Murk
Arcane
- Joined
- Jan 17, 2008
- Messages
- 13,459
praetor & Mikayel
Thanks for the advice! I was actually joking a little, some of your posts been really helpful and I missed the spoiler asking for more info from me. As to my preferences: I played almost whole game in heavy set with shield and great sword. I wan't something fresh. I'm up for builds without shield, that rely more on agility. A two handed weapon or dual wield sounds noice. Something fast and tricky, something aggresive, outsmarting and outskilling the player is what I seek instead of relying on very heavy defenses and mistakes of the opposing player to hit him once or twice. I have almost 400k souls and im fine with total respec. I've been hoarding all the stones so I can reinforce any weapon if need be. So, what would the weapon/style suggestions be? What stat's should I get, I'm unsure if the requirements you posted above (like 1400 HP) are unbuffed or with rings etc...
this site can help you plan some stuff out, or simulate stats
http://mugenmonkey.com/darksouls2/
IMO stats you should have (at minimum) are at least 40 vigor (up to 50 max; after that it's 5hp per point) 30 endurance (I'd suggest 40 if you like to be more aggressive) and 100 agility (26 adaptability, depending on your attunement score).
From there, capitalize on offensive stats of STR/DEX. going 40/40 isn't a bad idea but it leaves you about 30 points to spare for other stuff like int/faith. If you want to focus more on melee + magic then maybe raise your main offensive phys stat to 40 and the secondary to 30 and that gives you 40 points to put into attunement and int/faith while still being around level 175 (depending on starting class, of course).
For weapons, I'd suggest you use two different weapons that are not powerstanced and to periodically swap out a weapon. Try this, straight sword in right hand (longsword, varangian sword, sunsword, ashen warrior sword) and a rapier in left (estoc, espada ropera or the regular rapier; get ricards if you get very high dex). Sidenote: estoc's r2 attack pierces shields, less damage but fucks up some turtlers.
For your secondary weapon in your main hand, I'd suggest something with some reach or power like a halberd, a spear, a greatsword, or maybe a great hammer. Leave that for rare situations tho -- or when you feel like messing around. A dagger is also a good call if you need to get a fast stab in.
The main play with the two weapons is that they can 'boost' one another. Slash with sword then poke with rapier and the rapier's attack comes off faster. Also, they attack in different ways -- the slash has less range but good tracking where-as the poke as good range but poor tracking. They do separate damage types but that's not super relevant in PVP as no one has more than a 200 armor type gap between types. But, the two different types of attacks give you an opportunity to bamboozle your enemy -- especially if they're a twitch reaction type who moves when you do. They may be watching your right and not realize your left came at them.
powerstancing is cool but I find it's too predictable... still, test it out -- maybe you'll find something you like?
A common tactic I use against purely passive players is to swap weapons constantly to throw them off their game. Most spazz types just stand around waiting for you to do something so they can dodge it/hit you -- for these cats I'll swap weapons or throw out feints (pretend to attack but backstep last second) to get them to do something and hit them during it.
If you ever see someone with a greatsword or curved greatsword with their back to you walking around weird -- they're gonna spam run attacks p much every time. For those guys you can't really afford to trade hits unless you have a VERY high counter weapon like a rapier or katana.
BTW if you want to get serious with this then what I suggest is to dick around in the arena (keep in mind, SM isn't much of a thing there so you'll fight high and low levels) and just take the losses as they come to build up a general idea of how different playstyles work. Then, later, make a new char and rack up them points.
Note, I didn't comment on vitality because I assume you'll want to use flynn's ring in which case you'll leave it around 9-10 to use with third dragon ring for the full 50AR bonus it gives.
as a general rule of thumb, any weapon with natural 25 poise break when two-handed will ALWAYS break poise -- even against a full havhole like your filthy scrub ass ;D