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From Software The Dark Souls Discussion Thread

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
It's also nice for me that he's in FL because I can buy transient curses for 1000 off him (for NG+(+(+))) and the Resist Curse sorcery which I needed for the achievement.

The house in NL that he's initially standing on is one of my least favourite places in the whole game. The hotboxes on those ghosts are quite finnicky
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,185
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Anyone here played Daughers of Ash? Playing right now. It's a mix of glorious, fresh DS experience and ragequit moments every hour or so.

Already hated New Londo in vanilla but here it almost broke me. Twice as many ghosts, hitting twice as hard and some of them are literally invisible. Also Four Kings already harbored on bullshit (from NG+ it's pure cancer) and in DoA they crossed that threshold.

There are a few new quests but you either have to wiki them or repeatedly run back and forth, from Ash Lake to Anor Londo, to check what's new in various areas.

The new progression system is great tho, lot's of trying to figure what to do and where to go. Really good stuff. Feels like playing first time again, almost.
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
Talking about Tomb of Giants in other thread and I realized it's one of the few levels that still makes me dread even after so many playthroughs.

I agree. I did many playthrough and even a SL1 run and Tombs is the only place I'm still unsure of the layout, if I explored everything in it, etc.

Elwro thanks for sharing I didn't know either lol.
I had to memorize it perfectly to finish a 100% no death run and now, after more than a year, I'm still confident that I could go through the Tomb of Giants with my eyes closed. Playing pure melee, the room with the giant skeletons orgy was one of the biggest obstacle in the entire run and I had to plan my build to tackle that more than any boss in the game.
I'm thinking of trying a no death run soon. What do you suggest for this? I feel if I die it will be to retarded shit or errors. Did you run to evade all monsters everywhere to lower the risks interaction at the cost of higher overall risks?
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
Anyone here played Daughers of Ash? Playing right now. It's a mix of glorious, fresh DS experience and ragequit moments every hour or so.

Already hated New Londo in vanilla but here it almost broke me. Twice as many ghosts, hitting twice as hard and some of them are literally invisible. Also Four Kings already harbored on bullshit (from NG+ it's pure cancer) and in DoA they crossed that threshold.

There are a few new quests but you either have to wiki them or repeatedly run back and forth, from Ash Lake to Anor Londo, to check what's new in various areas.

The new progression system is great tho, lot's of trying to figure what to do and where to go. Really good stuff. Feels like playing first time again, almost.

Personally I hated that mod. I unistalled it at some point and never finished my run. I cannot understand people that says it's good. It removes content, add gotchas and retarded decisions, and remove a lot of player agency and exploration. It's literally just removing what made DS good in the first place for no added benefits (none that I've seen).
 

The_Mask

Just like Yves, I chase tales.
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Joined
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Messages
5,931
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'm thinking of trying a no death run soon. What do you suggest for this?
Other than knowing the game well, and where to go at which point... and taking things slow and steady...

Thought 1:
I guess "the least risk" approach to Dark Souls would be the Artorias style(?). Shield with great stability + weapon with good poise damage = less risk. Also getting Fall Control, Heal and Magic Barrier can help a lot. Wolf Ring for poise if you do get hit, but otherwise naked, so as soon as you get enough END you can fast roll, if necessary.
Alternative: Use spears. With max END, MoC & Cloranthy you can (technically) turtle for a while. You can even use Magic Shield as you enter a fight so that you "get into the groove" easier, but be wary that 15s go by fast. Use Green Blossoms as needed.

Thought 2: If nothing can touch you, you cannot die. INT/FTH build (with pyros for good measure) and you keep everything at bay. The DLC will suck though.

Thought 3: A variation of the idea above is the DEX/FTH ranged build, using Gwyndolyn's Bow. Problem is, while you are generally safe, some bosses will have leaps *and* the ammo for the bow costs a pretty penny. Each shot matters.

Thought 4: If they cannot see you, they cannot hit you: Slumbering Dragon Crest + Ring of Fog = little issues. Be wary though that there are enemies that 100% block paths, and need to be taken out. Most often in the Duke's Archives, from what I remember.

Thought 5: Path of the Dragon roar can tilt pretty much anything but bosses. If you're good enough to get +3, and you're good enough to take on bosses with your bare hands then the run will be simple: roar - kill, roar - kill.




These are all thoughts. It's really just up to you and your skill. Technically you can beat this game with no deaths, while being naked and just slapping bosses down, if you really want to/have the stamina for it. :)
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
sorinmask I thought about spear but I don't like their moveset, ESPECIALLY with bosses. I'm not sure what style to take, but I was thinking of great shield stability. It's generally the most "stable" strategy for DS1 IMO.
 

NJClaw

OoOoOoOoOoh
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Joined
Aug 30, 2016
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7,679
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Talking about Tomb of Giants in other thread and I realized it's one of the few levels that still makes me dread even after so many playthroughs.

I agree. I did many playthrough and even a SL1 run and Tombs is the only place I'm still unsure of the layout, if I explored everything in it, etc.

Elwro thanks for sharing I didn't know either lol.
I had to memorize it perfectly to finish a 100% no death run and now, after more than a year, I'm still confident that I could go through the Tomb of Giants with my eyes closed. Playing pure melee, the room with the giant skeletons orgy was one of the biggest obstacle in the entire run and I had to plan my build to tackle that more than any boss in the game.
I'm thinking of trying a no death run soon. What do you suggest for this? I feel if I die it will be to retarded shit or errors. Did you run to evade all monsters everywhere to lower the risks interaction at the cost of higher overall risks?
Deaths to errors can be easily avoided, you just need to always keep your focus and play only when you are at your 100%. Deaths to retarded shit can be avoided only if you know which parts and encounters are problematic to you. If you know how to deal with bosses, an Any% no-death run (where you just run around avoiding everything) is fairly easy, since you need to face only two "retarded shit" moments: the Centipede Demon and the Bed of Chaos. In my opinion, a 100% no-death run (where you face every single enemy and encounter in the game exactly as they were intended) is a far more rewarding experience, especially if you avoid cheesing. In my DS3 run, I had to reach an unprecedented level of enlightenment to face with courage the crab party encounter in the Smouldering Lake and the Elder Ghru trio in the swamp.
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
Talking about Tomb of Giants in other thread and I realized it's one of the few levels that still makes me dread even after so many playthroughs.

I agree. I did many playthrough and even a SL1 run and Tombs is the only place I'm still unsure of the layout, if I explored everything in it, etc.

Elwro thanks for sharing I didn't know either lol.
I had to memorize it perfectly to finish a 100% no death run and now, after more than a year, I'm still confident that I could go through the Tomb of Giants with my eyes closed. Playing pure melee, the room with the giant skeletons orgy was one of the biggest obstacle in the entire run and I had to plan my build to tackle that more than any boss in the game.
I'm thinking of trying a no death run soon. What do you suggest for this? I feel if I die it will be to retarded shit or errors. Did you run to evade all monsters everywhere to lower the risks interaction at the cost of higher overall risks?
Deaths to errors can be easily avoided, you just need to always keep your focus and play only when you are at your 100%. Deaths to retarded shit can be avoided only if you know which parts and encounters are problematic to you. If you know how to deal with bosses, an Any% no-death run (where you just run around avoiding everything) is fairly easy, since you need to face only two "retarded shit" moments: the Centipede Demon and the Bed of Chaos. In my opinion, a 100% no-death run (where you face every single enemy and encounter in the game exactly as they were intended) is a far more rewarding experience, especially if you avoid cheesing. In my DS3 run, I had to reach an unprecedented level of enlightenment to face with courage the crab party encounter in the Smouldering Lake and the Elder Ghru trio in the swamp.
DS3 is tough for that I feel. I'm stuck in my SL1 run at Dancer. I killed Pontif because he can be parried, but I can't manage to kill Dancer because there is just too much stuff happening, too much RNG, pixel perfect dodge required, etc. Also the camera is horrible.
 

Alphard

Guest
no deaths runs... you guys are pro. now i dont feel so good anymore after doing sl1 run.
i know most of the challenge requires experience and knoledge of the game , but i cannot imagine beating first try things lika kalameet even perfectly knowing the moveset
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,974
DS3 is tough for that I feel. I'm stuck in my SL1 run at Dancer. I killed Pontif because he can be parried, but I can't manage to kill Dancer because there is just too much stuff happening, too much RNG, pixel perfect dodge required, etc. Also the camera is horrible.

Getting past the Dancer was the second toughest part of SL1 for me (to be fair, I didn't even attempt Nameless King). The best I was able to come up with was to drag it out into a super slow defensive battle where I didn't try to attack or even make an approach unless she did something with a huge opening like the grab or the half-circle ground slash. You could watch Barry Lyndon in less time than it took me to come out on top.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Oh boy. I have no idea how no death runs are possible since you can't really practice the Bed of Chaos fight, right?

Hm, on second thought, perhaps it's doable. But I think I would hate myself after hours of this ;-)

Thanks for the info on 100%ing DS3. There's no way I'm attempting this...
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,185
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
No death runs would probably give me instant baldness. I guess it's doable if you watch hours of speedruns and practice for dozens more but nah, not my kind of challenge.

And yeah, fuck the blue ribbon for DS3. Max rank in all covenants, with how utterly fucked up this mechanic is in DS3? Farming Silver Knights and Ghrus for weeks? Lol. Fuck this 3rd party outsourced shovelware.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
You can't do a no death run of DaS1 without glitches, since there is one mandatory death during your first encounter with Seath. Other than that it's doable, especially if you're running some cheesy build and avoid fighting most of trashmobs.

DaS2 is the only Souls game where no-death and no-bonfire runs were playtested, the game even rewards you with special rings (which give you an advantage in pvp).

DaS3 no death run? Fuck that.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,974
I emphatically agree with that, but it's also piss easy with high vigor and straight sword spam.
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
751
What's so hard about Bed of Chaos I don't get this. Just avoid attacks and have high poise too block when going to his weak spots. That's all it is. I don't even remember the last time I died in DS1. And I replay it when I want to listen to some audiobook. Which is few times a week. I even barely use bonfire, mostly only those that allow me to warp. Or only those, don't really remember.
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
751
Yeah, but I doubt that at this point it can one-shoot you. It's a problem with SL1 but not in a proper playthrough.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Well if you make a bad turn after the first arm, the gaps in the floor may make the fight unwinnable... I think. But maybe I just die there because I'm nervous ;-)
 

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