocks around the bonfire mostly don't change your position, but rather just interact with your character's feet, like the middle guy in the start of this (although DS2's IK is less sophisticated). I played the game without it bothering me unduly in the past so it's just that I got sensitized to it by DS2/DD. You also just plain don't slide down the vast majority of slopes in DS2 - you just fall back a bit as your feet IK into vaguely reasonable positions before sticking.

In DS3 there are hardly any areas that don't have broken floors with big chunks of apparent geometry sticking out so they used non-colliding clutter + IK there too.
 
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Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
^^^ Noticed IK is on non-colliding stuff quite a bit in DS1, very noticeable around Burg/Firelink (where there aren't too many areas that feel slippery). Darkroot/Valley of Drakes are the really serious offenders since every "natural" wall causes you to slip around as you walk into it, and they like putting narrow paths abutting walls and sizeable colliding rocks around.

I'm kinda interested to get to the DLC area to see if they cleaned up the geometry in time-travel Darkroot.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,270
A small 100% chance in those places, you mean.

If it would have 100% chance no one would use DSfix. Stop with hyperbole. Personally i finished game like 3-4 times before i even knew about it and i slide down on every single ladder in game usually.

Still 60FPS over 30FPS is no brainer.
 

DramaticPopcorn

Guest
If it would have 100% chance no one would use DSfix
Except, that, you know, 60 FPS isn't the primary reason to use DSFix.
Majority actually don't 60 FPS since it shortens parry window and roll distance.

All pretty crucial things in PvP :M
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
The 100% totally fucked ladder I know of (the one by the entrance to the burg area where you see an armored boar) isn't ever necessary to take in the down direction (you can easily avoid going up it, too, but probably not unspoiled), so I considered it an acceptable bug for 60fps the first time I played. Plus I think it only happened if you used the fast slide and you could slow-descend safely.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
I set it to 60fps and the game ran just fine for me.

Anyone still playing this?

I finished it (fuck gwyn) and even got to anor londo on NG+, but i'm kinda getting bored and need someone to coop/fuck around with.
 

DramaticPopcorn

Guest
I'm still playing, but mostly PvP now, not proceeding to NG+ as of yet. I'd coop perma gravelord NG+ run though :troll:
 

Starym

Educated
Joined
Jun 17, 2013
Messages
40
Hey, so I'm looking for DS1 "impressive" boss videos, been digging through YT and the like and I thought I'd ask you guys if you have any favorites or just know of any good boss kill stuff, whether it's challenge stuff or just generally a well made boss kill video. Doing a compilation thing and kinda wanna get the best possible ones I can for each boss, so any input would be appreciated!
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,093
Hey, so I'm looking for DS1 "impressive" boss videos, been digging through YT and the like and I thought I'd ask you guys if you have any favorites or just know of any good boss kill stuff, whether it's challenge stuff or just generally a well made boss kill video. Doing a compilation thing and kinda wanna get the best possible ones I can for each boss, so any input would be appreciated!

This is funny.
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
739
I find those "no death runs" to be pretty funny. Dude just runs past every enemy till the fog to boss fight :lol:
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
739
They all are part of bunch of faggots that are yelling "praise the sun" and buying every soulsbourne game that comes out. I'm supporting , I'm supporting :outrage:

But thank you for writing me back. That means a lot...
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Since I played both Demons and Dark Souls on the PS3 I got used to the 30 fps movement and timings so that feels just normal to me. I still get the odd drop to 28 fps or hitches when loading new areas bit other than that it feels perfectly responsive
Hell seeinho how DS3 seems to overheat my PC I even used Riva to limit it to 30 fps also and it feels just fine too
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Aww shucks I made a new knight char for Dark Souls and went straight for the Elite Knight set, mostly for the legs and closed helmet, kept the broadsword and starting shield and I am having a lot of fun with a quality build. I wrecked the gargoyles and Solaire almost one shot the second one with a lightning spear.
As much as I enjoyed DS3 the original is just so awesome beign in this wide open world
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I've just braved Sen's Fortress without a single death, including killing the bombthrowing golem. I must finally be getting the hang of this game. ;)

Seriously, though, I returned to it only to find that it hasn't aged a bit. The broken bits are still broken, of course, but the design of the beginning portions of the game is mind-boggling. This is my 6th char, I think, and I've already discovered a few things in this playthrough. It's my first priest char; I ran for the Astora sword, and soon entered the Catacombs. There one necromancer dropped a skull lantern. And I met Patches -- I only heard stories that he could appear there, but never met him before. (Yes, I hesitated on the bridge and he flipped it ;)) So after having discovered some rooms in the Catacombs I never knew existed I grabbed the Rite of Kindling, which really changes how you can play the first part of the game.

The co-op is still alive and kicking. I helped people about 20 times with the Gaping Dragon and noticed a nice trick -- a player can stay upstairs and pinch the Dargon with magic or missiles. The Dragon turns to him, usually forgetting the others ;) I never thought of that.

I traded the lantern with Snuggly. Funny how differently enemies react to the Ring of Fog + Slumbering Dragoncrest Ring combination. Anyway, will check if the archers in Anor Londo see me.

I've heard dialogue lines completely new to me. First, Petrus speaks about M'Lady being defenseless in the ToG and he really does sound like a creep. Lautrec also told me about this. Quelana basically gave me half of the main game quest after I bought most of her pyromancies just for kicks, since I'm not using them. Domhnall turns out to be a nice tip-giver if you buy lots of stuff from him. I've no idea how I'd missed this stuff.

Now, to find this mystical daughter of Siegmeyer, whom I've always missed too.
 

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