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From Software The Dark Souls II Megathread™

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Thrust weapons were always good against unarmored bosses; strike weapons against armored bosses. You get straight up bonus damage, basically and they also have high counter ratings for even more bonus damage when you hit the bosses 'during an animation', which they are basically always in.

Rapier and craftsman's hammer are OP; battle axe is OP.

What they did buff was elemental resistance, so if your weapons are infused the DLCs enemies/bosses will shrug off about half the damage.

Basically meaning Magic, Hex and Pyro builds got the shaft in DLC content, forcing them to rely on other means, which makes sense, They're all ranged, save for the badass ranger builds out there.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Not just magic -- infused weapons took a hit to efficacy too. Especially front loaded ones like infused crypt sword or sacred chime hammer.
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Not just magic -- infused weapons took a hit to efficacy too. Especially front loaded ones like infused crypt sword or sacred chime hammer.

That's right. You were better off going with a normal reinforced blade than infused with any of the DLCs, and Strength weapons basically dominated them for the ridiculous amount of HP most enemies had, as well as their "lol can't stun me" nearly infinite poise.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
I doubt the crypt sword fails to splat much up to a few ng+

Thrust weapons were always good against unarmored bosses; strike weapons against armored bosses. You get straight up bonus damage, basically and they also have high counter ratings for even more bonus damage when you hit the bosses 'during an animation', which they are basically always in.

Rapier and craftsman's hammer are OP; battle axe is OP.

The fact that there are zero decent dex impact weapons channels me into doing the same shit whenever I play DS2. Strength gets way more "dex weapons haxed to strength reqs and scaling" tools like the gargoyle bident, RI twinblade, RR scimitar, estoc. "Just" 18 strength lets you two-hand a raw malformed skull I guess.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
The closest would be shit like some UGS (Zwei is good on Dex scaling) or great curved swords, but great hammers are just too damn good -- especially with the insta r2 pancake for added crowd control.

If you infuse the crypt sword (or sacred chime hammer) then its AR becomes beastly, so the raw number -- even if 50% reduced -- is still high. The issue is that when you are in NG++ and have a phantom or two, you start to see some clear diminishing returns where you would be better poking with a basic rapier or any other high-counter weapon (like the awesome craftsman's hammer) for the time/stamina cost.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I have to say I never understood what made people have problems with Manus. On my 3 playthroughs the number of tries was always single digit.

But, embarrassingly, all my characters had huge issues with Gwyn. I could never learn to parry him, and never had Solaire to help, and somehow was always a tiny bit too slow...
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
In a rather lulzy moment, I just defeated the flexile sentry while my rapier broke halfway the fight. First time encountered in this playthrough, too.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I booted up Vanilla today in what seems like forever. Fuck me the game looks so much cleaner without the retarded filters. Also, surprisingly easy to get action in the red arena and invade around wharf and lost bastille.
 

Rolk's Drifter

Scholar
Joined
Jul 27, 2009
Messages
125
I have to say I never understood what made people have problems with Manus. On my 3 playthroughs the number of tries was always single digit.

But, embarrassingly, all my characters had huge issues with Gwyn. I could never learn to parry him, and never had Solaire to help, and somehow was always a tiny bit too slow...

Well, killing Manus in DS2 is God-tier level play :)

Seriously though, Gwyn is a pretty tough boss. And with O&S probably the only really good/great boss in vanilla DS1. I don't get this myth surrounding him being easy. My guess: it's people who watch streamers rather than play it themselves. He can be made to look easy. When you know what you're doing and eat enough shit to 'git gud' at him. But no way is he easy. He's fair. But not easy. So yeah, it's nothing to be embarrassed about. Just people talking shit, trying to look like tough guys even though they never done shit themselves.
 

Rolk's Drifter

Scholar
Joined
Jul 27, 2009
Messages
125
Overall, no he isn't easy. But he's easy to parry unfortunately, and that negates most of his threat while allowing you to do tremendous damage.

A two-handed stagger fest is even easier.

Either way he's not that easy to parry. For a final boss it should be harder but it takes quite a bit of time to get it down consistently. Time that you don't need to spend on the majority of other bosses. So yeah, with effort he becomes easy but name me a single (non multiples like O&S, Squalid&Velstadt) boss that doesn't? At least parrying always contains an element of risk which most fights don't after a while.

Another factor to this fight is that some people (like myself) are better at spacing than timing. Gwyn is very much a timing boss. I'm getting old :(
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I have to say I never understood what made people have problems with Manus. On my 3 playthroughs the number of tries was always single digit.

But, embarrassingly, all my characters had huge issues with Gwyn. I could never learn to parry him, and never had Solaire to help, and somehow was always a tiny bit too slow...

Well, killing Manus in DS2 is God-tier level play :)
Lol, I had this and the DS1 thread open and I got them mixed up ;)

I'm wondering when SotFS will b discounted on PS4. When I finish DS3, and the Bloodborne expansion, I'll be in the mood for DS2 again ;)
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,936
Is it possible to switch the game to DS1-like keyboard controls? I dont like using mouse except for turning or casting, and i'm used to the old control scheme, so it's really painful to play this
 

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
Last edited:

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
By the way, is the input lag somehow intentional? I'm not just talking about the mouse lag, but the whole control scheme. As opposed to DS 3, it takes far too long in between the moment i decide to make an action (say, roll sideways, or attack) and the moment the action actually occurs.
 

DramaticPopcorn

Guest
You need to git gud man, that's all it takes

EDIT: Seriously though, vanilla DS2 had no input lag for me when it comes to rolling, disable all middleware if on PC (I had issues with early versions of GeForce Experience when playing Revengeance).
If on console - hook up your controller directly instead of wireless.

It's different for weapons however, because they have wind up and some weapons, during "BALANCING" stage of development had their wind-up window expanded without animation stretching, meaning that it's not apparent that your attack had already began. (longsword, some dagger weapons, etc)

I cannot speak for SotF version though.
 
Last edited by a moderator:

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I experienced no input lag for vanilla or sotfs, but I used controller and not kb+m so I'm not sure if that's a factor.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I was just about to post, it's seriously a single folder you copy+paste.
 

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