Elwro
Arcane
But this encounter encourages rote learning and is something you cannot really react to by being smart and vigilant. Gotta learn the pattern and that's all...
Never understood the hate that persists to this very day for Bed of Chaos. Like avoiding pitfalls and environmental hazards is some unheard of bullshit that From conjured up and foisted upon everyone.
All of them are valid but is is one of the most unique designs in Dark souls bosses ever.A lot of reasons.
All of them are valid but is is one of the most unique designs in Dark souls bosses ever.A lot of reasons.
A lot of reasons.
- Platforming on DS is not good
- The road to reach the boss is long
- Her attacks are OHK and hard to predict. I an not against OHK attacks but OHK attacks which you can't do anything to prevent being hit but being lucky...
- Her battle is far more lucky to not have the ground failing in your feet than a actual skill battle.
- All area to reach her is probably the most awful area of DS1.
- Is the most gimmicky boss ever
- Is far more lucky based than skill based
- IS a huge disappointment considering all lore behind that boss. Even a mob boss of 10 high rank demons protecting a portal would't be that bad.
Yeah. Plus later on it turned out FromSoft is fully capable of creating way worse gimmick bosses but the meme stuck.Never understood the hate that persists to this very day for Bed of Chaos. Like avoiding pitfalls and environmental hazards is some unheard of bullshit that From conjured up and foisted upon everyone.
I've already said it like twice so why not some more - DS2 does most things better than any other FromSoft game. PvP, build variety, dual wielding, power stancing, covenants, NG+, ascetics, no outright terrible levels or bosses and a plenty of great ones (SotFS).The greatest DS2 strength is IMO the lack fo BS bosses like Capra demon and bed of chaos...
You can try going for BoC from Daughters of Chaos bonfire, in which case it's perfectly made to farm Demon Titanite. Flimsy excuse, but... it's something. *describes rainbow with arms*The worst boss runs have to be Bed of Chaos (nothing but blinding bloom and constant damage noises from lava while you run and run and run) [...] I'll defend many of the others and enjoy how you can learn to take shortcuts dodge past enemies efficiently on your way to the boss, as well as the opportunity to take a breather between attempts, but some are definitely tedious and frustrating. The ones that bother me the most are the runs that take a long time but don't actually offer any challenge between you and the boss.
Imagine thinking bed of chaos isn't garbage when even the developers of the game think it's garbage. Want evidence of it? Bed of Bullshit is the only boss that breaks the very foundation of this game : that you have to do the entirety of a fight again if you die and learn how to handle it better.
Bed of Chaos doesn't reset if you die. Every part of it you've destroyed stays destroyed. They pretty much admitted they designed something stupid and didn't have time to replace it with a new encounter (that boss is in the most rushed area of the game with supreme trash like open space filled with dragon butts) so they made it so you could "cheat" the fight in a way you normally can't.
Dark Souls isn't very good post anor londo anyway. Arguably it is barely good at anor londo, O&S are a great fight, but the level design of anor londo itself isn't very good, it's visually stunning but it's lots of empty spaces with very half assed encounter design. We all remember that moment with the greatbow archer because it's the only moment anything really happens there. If you compare Anor Londo to what immediately precedes it, ie Sen's Fortress, it's a piece of garbage.
However, I don't think we should necessarily take the developer's opinions on their own game as gospel. After all, Gabe Newell has characterized Half-Life's Xen as one big regret, which is a shame because Xen is awesome (fight me, losers).
Darkroot outside the doors, meaning Wolf Ring, Holy Ember and Hydra is considered low level, while the Forest Covenant and Sif are not. PWoA is meant to be played before O&S - you're supposed to "stumble" onto the painting as you're exploring. (most don't, and then think the area is too easy)btw, is the Darkroot area considered pre- or post- AL? and the Painted World?
Bluepoint Games, the developers behind the PS4 remake of Shadow of the Colossus, has announced its new PS5 game, a remake of the beloved FromSoftware PS3 exclusive, Demon's Souls.