Somberlain
Arcane
Dark Souls is the most hardkore game series evar and Bamco UK marketing team knows it.
it literally tells you that game will become harder.That aside, if you're really wanting to show off the size of your e-peen, the covenant choice for you was the Champions covenant. It blocks co-op summoning - you can't summon help or be summoned (but you can still be invaded), and is a slight difficulty tweak upwards (you do less damage, enemies do more damage).
Wtf, I didn't know that. I joined it just because I liked the badge. Had no idea it changed the damage of everyone.
IIRC, it also increases aggro range and reverts the enemy respawn system to the way it's in the other games. Iron Keep will be a...memorable experience.That aside, if you're really wanting to show off the size of your e-peen, the covenant choice for you was the Champions covenant. It blocks co-op summoning - you can't summon help or be summoned (but you can still be invaded), and is a slight difficulty tweak upwards (you do less damage, enemies do more damage).
Wtf, I didn't know that. I joined it just because I liked the badge. Had no idea it changed the damage of everyone.
I'd been a bit conflicted since release on whether enemies despawning was a difficulty nerf or boost. Yeah, you can get the entire area cleared before a boss, but you also effectively nerf farming of "easier" enemies. Champions would lead you to believe if was meant to make things easier (since it doesn't happen if you join). At the same time though, it makes Champions (the difficulty covenant) a means for getting access to drops that are otherwise limited. They probably could've gotten around that if they nerfed drop-rates/souls gained, etc. past the despawn threshold.
I'd been a bit conflicted since release on whether enemies despawning was a difficulty nerf or boost. Yeah, you can get the entire area cleared before a boss, but you also effectively nerf farming of "easier" enemies. Champions would lead you to believe if was meant to make things easier (since it doesn't happen if you join). At the same time though, it makes Champions (the difficulty covenant) a means for getting access to drops that are otherwise limited. They probably could've gotten around that if they nerfed drop-rates/souls gained, etc. past the despawn threshold.
No one farms common enemies for souls, soul farming goes for bosses. Which I quite like, fighting bosses again for more rewards is a good idea that should have stayed around. Only reason to farm common enemies is vanity items (armor).
Heh, reminds me of thisYou don't have to take my word for it though, I'm sure most of us have been summoned by some player who is in Not-a-starting-area, but somehow seems inexplicably completely incompetent at handling enemies. So, maybe they managed to muscle their way through the undead hollows, etc., but once faced with enemies that rush and explode at them or repeatedly chop with a cleaver, their brain shuts down. Maybe they just got carried by someone furiously stroking their e-peen for them. So, they try to grind somewhere earlier where they could still *manage* the content.
But looking at it from the developer's point of view, if they cared about limiting farming then why would they then let you farm bosses and respawn all enemies through the ascetics anyway?
Don't put any points into resistance, prioritize upgrading your weapon over leveling up whenever you can, and don't be afraid to turn around and return to an area later if you find it to be hard. Everything else you can learn as you go.Guys I'm going to start playing DS for the first time and would like your recommendations on build plus few starting tips to get me going. I haven't been playing that much for a few years now, last year upgraded my rig after a long time and completed Witcher 3 and Nier Automata and this year clocked 120 hrs in Dragon's Dogma. I got stuck in Bitterblack Isle couple of months ago - I guess it is too nerve wrecking for me now. I need to "finish" it though - love it to bits. Tried Prey but I HATE its Art Deco art direction, it just seems inappropriate style for this game. I have never played any other DS game nor any other Japanese console games except these stated here. I've got XBox controller I got for NA which I intend to use.
Anyway, I want to play a genuine masterpiece and heard good things about DS. I've got the old version in my steam library and don't intend to get the new release. I should think a build like Sargon in Severance - BoD is what I need here - which means easy but allowing to explore game's depths and soak its mood. And yeah I've done BoD at least seven times when it came out. It's in my top ten.
So please advise.
Classic Dark Souls 1 build would be something like a knight with a kite shield + longsword, just like the guy on the box.
FIRE UP THE BASS CANNON.Guys I'm going to start playing DS for the first time and would like your recommendations on build plus few starting tips to get me going.
DON'T TELL ANY1 U LEVELED THAT UP, U FUCKIGN FAGGOTpump str to 16 (2 handing adds a 50% bonus to your str), 1 to dex so you can wield it.
I didn't have a problem with 60 FPS, although it did cause my Blighttown experience to differ significantly with the console version.Allright guys, thanks for the tips. Got back from work and played two hours, getting used to controls and mostly dying. I was convinced I had to fight the asylum demon the first time I met him with only a piece of a sword - it is supposed to be a difficult game so that's to be expected, then I noticed the open portcullis in the corner.
I kinda see where this is going. I like the combat system a lot with what I've seen so far which is not much. I smacked the skinny guys easily first time, then got killed by the guy I'm supposed to learn how to parry, next time skinny guys smacked me back pretty quick then I realized there is a lock on enemy button which should be pretty handful since I have a big problem with positioning my character against an enemy.
Anyway, I have a technical question - should I uncap the framerate and go for 60 FPS? Does this break the game often?
Guys I'm going to start playing DS for the first time and would like your recommendations on build plus few starting tips to get me going. I haven't been playing that much for a few years now, last year upgraded my rig after a long time and completed Witcher 3 and Nier Automata and this year clocked 120 hrs in Dragon's Dogma. I got stuck in Bitterblack Isle couple of months ago - I guess it is too nerve wrecking for me now. I need to "finish" it though - love it to bits. Tried Prey but I HATE its Art Deco art direction, it just seems inappropriate style for this game. I have never played any other DS game nor any other Japanese console games except these stated here. I've got XBox controller I got for NA which I intend to use.
Anyway, I want to play a genuine masterpiece and heard good things about DS. I've got the old version in my steam library and don't intend to get the new release. I should think a build like Sargon in Severance - BoD is what I need here - which means easy but allowing to explore game's depths and soak its mood. And yeah I've done BoD at least seven times when it came out. It's in my top ten.
So please advise.
I think 60 FPS might interfere with some gameplay mechanics, which are designed around 30FPS. For example, let's say you have a parry window of 10 frames. With 30FPS, that's 1/3rd of a second, but at 60FPS, it might become 1/6th of a second, so you would have to be that much more precise to get it right.
Maybe that's not how it works exactly, I am not sure, but in a challenging and exact game like this, I would suggest staying at 30fps.