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From Software The Dark Souls II Megathread™

vortex

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I still haven't beat three optional bosses in sunken king dlc. Should I have some desired level for them? They're OP for me.
 
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Elana is nothing special(still better than Nashandra) and Sinh although best dragon fight in Souls is not much better. I found Alonne more fun than spazzing Artorias. He is embodiment of straight, cool duel without shitty gimmicks or edginess similar to Champion Gundyr.

LOL. Alonne isn't edgy but Gundyr is? You weebs needs a reality check. Alonne is just a shittier version of artorias. Just jumps around the arena like a fucking ballerina, pokes with weebblade and that's it. Boggles the mind how anyone can consider him a good boss.

Bet you cry artificial difficulty when Gundyr elbows your weeb ass down everytime you think there's an opening.
 
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Elana is nothing special(still better than Nashandra) and Sinh although best dragon fight in Souls is not much better. I found Alonne more fun than spazzing Artorias. He is embodiment of straight, cool duel without shitty gimmicks or edginess similar to Champion Gundyr.

LOL. Alonne isn't edgy but Gundyr is? You weebs needs a reality check. Alonne is just a shittier version of artorias. Just jumps around the arena like a fucking ballerina, pokes with weebblade and that's it. Boggles the mind how anyone can consider him a good boss.

Bet you cry artificial difficulty when Gundyr elbows your weeb ass down everytime you think there's an opening.
i meant that alonne is similar to gundyr " straight, cool duel without shitty gimmicks or edginess" . How is he shittier than artorias? that broken arm faggot just somersaults and tries to power up every 30 seconds. See? You can summarize like that every single boss fight in DS.

how about you check DS3 thread before betting on what did i post regarding gundyr you fucking jewish faggot?
 
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i meant that alonne is similar to gundyr " straight, cool duel without shitty gimmicks or edginess" . How is he shittier than artorias? that broken arm faggot just somersaults and tries to power up every 30 seconds. See? You can summarize like that every single boss fight in DS.

how about you check DS3 thread before betting on what did i post regarding gundyr you fucking jewish faggot?

How about you get some good taste?

Alonne has nothing on Gundyr. He executes the same two combos, one sliding attack and that's it. Then he dances around like a faggot, same boring ass fight as Lost Sinner but with weabooery and scenery this time which is all faggots like yourself need to declare it a good boss fight. Gundyr will punish every mistake and chain his attacks together. Can destroy you in one combo on NG++ if you are not careful. Alonne on the other hand is telegraphed like fuck.

"Straight cool duel" lol. If you want that get to redditbridge. Artorias was a better fight because it was an actual boss fight, he had a more varied moveset, would do area denial with that goo spewing of his and would jump on your ass at the end of a combo. Of course you could destroy him with a shield but that's DaS1 for you. Not a great boss but definitely better than Alonne, who feels like a cop out. But "muh music muh arena muh str8 honorable duel!!1" faggots will eat that shit up and pay big buxx for more atmosphere.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Yo guise, playing SoftS now, first proper playthrough of DS2. One question - what is the "Attribute bonus: Physical DEF" stat for armors? Tooltip says "Influence of physical DEF on the effectiveness of armor worn". Wut?

Don't get the explanation and couldn't google it either.
 

DramaticPopcorn

Guest
But "muh music muh arena muh str8 honorable duel!!1" faggots will eat that shit up and pay big buxx for more atmosphere.
Atmosphere? Alonne was a pretty good fight as opposed to the rest of DS2 bosses.

i meant that alonne is similar to gundyr " straight, cool duel without shitty gimmicks or edginess"
Gundyr is a cool duel up until he goes resident evil on your ass :lol:
 

Caim

Arcane
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Yo guise, playing SoftS now, first proper playthrough of DS2. One question - what is the "Attribute bonus: Physical DEF" stat for armors? Tooltip says "Influence of physical DEF on the effectiveness of armor worn". Wut?

Don't get the explanation and couldn't google it either.
I believe it's the average of the stabbing, slashing and bludgeoning defense values. It gives you a rough idea of how tough the armor is.
 

nomask7

Arcane
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Apr 30, 2008
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Yo guise, playing SoftS now, first proper playthrough of DS2.

Vanilla is better and often harder, but eh, you can play it some day as a second playthrough and see for yourself.

One question - what is the "Attribute bonus: Physical DEF" stat for armors? Tooltip says "Influence of physical DEF on the effectiveness of armor worn". Wut?

Don't get the explanation and couldn't google it either.

It means how well the armor scales with your level. A better rating means the armor will give a bigger boost for higher level characters (i.e. those with higher native defense).
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
It means how well the armor scales with your level. A better rating means the armor will give a bigger boost for higher level characters (i.e. those with higher native defense).

So all levelling raises base DEF? Or only levelling adaptability?
 

Perkel

Arcane
Joined
Mar 28, 2014
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It means how well the armor scales with your level. A better rating means the armor will give a bigger boost for higher level characters (i.e. those with higher native defense).

So all levelling raises base DEF? Or only levelling adaptability?

All stats (including adapt.) rise def though each differently (some more some to lesser degree). Adaptability increases amount of i-frames and agility (and i think poison boost and bleed ? don't remember now been a while).
 

v1rus

Arcane
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I should prolly make myself beat the 2nd and 3rd dlc already, and then finally kill that bitch and that god damn scholar.

But I just can't, I'm that burnt out. :(
 

v1rus

Arcane
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I should prolly make myself beat the 2nd and 3rd dlc already, and then finally kill that bitch and that god damn scholar.

But I just can't, I'm that burnt out. :(
You should wait since those two are pretty shitty bosses

Well, the longer I wait, the more of the game I forget, thus they 'll be even shittier :/

Havent played since June, so I've already forgot half of da moves.
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
Shit, I'm loving this game 10 times more than DS3. They fucked up a few things compared to DS1 but it's nowhere close to the disaster people are talking about (tho I'm playing SotfS, vanilla was probably much more broken).

Like, the level design is not as satisfying but I'd be fucked if it' not better than most of DS3. I'm about half-way through but most areas I've been through I've enjoyed more than anything from DS3. The amount of secrets, details, little things is so joyful. Playing those two games back to back just highlights how dull, soulless, by the numbers DS3 is. Weird thing is the mobs and bosses of DS2 are a joke compared to DS3 (only the Ruin Sentinels beat the living shit out of me, I've schrecked all the rest in 2 attempts at most) but some areas are still no fucking joke (Earthen Peak put grey hair on my head).

Btw I've never paid much attention to the lore and dialogues, bunch of pretentious clap trap if you ask me, but a short while back in Tsaldora I've bumped into two NPCs I've met couple of times previously (and skipped all the rambling dialogues) just randomly fighting. Didn't know what to do so I killed one dude (little shit lured me to a trap in the first area) and the other gave me a bunch of rewards. Still no idea why :D I'll read the walkthrough afterwards. Just another highlight of little interesting tidbits that's in short fucking supply in DS3.

PS - oh, the only big drawback so far is the lack of PvP. Understandable I guess, 3 years from launch. Been invaded twice in 30 hours, getting the sunbro co-op means waiting for ages, there are no blue sentinels, no dragon signs. The only PvP fun I've had was in the Doors of Pharros when I kept being summoned as a grey spirit by the Rat covenant people (checked the Wiki for that, couldn't help it).
 
Last edited:
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Shit, I'm loving this game 10 times more than DS3. They fucked up a few things compared to DS1 but it's nowhere close to the disaster people are talking about (tho I'm playing SotfS, vanilla was probably much more broken).

Like, the level design is not as satisfying but I'd be fucked if it' not better than most of DS3. I'm about half-way through but most areas I've been through I've enjoyed more than anything from DS3. The amount of secrets, details, little things is so joyful. Playing those two games back to back just highlights how dull, soulless, by the numbers DS3 is. Weird thing is the mobs and bosses of DS2 are a joke compared to DS3 (only the Ruin Sentinels beat the living shit out of me, I've schrecked all the rest in 2 attempts at most) but some areas are still no fucking joke (Earthen Peak put grey hair on my head).

Btw I've never paid much attention to the lore and dialogues, bunch of pretentious clap trap if you ask me, but a short while back in Tsaldora I've bumped into two NPCs I've met couple of times previously (and skipped all the rambling dialogues) just randomly fighting. Didn't know what to do so I killed one dude (little shit lured me to a trap in the first area) and the other gave me a bunch of rewards. Still no idea why :D I'll read the walkthrough afterwards. Just another highlight of little interesting tidbits that's in short fucking supply in DS3.

PS - oh, the only big drawback so far is the lack of PvP. Understandable I guess, 3 years from launch. Been invaded twice in 30 hours, getting the sunbro co-op means waiting for ages, there are no blue sentinels, no dragon signs. The only PvP fun I've had was in the Doors of Pharros when I kept being summoned as a grey spirit (checked the Wiki for that, couldn't help it).

You need to be at high SM for invasions. I invade at all DLCs and late game areas with 0 wait times at just under 5M SM.
 

Hyperion

Arcane
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Jul 2, 2016
Messages
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DS2 was screwed from the start because Miiyazaki wasn't involved in it. Any missteps they took were instantly lambasted by his ejaculatory weeb fanbois that attributed the errors to Miyazaki's absence instead of acknowledging DS1 was far from perfect. But most of them didn't actually play Demon's Souls so their opinion is mostly null...

And that would be Mild-Mannered Pate and Creighton. Pate is a more ambiguous version of Patches. He doesn't actually trap you in Forest of the Fallen Giants or Earthen Peak. He warns you, albeit not fully of the danger ahead. When you meet Creighton he tells you Pate trapped him and is pretty fervent in wanting revenge. Cale the Cartographer tells you he saw a serial killer from Mirrah on the loose whose name is "Cray-something."

In that particular sidequest the game purposely overloads you with misinformation so you can't really determine who's "bad" then thrusts you to make the quick decision when you see them duking it out.

Best part about the NPCs in DS2 is that most of their quests aren't as fucking obtuse as DS3 (and DS1 to a degree).
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
You need to be at high SM for invasions. I invade at all DLCs and late game areas with 0 wait times at just under 5M SM.

Sure, makes sense.

Tho I've invaded a couple of times and never waited long so there are still plenty of people running new characters through the game, just very few low-level invaders. I guess that's why the Blue Sentinels game is non-existent, wanted to join the covenant as a paladin but I don't wanna wait ages for a call for help, I rather keep sunbroing. Too bad the wait times for the sunbro co-op are so long, it's gonna be a grind to get that final covenant reward.
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
And that would be Mild-Mannered Pate and Creighton. Pate is a more ambiguous version of Patches. He doesn't actually trap you in Forest of the Fallen Giants or Earthen Peak. He warns you, albeit not fully of the danger ahead. When you meet Creighton he tells you Pate trapped him and is pretty fervent in wanting revenge. Cale the Cartographer tells you he saw a serial killer from Mirrah on the loose whose name is "Cray-something."

In that particular sidequest the game purposely overloads you with misinformation so you can't really determine who's "bad" then thrusts you to make the quick decision when you see them duking it out.

Ok, that's pretty amazing. Yeah, Pate was the one I've killed. I thought it's pretty clear cut he's a little shit :D Well I got some neat bracers from that.
 

Caim

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It means how well the armor scales with your level. A better rating means the armor will give a bigger boost for higher level characters (i.e. those with higher native defense).
So all levelling raises base DEF? Or only levelling adaptability?
The effectiveness of weapons and armor increases in two ways: scaling based on your stats and upgrades.

Upgrades are simple enough: they increase the base stats of your items. This also increases the mileage you get out of items from scaling, making it a useful stat multiplier on your stuff. With some items (mainly weapons) the highest level upgrade also improves its scaling. Scaling determines how more effective you can use items (damage on weapons, protection on armor) as you level up. Scaling is expressed on a scale of S-A-B-C-D, with S being the best. The higher the saling, the more you get out of each level you put into your skill. This means that an item with high damage but low scaling is useful at lower levels while items with low damage but high scaling will be useful later on.

This is why the Drangleic Set is so popular: it's got good stats and very high scaling, but at the cost of requiring the rare Twinkling Titanite to improve itself.

If you enchant an item its scaling changes, almost always decreasing its base scaling and getting a degree of scaling from another stat. There's one type of enchantment that trades in scaling for more raw power, making it more useful for builds that have only so-so fighting stats but high magic stats.
 
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You need to be at high SM for invasions. I invade at all DLCs and late game areas with 0 wait times at just under 5M SM.

Sure, makes sense.

Tho I've invaded a couple of times and never waited long so there are still plenty of people running new characters through the game, just very few low-level invaders. I guess that's why the Blue Sentinels game is non-existent, wanted to join the covenant as a paladin but I don't wanna wait ages for a call for help, I rather keep sunbroing. Too bad the wait times for the sunbro co-op are so long, it's gonna be a grind to get that final covenant reward.

For coop and NG+X shenanigans people are above the 5M bracket where SM tiers become less and less which makes summon range wider.
 

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