Zerginfestor
Learned
Thrust weapons were always good against unarmored bosses; strike weapons against armored bosses. You get straight up bonus damage, basically and they also have high counter ratings for even more bonus damage when you hit the bosses 'during an animation', which they are basically always in.
Rapier and craftsman's hammer are OP; battle axe is OP.
What they did buff was elemental resistance, so if your weapons are infused the DLCs enemies/bosses will shrug off about half the damage.
Basically meaning Magic, Hex and Pyro builds got the shaft in DLC content, forcing them to rely on other means, which makes sense, They're all ranged, save for the badass ranger builds out there.