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From Software The Dark Souls II Megathread™

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
I have yet to find a good farming spot

If you mean the sword the easiest way (with CoC) i Found was the Bonfire above the old dragonrider. Go there go down pull the old knight in kill it ( I used lightning to get him inand even then the heide might come with him), pull the Heide knight in Kill it to. Both may try to leave the room which is good if you are like me and not able to fight both at the same time, just retreat to the back and wait who goes out first, attack the other one. The only other option is the ruin bonfire but you have to Kill an old knight without to much space to move since you cant move to the tround area where he stands without adding one heide knight from the right and possibly the othr one from the entrance to the tower area. All the other knights re in areas where you have to fight a few old knights first and if you strictly want heide stuff I think thats too much hassle if youre doing it with the champions and arent able to despawn that shit.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Black gulch is good for farming, you light up your torch and run around lighting up the enemies which drop titanite and get you a few souls too in thr process
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,518
what is steam folder name of scholar of the first sin ? i have backed up install of sotfs but for some reason i changed folder name. Now i need to put it back and i don't have name to be reconized in steam..
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,518
what is steam folder name of scholar of the first sin ? i have backed up install of sotfs but for some reason i changed folder name. Now i need to put it back and i don't have name to be reconized in steam..

Dark Souls II Scholar of the First Sin

thanks

edit: what's up with agenda and bird ?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,518
ruh oh apperently any hook to code now causes softbans.

Well there you have it people officialy game is garbage that you can't use deadzone fix risking you getting softbanned.

edit: is it true ?
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
So I left the DLC area from crown of the blah blah and the ice place. I don't like how incredibly durable enemies in that ice place. Crown of the sunken king area has some spots where if you fall off, you get stuck which is completely retarded.

I fought the fire dragon, it was a pretty good boss fight. I fought those twin bosses, they were annoying as hell with that healing each other shit.

Now, I got to the giant lord. It was an easy fight, but when I did the bonfire ascetic shit to farm this area, this fucker kept hitting me with that tracking attack.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,518
ruh oh apperently any hook to code now causes softbans.

Well there you have it people officialy game is garbage that you can't use deadzone fix risking you getting softbanned.

edit: is it true ?

This is correct, FROM are retarded. There's a somewhat convenient sollution to this tho:

  1. Go to C:\Users\[Username]\AppData\Roaming\DarkSoulsII
  2. Enter the wierdly-named folder (e.g. 01100002041ab7cu), Inside there is a file named DS2SOFS0000.sl2 (or something similar)
  3. Copy it to your desktop.
  4. Delete the entire DarkSoulsII folder. (Again, located in C:\Users\[Username]\AppData\Roaming\DarkSoulsII)
  5. Launch the game, create a new character, then exit to the start screen.
  6. The DarkSoulsII folder has been generated once again, copy the backup of DS2SOFS0000.sl2 into the new wierdly named folder (overwrite the new one).
  7. Your character is no longer softbanned :shittydog:

This seems resonable. How often bans happen ? It is something automatic or they go in waves ?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,518
So this has been a big adjustment from Bloodborne.
Biggest question though, why the fuck does everything feel so insubstantial? Killing bosses causes them to silently poof out of existence, most areas barely have any ambiance or music at all, many of the boss fights are so easy I'm left confused as to why they're boss fights at all(dragon rider). The game looks and feels really cheap, the graphics are super fucking ugly. I just did the Skeleton Lords and JESUS FUCKING CHRIST it feels like a Quake II engine game in comparison so the shadows of Yarnham...

Because it is game from last consoles not current ones, game also was scaled back a lot to fit into those consoles.

As for boss design and enviroment design it was like that since day 1. Obvious answer is that game was rushed and made without its head honcho in place (who was director for both DeS and DaS). This is why you might find castle in sea of lava on top of actual windmill (yup this is true).

So imo game was supposed to be bigger but team B of From Software didn't manage to hold milestones properly and Bamco wanted game badly. So they chopped up pieces that were done and stitched them together which is why you get that castle in lava at the top of fucking windmill. They also worked on better graphical effects for game but probably didn't have time to ensure whole game would look like those few pieces they already had done so they chopped of extra bumpmapping from almost everything along with better lighting system and textures.

This made some levels parts look like garbage (like tunnel between shadow forrest and that snake lady boss fight which is basically one texture painted all over the place.

Imo mentioned iron keep level was probably somewhere near Shrine of Amana (below it) but they didn't have idea where to stich it properly as they had basically puzzles with missing pieces.

There are also places in game where roads are just blocked by suspicious looking rubble or walls that look off compared to integral structure of level (like case of that dude who gives you Crescend Axe who has behind himself arch filled with rubble and road behind it)

Frankly speaking i just finished my completionist playtrough of DS1 and difference in quality is jarring. Even gear you wear lacks that omph from DS1 as it doesn't have that awesome metalic shader of DS1 and gear itself doesn't reflect skybox properly.


edit: Even with all bashing it is still good game compared to rest of games. Just worst Souls game.
 

Jezal_k23

Guest
Yeah even with all the dumb stuff it still manages to be a solid game overall I think.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,071
Location
Vhoorl
As for boss design and enviroment design it was like that since day 1. Obvious answer is that game was rushed and made without its head honcho in place (who was director for both DeS and DaS). This is why you might find castle in sea of lava on top of actual windmill (yup this is true).

bullshit. obvious muhyazaki fanboy detected

a) geographic inconsistencies are the result of the game having a troubled dev process, the first director fucking it up and the 2nd one trying to salvage all the work

b) as evidenced by the DaS2 DLCs (and the fact that Tanimura was in charge of prototyping and developing DaS3 long before muhyazaki joined the team), there's absolutely no need for muhyazaki, as those 3 areas (challenge paths excluded) are significantly better than 99% of DeS, DaS1 and BB. actually, as evidenced by the available DaS3 material, it's obvious he's way past his prime in Souls design as the idiotic decisions keep piling up and it'll likely be mechanically the 2nd worst Souls game after DeS

Imo mentioned iron keep level was probably somewhere near Shrine of Amana (below it) but they didn't have idea where to stich it properly as they had basically puzzles with missing pieces.

no. the IK was supposed to be somewhere near the Forest of Fallen Giants (as evidence by a key)

but yeah, some shaders are crap, the texture tiling is often absolute garbage straight from a Q2 engine game, and most of the vanilla areas are really fucking boring... and yet it's all worth it thanks to the DLCs which are top notch (except for the garbage "challenge" areas)
 
Joined
Feb 13, 2011
Messages
2,234
you get that castle in lava at the top of fucking windmill

hey bro i see you cant sleep because of that shitty transition from earthen peak to Iron Keep. i have this awesome painting for you. hope it clears everything for you.
sx1cEPZ.png





its actually not a shitty transition but a missing texture of volcano behind the windmill ¯\_(ツ)_/¯

S3WDjUk.png

Just worst Souls game.

lol. that would be Demons Souls
 

Redlands

Arcane
Joined
Mar 23, 2008
Messages
983
you get that castle in lava at the top of fucking windmill

hey bro i see you cant sleep because of that shitty transition from earthen peak to Iron Keep. i have this awesome painting for you. hope it clears everything for you.
sx1cEPZ.png





its actually not a shitty transition but a missing texture of volcano behind the windmill ¯\_(ツ)_/¯

S3WDjUk.png

Just worst Souls game.

lol. that would be Demons Souls

I want Big Lava Meanie to be the actual name for a boss in a Souls-like game.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
As for boss design and enviroment design it was like that since day 1. Obvious answer is that game was rushed and made without its head honcho in place (who was director for both DeS and DaS). This is why you might find castle in sea of lava on top of actual windmill (yup this is true).

bullshit. obvious muhyazaki fanboy detected

a) geographic inconsistencies are the result of the game having a troubled dev process, the first director fucking it up and the 2nd one trying to salvage all the work

b) as evidenced by the DaS2 DLCs (and the fact that Tanimura was in charge of prototyping and developing DaS3 long before muhyazaki joined the team), there's absolutely no need for muhyazaki, as those 3 areas (challenge paths excluded) are significantly better than 99% of DeS, DaS1 and BB. actually, as evidenced by the available DaS3 material, it's obvious he's way past his prime in Souls design as the idiotic decisions keep piling up and it'll likely be mechanically the 2nd worst Souls game after DeS

Imo mentioned iron keep level was probably somewhere near Shrine of Amana (below it) but they didn't have idea where to stich it properly as they had basically puzzles with missing pieces.

no. the IK was supposed to be somewhere near the Forest of Fallen Giants (as evidence by a key)

but yeah, some shaders are crap, the texture tiling is often absolute garbage straight from a Q2 engine game, and most of the vanilla areas are really fucking boring... and yet it's all worth it thanks to the DLCs which are top notch (except for the garbage "challenge" areas)
Praetor I was willing to give you a pass on most of your retarded comments and frankly childish rants but this takes the cake; so now Tanimura is the mastermind behind Souls and Miyasaki is a hack?
I dont use the ignore function since it is giving to much credit to whatever trolly little monkey like you is writing, but in this particular case I will take it as a spam filter so I dont have to read stupid shit from a fucktard like you.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,071
Location
Vhoorl
As for boss design and enviroment design it was like that since day 1. Obvious answer is that game was rushed and made without its head honcho in place (who was director for both DeS and DaS). This is why you might find castle in sea of lava on top of actual windmill (yup this is true).

bullshit. obvious muhyazaki fanboy detected

a) geographic inconsistencies are the result of the game having a troubled dev process, the first director fucking it up and the 2nd one trying to salvage all the work

b) as evidenced by the DaS2 DLCs (and the fact that Tanimura was in charge of prototyping and developing DaS3 long before muhyazaki joined the team), there's absolutely no need for muhyazaki, as those 3 areas (challenge paths excluded) are significantly better than 99% of DeS, DaS1 and BB. actually, as evidenced by the available DaS3 material, it's obvious he's way past his prime in Souls design as the idiotic decisions keep piling up and it'll likely be mechanically the 2nd worst Souls game after DeS

Imo mentioned iron keep level was probably somewhere near Shrine of Amana (below it) but they didn't have idea where to stich it properly as they had basically puzzles with missing pieces.

no. the IK was supposed to be somewhere near the Forest of Fallen Giants (as evidence by a key)

but yeah, some shaders are crap, the texture tiling is often absolute garbage straight from a Q2 engine game, and most of the vanilla areas are really fucking boring... and yet it's all worth it thanks to the DLCs which are top notch (except for the garbage "challenge" areas)

Praetor I was willing to give you a pass on most of your retarded comments and frankly childish rants but this takes the cake; so now Tanimura is the mastermind behind Souls and Miyasaki is a hack?
I dont use the ignore function since it is giving to much credit to whatever trolly little monkey like you is writing, but in this particular case I will take it as a spam filter so I dont have to read stupid shit from a fucktard like you.

thank you for confirming that you're the biggest imbecile on the face of the earth because you obviously can't even read. i know i'm not getting a response because asking for any kind of argument for a mentally challenged child is futile, but where the fuck would i have said "Tanimura is the mastermind behind Souls and Miyasaki is a hack"? are you that much of an illiterate moron?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,518
bullshit. obvious muhyazaki fanboy detected

a) geographic inconsistencies are the result of the game having a troubled dev process, the first director fucking it up and the 2nd one trying to salvage all the work

b) as evidenced by the DaS2 DLCs (and the fact that Tanimura was in charge of prototyping and developing DaS3 long before muhyazaki joined the team), there's absolutely no need for muhyazaki, as those 3 areas (challenge paths excluded) are significantly better than 99% of DeS, DaS1 and BB. actually, as evidenced by the available DaS3 material, it's obvious he's way past his prime in Souls design as the idiotic decisions keep piling up and it'll likely be mechanically the 2nd worst Souls game after DeS


no. the IK was supposed to be somewhere near the Forest of Fallen Giants (as evidence by a key)

but yeah, some shaders are crap, the texture tiling is often absolute garbage straight from a Q2 engine game, and most of the vanilla areas are really fucking boring... and yet it's all worth it thanks to the DLCs which are top notch (except for the garbage "challenge" areas)


lol read eurogamer interview with him:

http://www.eurogamer.net/articles/2016-03-01-dark-souls-3

"fuck people people opinions, we(i) make the game"
"level design and monster design is priority for me and the thing love most" -
"I worked as supervisor for DS2 and provided some help at early stages but i didn't aside from that contribute to it. After game was released i played it. IT WAS DIFFERENT but sometimes different can be interesting (aka he basically said MEH)"

That is like direct contrast to DS2.
So far best 3 games are DeS, DS and BB all directed by him and all amazing where DS2 falls short compared to them.

It is not miyazaki fanboyism it is just respect for mans work who clearly knows what he is doing and actually drives incline in decline ridden AAA market.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
After reading the last few exchanges of posts...I think my Dark Souls dick is (Hard<-->Soft)

Zep--
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,518
He did fuck all in DS2 yet made it cannon and brought over more shit from DS2 than DS1 into his new game :lol:

Like what ? And you mean BB or DS3 ?

DS2 problems were mainly due to shitty inconsistent level design coupled with lucklustre boss design rather than basic mechanics.
There were other downgrades like lack of scabbards, nerfed animation system, idiotic i-frame stat, shitty deadzone, some shitty hitboxes but DS2 did introduce good things like rework of backstep which in DS1 was slow as fuck, stances, more weapon types and elements.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Help me out here. I read that the more you weight the shorter your rolls. Normally I ran around with about 30-33% equip load, now I have the elite knight set and have 5x%. I cant really notice a difference. Is it that small or are myeyes bad? I tried going over 70 and there I see an obvious difference but not around 30-5x. I remember that was different in ds1 or am I mistaken? For my heavier equip I wanted to put points in vitality next but if the difference is not that big under 70 I may rethink that.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I've been farming a fuckton so far with this giant. I'll keep farming until I'm level 200. Seems like I'm close to beating the game. I switched to a mage build specifically for farming, they're pretty strong. I still dislike how fast all arrows and bolts are in this game and how they even fucking curve to track the player, bullshit. Same for a lot of spells.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,071
Location
Vhoorl
Help me out here. I read that the more you weight the shorter your rolls. Normally I ran around with about 30-33% equip load, now I have the elite knight set and have 5x%. I cant really notice a difference. Is it that small or are myeyes bad? I tried going over 70 and there I see an obvious difference but not around 30-5x. I remember that was different in ds1 or am I mistaken? For my heavier equip I wanted to put points in vitality next but if the difference is not that big under 70 I may rethink that.

it's not that big of a difference that it's noticeable right away (unless you PvP), so don't worry about it
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
I read that if you fight the pursuer in the forrest arena you can ride the bird to lost bastille and get the dull ember there, is this the only way to get it? Because I did not beat him until later in the forest in his other boss room (the one with the balistas). Also, how do people manage to shoot him while he is that fast an destroys these ballistas. I read everywhere that this is the easy way but after trying a few times I just gave up and beat him normally (while dying even more)
 

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