you have 3 bonfires in shulva and another 3 in dragon sanctum. how shitty you have to be to rely on feather/homeward bone every 50 meters?
I've used the feather twice, once when the only other choice was to fall off a ledge and die—unpreventable if you choose to explore that lower area—and the second time after encountering the roomful of phantoms a long way into Dragon Sanctum, past the first two gank rooms. It's possible to get trapped in the second stretch of platforms leading to Dragon Sanctum also, and that may have happened to me, but I don't quite recall.
standard sanctum soldiers are not a problem. you can kill them in 2 hits with dark infused crypt blacksword+ dark weapon. with my STr/FTH character i was oneshotting them with backstabs and lost sinner greatsword.
Yes, I was effortlessly backstabbing them as well with Bandit Axe +10, as I've already stated. Being forced to run through the clown car of Sanctum Soldiers again because From decided not to provide a way up from some of the ledges (which tend to be dead-ends containing no treasure, unlike, say, Dragon Aerie's inescapable ledges) is tedious and gay.
its true you cant poise break sanctum knights but they chain their attacks all the time leaving them vulnerable to backstabs. also if thats not your first souls game and you fight them intheir ghost form than you are fucking retarded. itsobvious that something is wrong when you do almost no damage to mobs in those games. either explore more or you are missing some item that makes the encounter trivial. they also cant climb the ladders.
Clearly you haven't played the game in some time, because in the area of Dragon Sanctum I mentioned, avoiding the knights is impossible and trying to find their remote tombs after they're unavoidable aggroed requires running blindly into an unfamiliar area full of enemies and traps. This is retarded and reckless, as anyone who's ever played a Souls game ought to know. Forcing players into a succession of blind gank rooms that can't be properly analyzed ahead of time is poor design.
Yes, the knights' gimmick is obvious; as I've stated, I figured it out the moment I walked into the Sanctum. Yes, I know they can't climb ladders; this should be obvious since I also stated that if you clear out the tick room, you can trap them in there and not have to fight them at all, ghostly or no. You seem to have missed at least half of my comments and are simply repeating selected portions back to me while patting yourself on the back like a self-congratulatory smug retard.
sunken city is probably the only location that comes close to exploring blightown pre-lordsvessel in DS1. and i am not talking about framerate here
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environmental hazards, angry cunts behind every corner and red phantoms just waiting to fuck you shit up
Nowhere in Blighttown are you forced to blindly run through gank rooms. Looking before you leap and using caution will see you through the entire area safely.
In terms of sheer exploration, Sunken King is pretty damned good, yes. Never said it wasn't, but if you repeat any of its areas for any reason then it becomes fucking tedious. I'm sure you speedran the entire NG plus DLCs naked in two hours without using a bonfire though, so congratulations are in order.
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