unrelated: any Katana users? Do they all have some weird pseudo-phantom range thing going on?
unrelated: any Katana users? Do they all have some weird pseudo-phantom range thing going on?
yeah, it definitely feels like DaS1 had the best hitboxes. the only other example that comes to mind is the gaping dragon charging attack
It's like a WoW player advocating arbitrarily staying 10 levels below max.
That's because if you go way beyond 150 you're an overleveller scrub. The fact that the game is so poorly balanced and the matchmaking is awful is not an excuse, or rather, it's the cause. 150 gives a lot more points than you actually need, I can understand 200 even, but if you go to 250 and beyond it's simply trying to get any possible advantage to make up for lack of skill.
Killing overlevellers with a 150 build is so satisfying.
It's like a WoW player advocating arbitrarily staying 10 levels below max.
MMOs are balanced mainly around max level. High levels in this game are broken because damage basically does not scale up while defense does, by a great amount. If overlevelling was fine and didn't mean anything, we'd eventually end up with a bunch of Numb Havels dealing 50 damage to each other and arena matches timing out because they can't kill themselves fast enough.
In fact, I'd argue that the game was balanced around 125-150. See the nerf to spices, for example.
A level 800 isn't outright better than a 150 at any one thing, but it can do everything.
I have to revise that statement. It starts kinda slow but once you get into it it's just as fun and engaging as the previous game. Tho the WOW factor is gone ofc, overall it seems improved in many ways. Fewer frustrating jump&run sequences, better writing/translation, still nicely interconnected world with several paths to progress along when you get stuck on one.IDK I played for a couple hours yesterday but the game just doesn't touch my tralala in the same way the first one did.
Really sad, seeing as DkS2 PvP has tremendously superior mechanical fundamentals to DkS1, yet the matchmaking basically places a "shelf life" on most characters before you enter the SM bracket full of tryhard Havels and all of those go out the window.
I was spamming my soap stone down there for a while to get summoned and had it happen like 3 times -- it's really stupid that the camera loads in after you are summoned and can be hit cuz a common strategy now is to just WOG you as soon as you get through. Start spamming roll mang.
+3 rings, and a ring that makes you stronger the lower your equipment load is.
I am very happy these things exist, because I'm sure From will do a great job at balancing them. I can't wait.